forked from Reimar/popup-timer
fix progress bar not resizing
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parent
382992661e
commit
6f697436c7
@ -12,6 +12,9 @@ var progressBar = document.getElementById("progress-fg");
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var timeout;
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var timesUpStr = "[ TIME'S UP! ] ";
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var lastPaused = -1;
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var requiredProgress = -1;
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var latestUpdate = Date.now();
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var currentAnimationId = 0;
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// Init audio
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var oscillator, audioContext;
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@ -81,7 +84,6 @@ playBtn.onclick = function() {
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if (playBtn.classList.contains("fa-pause")) {
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lastPaused = Date.now();
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if (params.type === "timer") progressBar.style.animationPlayState = "paused";
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clearTimeout(timeout);
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// Change icon
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@ -96,13 +98,12 @@ playBtn.onclick = function() {
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switch (params.type) {
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case "timer":
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if (hours === 0 && minutes == 0 && seconds === 0) return;
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progressBar.style.animationPlayState = "running";
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startTimer(startOffset);
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break;
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case "stopwatch":
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startStopwatch(startOffset);
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break;
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}
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}
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// Change icon
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playBtn.classList.remove("fa-play");
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@ -113,6 +114,7 @@ playBtn.onclick = function() {
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}
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function initTimer() {
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document.getElementById("progress-bg").style.width = "100%";
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hours = parseInt(params.h);
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minutes = parseInt(params.m);
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@ -138,24 +140,38 @@ function initTimer() {
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secondsElem.innerText = pad(seconds) + "s";
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// Animate progress bar
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var totalSeconds = (hours * 60 * 60) + (minutes * 60) + seconds;
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progressBar.style.animationDuration = totalSeconds + "s";
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progressBar.style.animationName = "progress";
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requiredProgress = (hours * 60 * 60) + (minutes * 60) + seconds;
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++currentAnimationId;
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var runId = currentAnimationId;
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var animate;
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animate = function () {
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var paused = playBtn.classList.contains("fa-play");
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if (currentAnimationId !== runId || paused) {
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return;
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}
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var milliProgress = (Date.now() - latestUpdate) / 1000;
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var progress = (hours * 60 * 60) + (minutes * 60) + seconds -
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milliProgress;
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var percentage = 1 - (progress /
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requiredProgress);
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document.getElementById("progress-fg").style.transform =
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`scaleX(${percentage})`;
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requestAnimationFrame(animate);
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};
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requestAnimationFrame(animate);
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}
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function startTimer(startOffset) {
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if (hours === 0 && minutes == 0 && seconds === 0) return;
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latestUpdate = Date.now();
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playBtn.classList.remove("fa-play");
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playBtn.classList.add("fa-pause");
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// Wait the starting offset
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timeout = setTimeout(updateTimer, startOffset);
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document.getElementById("progress-fg").style.animationPlayState = "running";
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}
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function updateTimer() {
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@ -179,6 +195,8 @@ function updateTimer() {
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}
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secondsElem.innerText = pad(seconds) + "s";
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latestUpdate = Date.now();
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if (hours === 0 && minutes === 0 && seconds == 0) timeUp();
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else timeout = setTimeout(updateTimer, 1000);
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@ -21,13 +21,13 @@ main {
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main > span {
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font-size: 15vw; /* Browsers that don't support min() */
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font-size: min(15vw, 50vh);
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color: #9E9E9E;
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color: #9e9e9e;
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}
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main > span.highlighted {
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color: #424242;
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}
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main > span.red {
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color: #F4511E;
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color: #f4511e;
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}
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.progress {
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position: absolute;
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@ -41,16 +41,9 @@ main > span.red {
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}
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#progress-fg {
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background-color: #43A047;
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animation-timing-function: linear;
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animation-fill-mode: forwards;
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}
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@keyframes progress {
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from {
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width: 0;
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}
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to {
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width: 100vw;
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}
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width: 100%;
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transform: scaleX(0);
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transform-origin: center left;
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}
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/* FontAwesome */
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i {
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