Finish chapter 4

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Simon From Jakobsen 2024-10-21 13:02:38 +00:00
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@ -678,7 +678,7 @@ class Parser {
} }
``` ```
## 3.10 Function definition statement ## 3.10 Function definition statements
A function definition statement or 'fn'-statement for short is a statement that defines a function with it's name, parameters and body. A function definition statement or 'fn'-statement for short is a statement that defines a function with it's name, parameters and body.

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@ -841,7 +841,7 @@ For assigning to fields, eg. `a.b = 5`, we evaluate the inner (field expression)
And then, for assigning to indeces, eg. `a[b] = 5`, we evalute the inner (index expression) subject `a` and index value `b` in that order. If `a` is a struct, we check that `b` is a string and assign to the field, the string names. Else, if `a` is an array, we check that `b` is an int and assign to the index or negative index (see 4.5.5 Index expressions). And then, for assigning to indeces, eg. `a[b] = 5`, we evalute the inner (index expression) subject `a` and index value `b` in that order. If `a` is a struct, we check that `b` is a string and assign to the field, the string names. Else, if `a` is an array, we check that `b` is an int and assign to the index or negative index (see 4.5.5 Index expressions).
## 4.6.5 Let statements ### 4.6.5 Let statements
A let statement declares and initializes a new symbol. A let statement declares and initializes a new symbol.
@ -867,15 +867,113 @@ class Evaluator {
A let statement cannot redeclare a symbol that already exists in the same scope. Therefore we first check if that the symbol does not already exist. Then we evaluate the value and define the symbol. A let statement cannot redeclare a symbol that already exists in the same scope. Therefore we first check if that the symbol does not already exist. Then we evaluate the value and define the symbol.
## 4.6.6 Function definition statements
```ts
class Evaluator {
// ...
public evalStmt(stmt: Stmt, syms: Syms): Flow {
// ...
if (stmt.type === "fn") {
if (syms.definedLocally(stmt.ident))
throw new Error(`cannot redeclare function "${stmt.ident}"`);
const { params, body } = stmt;
let paramNames: string[] = [];
for (const param of params) {
if (paramNames.includes(param.ident))
throw new Error(`cannot redeclare parameter "${param.ident}"`);
paramNames.push(param.ident);
}
const id = this.fnDefs.length;
this.fnDefs.push({ params, body, id });
this.syms.define(stmt.ident, { type: "fn", fnDefId: id });
return flowValue({ type: "none" });
}
// ...
}
// ...
}
```
First, like the let statement, we chech that the identifier has not already been declared as a symbel. Then we check that no two parameters have the same name. We then get a function definition id, store the function definition and define a symbol with the function value.
## 4.7 Statements
We'll want a function for evaluating the top-level statements.
```ts
class Evaluator {
// ...
public evalStmts(stmts: Stmt[], syms: Syms) {
let scopeSyms = new Syms(syms);
for (const stmt of block.stmts) {
const flow = this.evalStmt(stmt, scopeSyms);
if (flow.type !== "value")
throw new Error(`${flow.type} on the loose!`);
}
}
// ...
}
```
Any break or return flow is at this point an error. We discard any resulting value and the function should not return anything.
## 4.8 Builtin functions
Lastly, we'll define the builtin functions. A builtin function is a function that tells the evaluator to do something, as opposed to a normal function which is simply evaluated. Functions to interact with the outside world, need to be builtins in this evaluator.
First, we'll define the function called `executeBuiltin`, which takes a builtin name, arguments and the relevant symbol table.
```ts ```ts
class Evaluator { class Evaluator {
// ... // ...
private executeBuiltin(name: string, args: Value[], syms: Syms): Flow { private executeBuiltin(name: string, args: Value[], syms: Syms): Flow {
// ...
throw new Error(`unknown builtin "${name}"`);
}
// ...
}
```
### 4.8.1 Array and struct constructors
Because we don't have literal syntax for arrays and structs, we need builtins to create a value of each type.
```ts
class Evaluator {
// ...
private executeBuiltin(name: string, args: Value[], syms: Syms): Flow {
// ...
if (name === "array") { if (name === "array") {
if (args.length !== 0)
throw new Error("incorrect arguments");
return flowValue({ type: "array", values: [] }); return flowValue({ type: "array", values: [] });
} else if (name === "struct") { }
if (name === "struct") {
if (args.length !== 0)
throw new Error("incorrect arguments");
return flowValue({ type: "struct", fields: {} }); return flowValue({ type: "struct", fields: {} });
} else if (name === "push") { }
// ...
}
// ...
}
```
No arguments should be given.
### 4.8.2 Array push
To add values to an array, we need a push function.
```ts
class Evaluator {
// ...
private executeBuiltin(name: string, args: Value[], syms: Syms): Flow {
// ...
if (name === "push") {
if (args.length !== 2) if (args.length !== 2)
throw new Error("incorrect arguments"); throw new Error("incorrect arguments");
const array = args[0]; const array = args[0];
@ -884,7 +982,25 @@ class Evaluator {
throw new Error("incorrect arguments"); throw new Error("incorrect arguments");
array.values.push(value); array.values.push(value);
return flowValue({ type: "null" }); return flowValue({ type: "null" });
} else if (name === "println") { }
// ...
}
// ...
}
```
This function expects that the first parameter is an array, and the second is the value to push.
### 4.8.3 Println
To print text to the screen, we need a print function. We'll make one called `println` which will also print a newline afterwards.
```ts
class Evaluator {
// ...
private executeBuiltin(name: string, args: Value[], syms: Syms): Flow {
// ...
if (name === "println") {
if (args.length < 1) if (args.length < 1)
throw new Error("incorrect arguments"); throw new Error("incorrect arguments");
let msg = args[0]; let msg = args[0];
@ -895,18 +1011,75 @@ class Evaluator {
} }
console.log(msg); console.log(msg);
return flowValue({ type: "null" }); return flowValue({ type: "null" });
} else {
throw new Error(`unknown builtin "${name}"`);
} }
// ...
} }
// ... // ...
}
```
This function takes a format-string as the first argument, and, corrosponding to the format-string, values to be formattet in the correct order.
Examples of how to use the function follows.
```
println("hello world")
let a = "world";
println("hello {}", a);
println("{} + {} = {}", 1, 2, 1 + 2);
```
### 4.8.4 Exit
Normally, the evaluator will return a zero-exit code, meanin no error. In case we program should result in an error code, we'll need an exit function.
```ts
class Evaluator {
// ...
private executeBuiltin(name: string, args: Value[], syms: Syms): Flow {
// ...
if (name === "exit") {
if (args.length !== 1)
throw new Error("incorrect arguments");
if (args[0].type !== "int")
throw new Error("incorrect arguments");
const code = args[0].value;
// Deno.exit(code)
// process.exit(code)
throw new Error(`exitted with code ${code}`);
}
// ...
}
// ...
}
```
### 4.8.5 Define builtins
Finally, we need a way to define the builtin functions in the symbol table.
```ts
class Evaluator {
// ...
public defineBuiltins() { public defineBuiltins() {
this.root.define("array", { type: "builtin_fn", name: "array" }); this.root.define("array", { type: "builtin_fn", name: "array" });
this.root.define("struct", { type: "builtin_fn", name: "struct" }); this.root.define("struct", { type: "builtin_fn", name: "struct" });
this.root.define("push", { type: "builtin_fn", name: "struct" }); this.root.define("push", { type: "builtin_fn", name: "struct" });
this.root.define("println", { type: "builtin_fn", name: "println" }); this.root.define("println", { type: "builtin_fn", name: "println" });
this.root.define("exit", { type: "builtin_fn", name: "exit" });
} }
// ... // ...
} }
``` ```
This function will be called by the consumer before evaluation.
## Exercises
1. Implement an optional feature such that, every time a symbol is defined (let statement or function definition), a record is stored containing the identifier, it's position and the value type. This could be a message printed to the console like `Symbol defined ${ident}: ${value.type} at ${pos.line}:${pos.col}`, eg. `Symbol defined a: int at 5:4`.
2. Implement a similar optional feature such that, every time a function is called, a record is stored containing function id or name and every argument and their type. This could be a console message like `Function called my_function(value: int, message: string)`;
3. \* Implement propagating errors (exceptions). For inspiration, look at Lua's `error` and `pcall` functions [here (PIL 8.4)](https://www.lua.org/pil/8.4.html) and [here (PIL 8.5)](https://www.lua.org/pil/8.5.html).
4. \* Do a performance assessment of the evaluator. Is this fast or slow? Can you explain why this way of executing code may be fast or slow?