postnummer-app/backend/windows.c

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#include "tcp.h"
#include <BaseTsd.h>
#include <WS2tcpip.h>
#include <WinSock2.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
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struct TcpServer {
int server_socket;
struct sockaddr_in server_address;
};
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struct TcpConnection {
int client_socket;
struct sockaddr_in client_address;
};
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void tcp_global_initialize_sockets(void)
{
WSADATA data;
WSAStartup(0x0202, &data);
}
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TcpServer* tcp_server_create(const char* ip, uint16_t port)
{
int server_socket = socket(AF_INET, SOCK_STREAM, 0);
if (server_socket < 0) {
printf("error: tcp: could not open socket\n");
return NULL;
}
if (setsockopt(server_socket, SOL_SOCKET, SO_REUSEADDR, &(int) { 1 }, sizeof(int)) < 0) {
printf("warning: tcp: could not setsockopt SO_REUSEADDR\n");
}
struct sockaddr_in server_address;
server_address.sin_addr.s_addr = inet_addr(ip);
server_address.sin_family = AF_INET;
server_address.sin_port = htons(port);
if (bind(server_socket, (struct sockaddr*)&server_address, sizeof(server_address)) < 0) {
printf("error: tcp: could not bind socket\n");
return NULL;
}
if (listen(server_socket, SOMAXCONN) < 0) {
printf("error: tcp: could not listen on server\n");
return NULL;
}
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TcpServer* self = malloc(sizeof(TcpServer));
*self = (TcpServer) {
.server_socket = server_socket,
.server_address = server_address,
};
return self;
}
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void tcp_server_destroy(TcpServer* server)
{
closesocket(server->server_socket);
free(server);
}
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TcpConnection* tcp_server_accept(TcpServer* server)
{
struct sockaddr_in client_address;
socklen_t client_size;
int client_socket
= accept(server->server_socket, (struct sockaddr*)&client_address, &client_size);
if (client_socket < 0) {
printf("error: tcp: could not accept connection\n");
return NULL;
}
TcpConnection* connection = malloc(sizeof(TcpConnection));
*connection = (TcpConnection) {
.client_socket = client_socket,
.client_address = client_address,
};
return connection;
}
void tcp_connection_destroy(TcpConnection* connection)
{
closesocket(connection->client_socket);
free(connection);
}
ssize_t tcp_recieve(TcpConnection* connection, uint8_t* data, size_t amount)
{
return recv(connection->client_socket, data, amount, 0);
}
ssize_t tcp_send(TcpConnection* connection, uint8_t* data, size_t amount)
{
return send(connection->client_socket, data, amount, 0);
}