#!/usr/bin/env python import gi gi.require_version("Gtk", "2.0") from Xlib.display import Display from Xlib import X, error from gi.repository import Gtk, Gdk, GObject, GLib import threading import ctypes from ctypes import * gdk = CDLL("libgdk-x11-2.0.so.0") gtk = CDLL("libgtk-x11-2.0.so.0") class PointerMonitor(GObject.GObject, threading.Thread): __gsignals__ = { 'activate': (GObject.SignalFlags.RUN_LAST, None, ()), } def __init__(self): GObject.GObject.__init__ (self) threading.Thread.__init__ (self) self.setDaemon (True) self.display = Display() self.root = self.display.screen().root self.windows = [] self.topWindows = [] # Receives GDK windows def addWindowToMonitor(self, window): xWindow = self.display.create_resource_object("window", gdk.gdk_x11_drawable_get_xid(hash(window))) self.windows.append(xWindow) self.topWindows.append(self.getToplevelParent(xWindow)) def getToplevelParent(self, window): parent = window.query_tree().parent if parent == self.root: return window else: return self.getToplevelParent(parent) def grabPointer(self): self.root.grab_button(X.AnyButton, X.AnyModifier, True, X.ButtonPressMask, X.GrabModeSync, X.GrabModeAsync, 0, 0) self.display.flush() def ungrabPointer(self): self.root.ungrab_button(X.AnyButton, X.AnyModifier) self.display.flush() def idle(self): self.emit("activate") return False def activate(self): GLib.idle_add(self.run) def run(self): self.running = True while self.running: event = self.display.next_event() try: if event.type == X.ButtonPress: # Check if pointer is inside monitored windows for w, topW in zip(self.windows, self.topWindows): if event.child == topW: if topW == w: break else: p = w.query_pointer() g = w.get_geometry() if p.win_x >= 0 and p.win_y >= 0 and p.win_x <= g.width and p.win_y <= g.height: break else: # Is outside, so activate GLib.idle_add(self.idle) self.display.allow_events(X.ReplayPointer, event.time) except Exception as e: print "Unexpected error: " + str(e) def stop(self): self.running = False self.root.ungrab_button(X.AnyButton, X.AnyModifier) self.display.close()