#help_index "Graphics/Color" public U8 gr_rainbow_10[10]={ BLACK,BROWN,RED,LTRED,YELLOW,GREEN,BLUE,PURPLE,LTGRAY,WHITE}; DefineLstLoad("ST_RAINBOW_10", "BLACK\0BROWN\0RED\0LTRED\0YELLOW\0GREEN\0BLUE\0PURPLE\0LTGRAY\0WHITE\0"); U0 GrPaletteIndicesSet() {//There is a level of indirection that we identity map. // Set 16-colors to use first 16 DAC BGR entries, so we // never need to worry about indexes, just DAC palette settings. I64 i; if (!Bt(&sys_run_level,RLf_VGA)) return; PUSHFD CLI while (LBts(&sys_semas[SEMA_VGA],0)) Yield; InU8(VGAP_INPUT_STAT); //Rsts attr index/data for (i=0;i>10); OutU8(VGAP_PALETTE_DATA,bgr48.g>>10); OutU8(VGAP_PALETTE_DATA,bgr48.b>>10); LBtr(&sys_semas[SEMA_VGA],0); POPFD } public CBGR48 GrPaletteColorGet(I64 color_num) {//VGA has 6-bits for blue, for green, and for red. CBGR48 res=0; if (!Bt(&sys_run_level,RLf_VGA)) return 0; PUSHFD CLI while (LBts(&sys_semas[SEMA_VGA],0)) Yield; OutU8(VGAP_PALETTE_MASK,0xFF); OutU8(VGAP_REG_READ,color_num); res.r=0xFFFF<<10*InU8(VGAP_PALETTE_DATA)/0xFC00; res.g=0xFFFF<<10*InU8(VGAP_PALETTE_DATA)/0xFC00; res.b=0xFFFF<<10*InU8(VGAP_PALETTE_DATA)/0xFC00; LBtr(&sys_semas[SEMA_VGA],0); POPFD return res; } public CBGR48 gr_palette_std[COLORS_NUM]={ 0x000000000000,0x00000000AAAA,0x0000AAAA0000,0x0000AAAAAAAA, 0xAAAA00000000,0xAAAA0000AAAA,0xAAAA55550000,0xAAAAAAAAAAAA, 0x555555555555,0x55555555FFFF,0x5555FFFF5555,0x5555FFFFFFFF, 0xFFFF55555555,0xFFFF5555FFFF,0xFFFFFFFF5555,0xFFFFFFFFFFFF}; public CBGR48 gr_palette_gray[COLORS_NUM]={ 0x000000000000,0x111111111111,0x222222222222,0x333333333333, 0x444444444444,0x555555555555,0x666666666666,0x777777777777, 0x888888888888,0x999999999999,0xAAAAAAAAAAAA,0xBBBBBBBBBBBB, 0xCCCCCCCCCCCC,0xDDDDDDDDDDDD,0xEEEEEEEEEEEE,0xFFFFFFFFFFFF}; public U0 GrPaletteGet(CBGR48 *bgr48) {//16 colors I64 i; for (i=0;i