pvp-game-dilapidation/src/main.rs

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748 B
Rust
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#![allow(dead_code)]
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use component_macro::Component;
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use engine::{Component, Sprite, System};
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use std::any::{Any, TypeId};
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mod engine;
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#[derive(Component)]
struct Player {
sprite: Option<Sprite>,
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}
struct PlayerRenderer;
impl System for PlayerRenderer {
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fn on_add(&self, _ctx: &mut engine::Context) {}
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fn on_update(&self, _ctx: &mut engine::Context) {}
}
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fn main() {
let mut game = engine::Game::new().unwrap();
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let mut context = game.context();
context.add_system(Box::new(PlayerRenderer));
context.spawn(vec![Box::new(Player { sprite: None })]);
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game.run(|context| {
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let sprite = context.load_sprite("textures/player.png").unwrap();
context.draw_sprite(&sprite, 16, 16).unwrap();
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});
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}