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<a name="l1"></a><span class=cF0>#</span><span class=cF1>help_index</span><span class=cF0> </span><span class=cF6>&quot;Sprites/Binary&quot;</span><span class=cF0>
<a name="l2"></a>
<a name="l3"></a></span><span class=cF1>class</span><span class=cF0> </span><span class=cF9>CMeshTri</span><span class=cF0>
<a name="l4"></a>{
<a name="l5"></a>  </span><span class=cF9>I32</span><span class=cF0> color;    </span><span class=cF2>//Give one of 0-7 colors.</span><span class=cF0>
<a name="l6"></a></span><span class=cF2>//Colors 8-15 are 0-7 with intensity bit set.</span><span class=cF0>
<a name="l7"></a>  </span><span class=cF9>I32</span><span class=cF0> nums[3];  </span><span class=cF2>//Vertex number</span><span class=cF0>
<a name="l8"></a>};
<a name="l9"></a>
<a name="l10"></a></span><span class=cF1>class</span><span class=cF0> </span><span class=cF9>CQueMeshTri</span><span class=cF0>
<a name="l11"></a>{
<a name="l12"></a>  </span><span class=cF9>CQueMeshTri</span><span class=cF0> *next,*last;
<a name="l13"></a>  </span><span class=cF1>U0</span><span class=cF0> </span><span class=cF1>start</span><span class=cF0>;
<a name="l14"></a>  </span><span class=cF9>I32</span><span class=cF0> color;
<a name="l15"></a>  </span><span class=cF9>I32</span><span class=cF0> nums[3];
<a name="l16"></a>};
<a name="l17"></a>
<a name="l18"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>class</span><span class=cF0> </span><span class=cF9>CSpriteBase</span><span class=cF0>
<a name="l19"></a>{
<a name="l20"></a>  </span><span class=cF1>U8</span><span class=cF0> type;
<a name="l21"></a>};
<a name="l22"></a>
<a name="l23"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>class</span><span class=cF0> </span><span class=cF9>CSpriteColor</span><span class=cF0> : </span><span class=cF9>CSpriteBase</span><span class=cF0>
<a name="l24"></a>{
<a name="l25"></a>  </span><span class=cF1>U8</span><span class=cF0> color;
<a name="l26"></a>};
<a name="l27"></a>
<a name="l28"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>class</span><span class=cF0> </span><span class=cF9>CSpriteDitherColor</span><span class=cF0> : </span><span class=cF9>CSpriteBase</span><span class=cF0>
<a name="l29"></a>{
<a name="l30"></a>  </span><span class=cF9>U16</span><span class=cF0> dither_color;
<a name="l31"></a>};
<a name="l32"></a>
<a name="l33"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>class</span><span class=cF0> </span><span class=cF9>CSpriteT</span><span class=cF0> : </span><span class=cF9>CSpriteBase</span><span class=cF0>
<a name="l34"></a>{
<a name="l35"></a>  </span><span class=cF9>I32</span><span class=cF0> thick;
<a name="l36"></a>};
<a name="l37"></a>
<a name="l38"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>class</span><span class=cF0> </span><span class=cF9>CSpritePt</span><span class=cF0> : </span><span class=cF9>CSpriteBase</span><span class=cF0>
<a name="l39"></a>{
<a name="l40"></a>  </span><span class=cF9>I32</span><span class=cF0> x1;
<a name="l41"></a>  </span><span class=cF9>I32</span><span class=cF0> y1;
<a name="l42"></a>};
<a name="l43"></a>
<a name="l44"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>class</span><span class=cF0> </span><span class=cF9>CSpritePtRad</span><span class=cF0> : </span><span class=cF9>CSpritePt</span><span class=cF0>
<a name="l45"></a>{
<a name="l46"></a>  </span><span class=cF9>I32</span><span class=cF0> radius;
<a name="l47"></a>};
<a name="l48"></a>
<a name="l49"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>class</span><span class=cF0> </span><span class=cF9>CSpritePtPt</span><span class=cF0> : </span><span class=cF9>CSpritePt</span><span class=cF0>
<a name="l50"></a>{
<a name="l51"></a>  </span><span class=cF9>I32</span><span class=cF0> x2;
<a name="l52"></a>  </span><span class=cF9>I32</span><span class=cF0> y2;
<a name="l53"></a>};
<a name="l54"></a>
<a name="l55"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>class</span><span class=cF0> </span><span class=cF9>CSpritePtPtAng</span><span class=cF0> : </span><span class=cF9>CSpritePtPt</span><span class=cF0>
<a name="l56"></a>{
<a name="l57"></a>  </span><span class=cF1>F64</span><span class=cF0> angle;
<a name="l58"></a>};
<a name="l59"></a>
<a name="l60"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>class</span><span class=cF0> </span><span class=cF9>CSpritePtWH</span><span class=cF0> : </span><span class=cF9>CSpritePt</span><span class=cF0>
<a name="l61"></a>{
<a name="l62"></a>  </span><span class=cF9>I32</span><span class=cF0> width;
<a name="l63"></a>  </span><span class=cF9>I32</span><span class=cF0> height;
<a name="l64"></a>};
<a name="l65"></a>
<a name="l66"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>class</span><span class=cF0> </span><span class=cF9>CSpritePtWHU8s</span><span class=cF0> : </span><span class=cF9>CSpritePtWH</span><span class=cF0>
<a name="l67"></a>{
<a name="l68"></a>  </span><span class=cF1>U8</span><span class=cF0> u[0];
<a name="l69"></a>};
<a name="l70"></a>
<a name="l71"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>class</span><span class=cF0> </span><span class=cF9>CSpritePtWHAng</span><span class=cF0> : </span><span class=cF9>CSpritePtWH</span><span class=cF0>
<a name="l72"></a>{
<a name="l73"></a>  </span><span class=cF1>F64</span><span class=cF0> angle;
<a name="l74"></a>};
<a name="l75"></a>
<a name="l76"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>class</span><span class=cF0> </span><span class=cF9>CSpritePtWHAngSides</span><span class=cF0> : </span><span class=cF9>CSpritePtWHAng</span><span class=cF0>
<a name="l77"></a>{
<a name="l78"></a>  </span><span class=cF9>I32</span><span class=cF0> sides;
<a name="l79"></a>};
<a name="l80"></a>
<a name="l81"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>class</span><span class=cF0> </span><span class=cF9>CSpriteNumU8s</span><span class=cF0> : </span><span class=cF9>CSpriteBase</span><span class=cF0>
<a name="l82"></a>{
<a name="l83"></a>  </span><span class=cF9>I32</span><span class=cF0> num;
<a name="l84"></a>  </span><span class=cF1>U8</span><span class=cF0>  u[0];
<a name="l85"></a>};
<a name="l86"></a>
<a name="l87"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>class</span><span class=cF0> </span><span class=cF9>CSpriteNumPtU8s</span><span class=cF0> : </span><span class=cF9>CSpriteBase</span><span class=cF0>
<a name="l88"></a>{
<a name="l89"></a>  </span><span class=cF9>I32</span><span class=cF0> num;
<a name="l90"></a>  </span><span class=cF9>I32</span><span class=cF0> x;
<a name="l91"></a>  </span><span class=cF9>I32</span><span class=cF0> y;
<a name="l92"></a>  </span><span class=cF1>U8</span><span class=cF0>  u[0];
<a name="l93"></a>};
<a name="l94"></a>
<a name="l95"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>class</span><span class=cF0> </span><span class=cF9>CSpritePtStr</span><span class=cF0> : </span><span class=cF9>CSpritePt</span><span class=cF0>
<a name="l96"></a>{
<a name="l97"></a>  </span><span class=cF1>U8</span><span class=cF0>  st[0];
<a name="l98"></a>};
<a name="l99"></a>
<a name="l100"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>class</span><span class=cF0> </span><span class=cF9>CSpriteMeshU8s</span><span class=cF0> : </span><span class=cF9>CSpriteBase</span><span class=cF0>
<a name="l101"></a>{
<a name="l102"></a>  </span><span class=cF9>I32</span><span class=cF0> vertex_cnt;
<a name="l103"></a>  </span><span class=cF9>I32</span><span class=cF0> tri_cnt;
<a name="l104"></a>  </span><span class=cF1>U8</span><span class=cF0>  u[0];
<a name="l105"></a>};
<a name="l106"></a>
<a name="l107"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>class</span><span class=cF0> </span><span class=cF9>CSpritePtMeshU8s</span><span class=cF0> : </span><span class=cF9>CSpriteBase</span><span class=cF0>
<a name="l108"></a>{
<a name="l109"></a>  </span><span class=cF9>I32</span><span class=cF0> x;
<a name="l110"></a>  </span><span class=cF9>I32</span><span class=cF0> y;
<a name="l111"></a>  </span><span class=cF9>I32</span><span class=cF0> z;
<a name="l112"></a>  </span><span class=cF9>I32</span><span class=cF0> vertex_cnt;
<a name="l113"></a>  </span><span class=cF9>I32</span><span class=cF0> tri_cnt;
<a name="l114"></a>  </span><span class=cF1>U8</span><span class=cF0>  u[0];
<a name="l115"></a>};
<a name="l116"></a>
<a name="l117"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPF_SEL</span><span class=cF0>                 128
<a name="l118"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPf_SEL</span><span class=cF0>                 7
<a name="l119"></a>
<a name="l120"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_END</span><span class=cF0>                 0       </span><span class=cF2>//</span><a href="/Wb/Adam/Gr/Gr.HH.HTML#l18"><span class=cF4>CSpriteBase</span></a><span class=cF0>
<a name="l121"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_COLOR</span><span class=cF0>               1       </span><span class=cF2>//</span><a href="/Wb/Adam/Gr/Gr.HH.HTML#l23"><span class=cF4>CSpriteColor</span></a><span class=cF0>
<a name="l122"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_DITHER_COLOR</span><span class=cF0>        2       </span><span class=cF2>//</span><a href="/Wb/Adam/Gr/Gr.HH.HTML#l28"><span class=cF4>CSpriteDitherColor</span></a><span class=cF0>
<a name="l123"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_THICK</span><span class=cF0>               3       </span><span class=cF2>//</span><a href="/Wb/Adam/Gr/Gr.HH.HTML#l33"><span class=cF4>CSpriteT</span></a><span class=cF0>
<a name="l124"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_PLANAR_SYMMETRY</span><span class=cF0>     4       </span><span class=cF2>//</span><a href="/Wb/Adam/Gr/Gr.HH.HTML#l49"><span class=cF4>CSpritePtPt</span></a><span class=cF0>
<a name="l125"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_TRANSFORM_ON</span><span class=cF0>        5       </span><span class=cF2>//</span><a href="/Wb/Adam/Gr/Gr.HH.HTML#l18"><span class=cF4>CSpriteBase</span></a><span class=cF0>
<a name="l126"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_TRANSFORM_OFF</span><span class=cF0>       6       </span><span class=cF2>//</span><a href="/Wb/Adam/Gr/Gr.HH.HTML#l18"><span class=cF4>CSpriteBase</span></a><span class=cF0>
<a name="l127"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_SHIFT</span><span class=cF0>               7       </span><span class=cF2>//</span><a href="/Wb/Adam/Gr/Gr.HH.HTML#l38"><span class=cF4>CSpritePt</span></a><span class=cF0>
<a name="l128"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_PT</span><span class=cF0>                  8       </span><span class=cF2>//</span><a href="/Wb/Adam/Gr/Gr.HH.HTML#l38"><span class=cF4>CSpritePt</span></a><span class=cF0>
<a name="l129"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_POLYPT</span><span class=cF0>              9       </span><span class=cF2>//</span><a href="/Wb/Adam/Gr/Gr.HH.HTML#l87"><span class=cF4>CSpriteNumPtU8s</span></a><span class=cF0>
<a name="l130"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_LINE</span><span class=cF0>                10      </span><span class=cF2>//</span><a href="/Wb/Adam/Gr/Gr.HH.HTML#l49"><span class=cF4>CSpritePtPt</span></a><span class=cF0>
<a name="l131"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_POLYLINE</span><span class=cF0>            11      </span><span class=cF2>//</span><a href="/Wb/Adam/Gr/Gr.HH.HTML#l81"><span class=cF4>CSpriteNumU8s</span></a><span class=cF0>
<a name="l132"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_RECT</span><span class=cF0>                12      </span><span class=cF2>//</span><a href="/Wb/Adam/Gr/Gr.HH.HTML#l49"><span class=cF4>CSpritePtPt</span></a><span class=cF0>
<a name="l133"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_ROTATED_RECT</span><span class=cF0>        13      </span><span class=cF2>//</span><a href="/Wb/Adam/Gr/Gr.HH.HTML#l55"><span class=cF4>CSpritePtPtAng</span></a><span class=cF0>
<a name="l134"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_CIRCLE</span><span class=cF0>              14      </span><span class=cF2>//</span><a href="/Wb/Adam/Gr/Gr.HH.HTML#l44"><span class=cF4>CSpritePtRad</span></a><span class=cF0>
<a name="l135"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_ELLIPSE</span><span class=cF0>             15      </span><span class=cF2>//</span><a href="/Wb/Adam/Gr/Gr.HH.HTML#l71"><span class=cF4>CSpritePtWHAng</span></a><span class=cF0>
<a name="l136"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_POLYGON</span><span class=cF0>             16      </span><span class=cF2>//</span><a href="/Wb/Adam/Gr/Gr.HH.HTML#l76"><span class=cF4>CSpritePtWHAngSides</span></a><span class=cF0>
<a name="l137"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_BSPLINE2</span><span class=cF0>            17      </span><span class=cF2>//</span><a href="/Wb/Adam/Gr/Gr.HH.HTML#l81"><span class=cF4>CSpriteNumU8s</span></a><span class=cF0>
<a name="l138"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_BSPLINE2_CLOSED</span><span class=cF0>     18      </span><span class=cF2>//</span><a href="/Wb/Adam/Gr/Gr.HH.HTML#l81"><span class=cF4>CSpriteNumU8s</span></a><span class=cF0>
<a name="l139"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_BSPLINE3</span><span class=cF0>            19      </span><span class=cF2>//</span><a href="/Wb/Adam/Gr/Gr.HH.HTML#l81"><span class=cF4>CSpriteNumU8s</span></a><span class=cF0>
<a name="l140"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_BSPLINE3_CLOSED</span><span class=cF0>     20      </span><span class=cF2>//</span><a href="/Wb/Adam/Gr/Gr.HH.HTML#l81"><span class=cF4>CSpriteNumU8s</span></a><span class=cF0>
<a name="l141"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_FLOOD_FILL</span><span class=cF0>          21      </span><span class=cF2>//</span><a href="/Wb/Adam/Gr/Gr.HH.HTML#l38"><span class=cF4>CSpritePt</span></a><span class=cF0>
<a name="l142"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_FLOOD_FILL_NOT</span><span class=cF0>      22      </span><span class=cF2>//</span><a href="/Wb/Adam/Gr/Gr.HH.HTML#l38"><span class=cF4>CSpritePt</span></a><span class=cF0>
<a name="l143"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_BITMAP</span><span class=cF0>              23      </span><span class=cF2>//</span><a href="/Wb/Adam/Gr/Gr.HH.HTML#l66"><span class=cF4>CSpritePtWHU8s</span></a><span class=cF0>
<a name="l144"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_MESH</span><span class=cF0>                24      </span><span class=cF2>//</span><a href="/Wb/Adam/Gr/Gr.HH.HTML#l100"><span class=cF4>CSpriteMeshU8s</span></a><span class=cF2> See </span><span class=cF9><u>::/Apps/GrModels</u></span><span class=cF2>.</span><span class=cF0>
<a name="l145"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_SHIFTABLE_MESH</span><span class=cF0>      25      </span><span class=cF2>//</span><a href="/Wb/Adam/Gr/Gr.HH.HTML#l107"><span class=cF4>CSpritePtMeshU8s</span></a><span class=cF2> See </span><span class=cF9><u>::/Apps/GrModels</u></span><span class=cF2>.</span><span class=cF0>
<a name="l146"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_ARROW</span><span class=cF0>               26      </span><span class=cF2>//</span><a href="/Wb/Adam/Gr/Gr.HH.HTML#l49"><span class=cF4>CSpritePtPt</span></a><span class=cF0>
<a name="l147"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_TEXT</span><span class=cF0>                27      </span><span class=cF2>//</span><a href="/Wb/Adam/Gr/Gr.HH.HTML#l95"><span class=cF4>CSpritePtStr</span></a><span class=cF0>
<a name="l148"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_TEXT_BOX</span><span class=cF0>            28      </span><span class=cF2>//</span><a href="/Wb/Adam/Gr/Gr.HH.HTML#l95"><span class=cF4>CSpritePtStr</span></a><span class=cF0>
<a name="l149"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_TEXT_DIAMOND</span><span class=cF0>        29      </span><span class=cF2>//</span><a href="/Wb/Adam/Gr/Gr.HH.HTML#l95"><span class=cF4>CSpritePtStr</span></a><span class=cF0>
<a name="l150"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_TYPES_NUM</span><span class=cF0>           30
<a name="l151"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPG_TYPE_MASK</span><span class=cF0>           0x7F
<a name="l152"></a>
<a name="l153"></a>#</span><span class=cF1>help_index</span><span class=cF0> </span><span class=cF6>&quot;Graphics/Sprite;Sprites;Sprites/Binary&quot;</span><span class=cF0>
<a name="l154"></a>
<a name="l155"></a></span><span class=cF2>//See </span><span class=cF4><u>Sprites</u></span><span class=cF2>.  See </span><a href="/Wb/Adam/Gr/GrSpritePlot.HC.HTML#l1"><span class=cF4>::/Adam/Gr/GrSpritePlot.HC</span></a><span class=cF2> and</span><span class=cF0>
<a name="l156"></a></span><span class=cF2>//</span><a href="/Wb/Demo/Graphics/SpriteRaw.HC.HTML#l1"><span class=cF4>::/Demo/Graphics/SpriteRaw.HC</span></a><span class=cF2> for how CSprite are stored.</span><span class=cF0>
<a name="l157"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>class</span><span class=cF0> </span><span class=cF9>CSprite</span><span class=cF0>
<a name="l158"></a>{
<a name="l159"></a>  </span><span class=cF9>CSprite</span><span class=cF0> *next,*last;
<a name="l160"></a>  </span><span class=cF1>U0</span><span class=cF0> </span><span class=cF1>start</span><span class=cF0>;
<a name="l161"></a>  </span><span class=cF1>union</span><span class=cF0> </span><span class=cF7>{</span><span class=cF0>
<a name="l162"></a>    </span><span class=cF1>U8</span><span class=cF0> type;
<a name="l163"></a>    </span><span class=cF9>CSpriteBase</span><span class=cF0>         b;
<a name="l164"></a>    </span><span class=cF9>CSpriteColor</span><span class=cF0>        c;
<a name="l165"></a>    </span><span class=cF9>CSpriteDitherColor</span><span class=cF0>  d;
<a name="l166"></a>    </span><span class=cF9>CSpriteT</span><span class=cF0>            t;
<a name="l167"></a>    </span><span class=cF9>CSpritePt</span><span class=cF0>           p;
<a name="l168"></a>    </span><span class=cF9>CSpritePtPt</span><span class=cF0>         pp;
<a name="l169"></a>    </span><span class=cF9>CSpritePtPtAng</span><span class=cF0>      ppa;
<a name="l170"></a>    </span><span class=cF9>CSpritePtRad</span><span class=cF0>        pr;
<a name="l171"></a>    </span><span class=cF9>CSpritePtWHU8s</span><span class=cF0>      pwhu;
<a name="l172"></a>    </span><span class=cF9>CSpritePtWHAng</span><span class=cF0>      pwha;
<a name="l173"></a>    </span><span class=cF9>CSpritePtWHAngSides</span><span class=cF0> pwhas;
<a name="l174"></a>    </span><span class=cF9>CSpriteNumU8s</span><span class=cF0>       nu;
<a name="l175"></a>    </span><span class=cF9>CSpriteNumPtU8s</span><span class=cF0>     npu;
<a name="l176"></a>    </span><span class=cF9>CSpriteMeshU8s</span><span class=cF0>      mu;
<a name="l177"></a>    </span><span class=cF9>CSpritePtMeshU8s</span><span class=cF0>    pmu;
<a name="l178"></a>    </span><span class=cF9>CSpritePtStr</span><span class=cF0>        ps;
<a name="l179"></a>  </span><span class=cF7>}</span><span class=cF0>
<a name="l180"></a>};
</span></pre></body>
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