Merge pull request #89 from hordepfo/pointer-fix
Fixes reported issues with the mouse pointer
This commit is contained in:
commit
251f1c80a7
@ -506,6 +506,8 @@ class MenuWin( object ):
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self.mainwin = MainWindow( self.button_box, self.settings, self.keybinder )
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self.mainwin = MainWindow( self.button_box, self.settings, self.keybinder )
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self.mainwin.window.connect( "map-event", self.onWindowMap )
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self.mainwin.window.connect( "map-event", self.onWindowMap )
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self.mainwin.window.connect( "unmap-event", self.onWindowUnmap )
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self.mainwin.window.connect( "unmap-event", self.onWindowUnmap )
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self.mainwin.window.connect( "enter-notify-event", self.onWindowEnter )
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self.mainwin.window.connect( "leave-notify-event", self.onWindowLeave )
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self.mainwin.window.connect( "realize", self.onRealize )
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self.mainwin.window.connect( "realize", self.onRealize )
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self.mainwin.window.connect( "size-allocate", lambda *args: self.positionMenu() )
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self.mainwin.window.connect( "size-allocate", lambda *args: self.positionMenu() )
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@ -534,6 +536,14 @@ class MenuWin( object ):
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self.pointerMonitor.ungrabPointer()
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self.pointerMonitor.ungrabPointer()
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return False
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return False
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def onWindowEnter(self, applet, event):
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self.pointerMonitor.ungrabPointer()
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return False
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def onWindowLeave(self, applet, event):
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self.pointerMonitor.grabPointer()
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return False
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def onRealize( self, *args):
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def onRealize( self, *args):
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self.pointerMonitor.addWindowToMonitor( self.mainwin.window.window )
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self.pointerMonitor.addWindowToMonitor( self.mainwin.window.window )
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self.pointerMonitor.addWindowToMonitor( self.applet.window )
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self.pointerMonitor.addWindowToMonitor( self.applet.window )
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@ -25,20 +25,11 @@ class PointerMonitor(GObject.GObject, threading.Thread):
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self.display = Display()
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self.display = Display()
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self.root = self.display.screen().root
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self.root = self.display.screen().root
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self.windows = []
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self.windows = []
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self.topWindows = []
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# Receives GDK windows
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# Receives GDK windows
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def addWindowToMonitor(self, window):
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def addWindowToMonitor(self, window):
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xWindow = self.display.create_resource_object("window", gdk.gdk_x11_drawable_get_xid(hash(window)))
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xWindow = self.display.create_resource_object("window", gdk.gdk_x11_drawable_get_xid(hash(window)))
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self.windows.append(xWindow)
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self.windows.append(xWindow)
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self.topWindows.append(self.getToplevelParent(xWindow))
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def getToplevelParent(self, window):
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parent = window.query_tree().parent
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if parent == self.root:
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return window
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else:
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return self.getToplevelParent(parent)
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def grabPointer(self):
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def grabPointer(self):
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self.root.grab_button(X.AnyButton, X.AnyModifier, True, X.ButtonPressMask, X.GrabModeSync, X.GrabModeAsync, 0, 0)
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self.root.grab_button(X.AnyButton, X.AnyModifier, True, X.ButtonPressMask, X.GrabModeSync, X.GrabModeAsync, 0, 0)
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@ -62,20 +53,17 @@ class PointerMonitor(GObject.GObject, threading.Thread):
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try:
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try:
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if event.type == X.ButtonPress:
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if event.type == X.ButtonPress:
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# Check if pointer is inside monitored windows
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# Check if pointer is inside monitored windows
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for w, topW in zip(self.windows, self.topWindows):
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for w in self.windows:
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if event.child == topW:
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p = w.query_pointer()
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if topW == w:
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g = w.get_geometry()
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break
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if p.win_x >= 0 and p.win_y >= 0 and p.win_x <= g.width and p.win_y <= g.height:
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else:
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break
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p = w.query_pointer()
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g = w.get_geometry()
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if p.win_x >= 0 and p.win_y >= 0 and p.win_x <= g.width and p.win_y <= g.height:
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break
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else:
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else:
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# Is outside, so activate
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# Is outside, so activate
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GLib.idle_add(self.idle)
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GLib.idle_add(self.idle)
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self.display.allow_events(X.ReplayPointer, event.time)
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self.display.allow_events(X.ReplayPointer, event.time)
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else:
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self.display.allow_events(X.ReplayPointer, X.CurrentTime)
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except Exception as e:
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except Exception as e:
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print "Unexpected error: " + str(e)
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print "Unexpected error: " + str(e)
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