csgo-hub-discord/main.go

241 lines
5.8 KiB
Go

package main
import (
"bytes"
"encoding/json"
"flag"
"io"
"log"
"net/http"
"os"
"os/signal"
"strings"
"github.com/bwmarrin/discordgo"
"gopkg.in/yaml.v3"
)
const API string = "https://steam.csgohub.xyz/"
var BotID string
var s *discordgo.Session
type YAMLFile struct {
Config Config `yaml:"config"`
}
type Config struct {
DISCORD_TOKEN string `yaml:"DISCORD_TOKEN"`
}
func ReadConfig() (*Config, error) {
config := &YAMLFile{}
cfgFile, err := os.ReadFile("./config.yaml")
if err != nil {
return nil, err
}
err = yaml.Unmarshal(cfgFile, config)
return &config.Config, err
}
var (
GuildID = flag.String("guild", "", "Test guild ID. If not passed - bot registers commands globally")
RemoveCommands = flag.Bool("rmcmd", true, "Remove all commands after shutdowning or not")
)
func init() {
config, err := ReadConfig()
if err != nil {
panic(err)
}
s, err = discordgo.New("Bot " + config.DISCORD_TOKEN)
if err != nil {
log.Fatalf("Invalid bot parameters: %v", err)
}
u, err := s.User("@me")
if err != nil {
log.Fatal(err)
return
}
BotID = u.ID
}
var (
commands = []*discordgo.ApplicationCommand{
{
Name: "link-steam",
Description: "Link your steam account",
Type: discordgo.ChatApplicationCommand,
},
{
Name: "show-team",
Description: "Shows the CS:GO friend codes of the other users in VC",
Type: discordgo.ChatApplicationCommand,
},
}
commandHandlers = map[string]func(s *discordgo.Session, i *discordgo.InteractionCreate){
"link-steam": func(s *discordgo.Session, i *discordgo.InteractionCreate) {
if i.Member == nil {
token := GetToken(i.User.ID)
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Your verification link:",
},
})
s.ChannelMessageSend(i.ChannelID, API+token)
return
}
sender := i.Member.User.ID
token := GetToken(sender)
userDM, err := s.UserChannelCreate(sender)
if err != nil {
log.Fatal(err)
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Couldn't send you verification link",
},
})
return
}
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "A verification link has been send to your DM's",
},
})
s.ChannelMessageSend(userDM.ID, API+token)
},
"show-team": func(s *discordgo.Session, i *discordgo.InteractionCreate) {
// Find the guild for that channel.
g, err := s.State.Guild(i.GuildID)
if err != nil {
// Could not find guild.
log.Println("couldn't find guild")
return
}
var vcChannelId string
var vcUsers []string
// Look for the message sender in that guild's current voice states.
for _, vs := range g.VoiceStates {
if vs.UserID == i.Member.User.ID {
vcChannelId = vs.ChannelID
}
}
for _, vs := range g.VoiceStates {
if vs.ChannelID == vcChannelId {
vcUsers = append(vcUsers, vs.UserID)
}
}
var returnString strings.Builder
friends := GetFriendCodes(vcUsers)
for _, friend := range friends {
if friend.DiscordId != "" {
returnString.WriteString("<@" + friend.DiscordId + ">: " + friend.FriendCode + "\n")
}
}
if returnString.String() == "" {
returnString.WriteString("No friend codes found")
}
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: returnString.String(),
},
})
},
}
)
type userStruct struct {
Id int `json:"id"`
CreatedAt string `json:"created_at"`
DiscordId string `json:"discord_id"`
FriendCode string `json:"friend_code"`
}
func GetFriendCodes(users []string) []userStruct {
var userArr []userStruct
for _, u := range users {
var us userStruct
us.DiscordId = u
userArr = append(userArr, us)
}
jsonReq, err := json.Marshal(userArr)
if err != nil {
log.Println(err)
return userArr
}
userArr = nil
resp, err := http.Post("http://localhost:8383/api/v1/users", "application/json; charset=utf-8", bytes.NewBuffer(jsonReq))
if err != nil {
log.Fatalln(err)
}
defer resp.Body.Close()
bodyBytes, _ := io.ReadAll(resp.Body)
json.Unmarshal(bodyBytes, &userArr)
return userArr
}
func GetToken(discordId string) string {
resp, err := http.Get("http://localhost:8383/api/v1/token/" + discordId)
if err != nil {
log.Println(err)
return ""
}
defer resp.Body.Close()
bodyBytes, _ := io.ReadAll(resp.Body)
bodyString := strings.Replace(string(bodyBytes), "\"", "", -1)
println(bodyString)
return bodyString
}
func main() {
s.AddHandler(func(s *discordgo.Session, r *discordgo.Ready) { log.Println("Bot is up!") })
s.AddHandler(func(s *discordgo.Session, i *discordgo.InteractionCreate) {
if h, ok := commandHandlers[i.ApplicationCommandData().Name]; ok {
h(s, i)
}
})
s.Identify.Intents = discordgo.IntentsGuildVoiceStates
err := s.Open()
if err != nil {
log.Fatalf("Cannot open the session: %v", err)
}
defer s.Close()
createdCommands, err := s.ApplicationCommandBulkOverwrite(s.State.User.ID, *GuildID, commands)
if err != nil {
log.Fatalf("Cannot register commands: %v", err)
}
stop := make(chan os.Signal, 1)
signal.Notify(stop, os.Interrupt)
<-stop
log.Println("Gracefully shutting down")
if *RemoveCommands {
for _, cmd := range createdCommands {
err := s.ApplicationCommandDelete(s.State.User.ID, *GuildID, cmd.ID)
if err != nil {
log.Fatalf("Cannot delete %q command: %v", cmd.Name, err)
}
}
}
}