#help_index "Snd" public U0 SndTaskEndCB() {//Will turn-off snd when a task gets killed. Snd; Exit; } #help_index "Snd/Math;Math" public F64 Saw(F64 t,F64 period) {//Sawtooth. 0.0 - 1.0 think "(Sin+1)/2" if (period) { if (t>=0.0) return t%period/period; else return 1.0+t%period/period; } else return 0.0; } public F64 FullSaw(F64 t,F64 period) {//Plus&Minus Sawtooth. 1.0 - -1.0 think "Sin" if (period) { if (t>=0.0) return 2.0*(t%period/period)-1.0; else return 2.0*(t%period/period)+1.0; } else return 0.0; } public F64 Caw(F64 t,F64 period) {//Cawtooth. 1.0 - 0.0 think "(Cos+1)/2" if (period) { if (t>=0.0) return 1.0-t%period/period; else return -(t%period)/period; } else return 1.0; } public F64 FullCaw(F64 t,F64 period) {//Plus&Minus Cawtooth. 1.0 - -1.0 think "Cos" if (period) { if (t>=0.0) return -2.0*(t%period/period)+1.0; else return -2.0*(t%period/period)-1.0; } else return 1.0; } public F64 Tri(F64 t,F64 period) {//Triangle waveform. 0.0 - 1.0 - 0.0 if (period) { t=2.0*(Abs(t)%period)/period; if (t<=1.0) return t; else return 2.0-t; } else return 0.0; } public F64 FullTri(F64 t,F64 period) {//Plus&Minus Triangle waveform. 0.0 - 1.0 - 0.0 - -1.0 -0.0 if (period) { t=4.0*(t%period)/period; if (t<=-1.0) { if (t<=-3.0) return t+4.0; else return -2.0-t; } else { if (t<=1.0) return t; else if (t<=3.0) return 2.0-t; else return t-4.0; } } else return 0.0; } #help_index "Snd/Music" public class CMusicGlbls { U8 *cur_song; CTask *cur_song_task; I64 octave; F64 note_len; U8 note_map[7]; Bool mute; I64 meter_top,meter_bottom; F64 tempo,stacatto_factor; //If you wish to sync with a //note in a Play() string. 0 is the start I64 play_note_num; F64 tM_correction,last_Beat,last_tM; } music={NULL,NULL,4,1.0,{0,2,3,5,7,8,10},FALSE,4,4,2.5,0.9,0,0,0,0}; #help_index "Snd/Music;Time/Seconds" public F64 tM() {//Time in seconds synced to music subsystem. return (cnts.jiffies+music.tM_correction)/JIFFY_FREQ; } public F64 Beat() {//Time in music beats. F64 res,cur_tM; PUSHFD CLI if (mp_cnt>1) while (LBts(&sys_semas[SEMA_TMBEAT],0)) PAUSE cur_tM=tM; res=music.last_Beat; if (music.tempo) res+=(cur_tM-music.last_tM)*music.tempo; music.last_tM=cur_tM; music.last_Beat=res; LBtr(&sys_semas[SEMA_TMBEAT],0); POPFD return res; } #help_index "Snd/Music" U8 *MusicSetOctave(U8 *st) { I64 ch; ch=*st++; while ('0'<=ch<='9') { music.octave=ch-'0'; ch=*st++; } return --st; } U8 *MusicSetMeter(U8 *st) { I64 ch; ch=*st++; while (ch=='M') { ch=*st++; if ('0'<=ch<='9') { music.meter_top=ch-'0'; ch=*st++; } if (ch=='/') ch=*st++; if ('0'<=ch<='9') { music.meter_bottom=ch-'0'; ch=*st++; } } return --st; } U8 *MusicSetNoteLen(U8 *st) { Bool cont=TRUE; do { switch (*st++) { case 'w': music.note_len=4.0; break; case 'h': music.note_len=2.0; break; case 'q': music.note_len=1.0; break; case 'e': music.note_len=0.5; break; case 's': music.note_len=0.25; break; case 't': music.note_len=2.0*music.note_len/3.0; break; case '.': music.note_len=1.5*music.note_len; break; default: st--; cont=FALSE; } } while (cont); return st; } public I8 Note2Ona(I64 note,I64 octave=4) {//Note to ona. Mid C is ona=51, note=3 and octave=4. if (note<3) return (octave+1)*12+note; else return octave*12+note; } public I8 Ona2Note(I8 ona) {//Ona to note in octave. Mid C is ona=51, note=3 and octave=4. return ona%12; } public I8 Ona2Octave(I8 ona) {//Ona to octave. Mid C is ona=51, note=3 and octave=4. I64 note=ona%12,octave=ona/12; if (note<3) return octave-1; else return octave; } public U0 Play(U8 *st,U8 *words=NULL) {/* Notes are entered with a capital letter. Octaves are entered with a digit and stay set until changed. Mid C is octave 4. Durations are entered with 'w' whole note 'h' half note 'q' quarter note 'e' eighth note 't' sets to 2/3rds the current duration '.' sets to 1.5 times the current duration durations stay set until changed. '(' tie, placed before the note to be extended $LK,"music.meter_top",A="MN:CMusicGlbls"$,$LK,"music.meter_bottom",A="MN:CMusicGlbls"$ is set with "M3/4" "M4/4" etc. Sharp and flat are done with '#' or 'b'. The var music.stacatto_factor can be set to a range from 0.0 to 1.0. The var music.tempo is quarter-notes per second.It defaults to 2.5 and gets faster when bigger. */ U8 *word,*last_st; I64 note,octave,i=0,ona,timeout_val,timeout_val2; Bool tie; F64 d,on_jiffies,off_jiffies; music.play_note_num=0; while (*st) { timeout_val=cnts.jiffies; tie=FALSE; do { last_st=st; if (*st=='(') { tie=TRUE; st++; } else { st=MusicSetMeter(st); st=MusicSetOctave(st); st=MusicSetNoteLen(st); } } while (st!=last_st); if (!*st) break; note=*st++-'A'; if (note<7) { note=music.note_map[note]; octave=music.octave; if (*st=='b') { note--; if (note==2) octave--; st++; } else if (*st=='#') { note++; if (note==3) octave++; st++; } ona=Note2Ona(note,octave); } else ona=0; if (words && (word=LstSub(i++,words)) && StrCmp(word,"")) "%s",word; d=JIFFY_FREQ*music.note_len/music.tempo; on_jiffies =d*music.stacatto_factor; off_jiffies =d*(1.0-music.stacatto_factor); timeout_val+=on_jiffies; timeout_val2=timeout_val+off_jiffies; if (!music.mute) Snd(ona); SleepUntil(timeout_val); music.tM_correction+=on_jiffies-ToI64(on_jiffies); if (!music.mute && !tie) Snd; SleepUntil(timeout_val2); music.tM_correction+=off_jiffies-ToI64(off_jiffies); music.play_note_num++; } } U0 MusicSettingsRst() { music.play_note_num=0; music.stacatto_factor=0.9; music.tempo=2.5; music.octave=4; music.note_len=1.0; music.meter_top=4; music.meter_bottom=4; SndRst; PUSHFD CLI if (mp_cnt>1) while (LBts(&sys_semas[SEMA_TMBEAT],0)) PAUSE music.last_tM=tM; music.last_Beat=0.0; LBtr(&sys_semas[SEMA_TMBEAT],0); POPFD } MusicSettingsRst; U0 CurSongTask() { Fs->task_end_cb=&SndTaskEndCB; while (TRUE) Play(music.cur_song); } #help_index "Snd" #define SE_NOISE 0 #define SE_SWEEP 1 class CSoundEffectFrame { I32 type; I8 ona1,ona2; F64 duration; }; U0 SoundEffectEndTaskCB() { Free(FramePtr("CSoundEffectFrame")); music.mute--; SndTaskEndCB; } U0 SoundEffectTask(CSoundEffectFrame *ns) { I64 i,ona; F64 t0=tS,t,timeout=t0+ns->duration; FramePtrAdd("CSoundEffectFrame",ns); Fs->task_end_cb=&SoundEffectEndTaskCB; switch (ns->type) { case SE_NOISE: i=MaxI64(ns->ona2-ns->ona1,1); while (tSona1; Snd(ona); t=Clamp(3000.0/Ona2Freq(ona),1.0,50.0); if (t+tS>timeout) t=timeout-tS; Sleep(t); } break; case SE_SWEEP: while (tSduration; ona=(1.0-t)*ns->ona1+t*ns->ona2; Snd(ona); t=Clamp(3000.0/Ona2Freq(ona),1.0,50.0); if (t+tS>timeout) t=timeout-tS; Sleep(t); } break; } } public CTask *Noise(I64 mS,F64 min_ona,F64 max_ona) {//Make white noise for given number of mS. CSoundEffectFrame *ns; if (mS>0) { ns=MAlloc(sizeof(CSoundEffectFrame)); ns->type=SE_NOISE; ns->duration=mS/1000.0; ns->ona1=min_ona; ns->ona2=max_ona; music.mute++; return Spawn(&SoundEffectTask,ns,"Noise",,Fs); } else return NULL; } public CTask *Sweep(I64 mS,F64 ona1,F64 ona2) {//Sweep through freq range in given number of mS. CSoundEffectFrame *ns; if (mS>0) { ns=MAlloc(sizeof(CSoundEffectFrame)); ns->type=SE_SWEEP; ns->duration=mS/1000.0; ns->ona1=ona1; ns->ona2=ona2; music.mute++; return Spawn(&SoundEffectTask,ns,"Noise",,Fs); } else return NULL; }