Fixes reported issues with the mouse pointer.
This commit is contained in:
parent
6a7cf3fcd3
commit
6a81d20019
@ -25,20 +25,11 @@ class PointerMonitor(GObject.GObject, threading.Thread):
|
||||
self.display = Display()
|
||||
self.root = self.display.screen().root
|
||||
self.windows = []
|
||||
self.topWindows = []
|
||||
|
||||
# Receives GDK windows
|
||||
def addWindowToMonitor(self, window):
|
||||
xWindow = self.display.create_resource_object("window", gdk.gdk_x11_drawable_get_xid(hash(window)))
|
||||
self.windows.append(xWindow)
|
||||
self.topWindows.append(self.getToplevelParent(xWindow))
|
||||
|
||||
def getToplevelParent(self, window):
|
||||
parent = window.query_tree().parent
|
||||
if parent == self.root:
|
||||
return window
|
||||
else:
|
||||
return self.getToplevelParent(parent)
|
||||
|
||||
def grabPointer(self):
|
||||
self.root.grab_button(X.AnyButton, X.AnyModifier, True, X.ButtonPressMask, X.GrabModeSync, X.GrabModeAsync, 0, 0)
|
||||
@ -62,15 +53,11 @@ class PointerMonitor(GObject.GObject, threading.Thread):
|
||||
try:
|
||||
if event.type == X.ButtonPress:
|
||||
# Check if pointer is inside monitored windows
|
||||
for w, topW in zip(self.windows, self.topWindows):
|
||||
if event.child == topW:
|
||||
if topW == w:
|
||||
break
|
||||
else:
|
||||
p = w.query_pointer()
|
||||
g = w.get_geometry()
|
||||
if p.win_x >= 0 and p.win_y >= 0 and p.win_x <= g.width and p.win_y <= g.height:
|
||||
break
|
||||
for w in self.windows:
|
||||
p = w.query_pointer()
|
||||
g = w.get_geometry()
|
||||
if p.win_x >= 0 and p.win_y >= 0 and p.win_x <= g.width and p.win_y <= g.height:
|
||||
break
|
||||
else:
|
||||
# Is outside, so activate
|
||||
GLib.idle_add(self.idle)
|
||||
|
Loading…
Reference in New Issue
Block a user