<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="generator" content="TempleOS V5.03"> <meta name="viewport" content="width=device-width"> <link rel="stylesheet" href="/style/templeos.css"> <script src="/script/templeos.js"></script> <style type="text/css"> .cF0{color:#000000;background-color:#ffffff;} .cF1{color:#0000aa;background-color:#ffffff;} .cF2{color:#00aa00;background-color:#ffffff;} .cF3{color:#00aaaa;background-color:#ffffff;} .cF4{color:#aa0000;background-color:#ffffff;} .cF5{color:#aa00aa;background-color:#ffffff;} .cF6{color:#aa5500;background-color:#ffffff;} .cF7{color:#aaaaaa;background-color:#ffffff;} .cF8{color:#555555;background-color:#ffffff;} .cF9{color:#5555ff;background-color:#ffffff;} .cFA{color:#55ff55;background-color:#ffffff;} .cFB{color:#55ffff;background-color:#ffffff;} .cFC{color:#ff5555;background-color:#ffffff;} .cFD{color:#ff55ff;background-color:#ffffff;} .cFE{color:#ffff55;background-color:#ffffff;} .cFF{color:#ffffff;background-color:#ffffff;} </style> </head> <body> <pre id="content"> <a name="l1"></a><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>RawPutChar</span><span class=cF0>(</span><span class=cF9>I64</span><span class=cF0> ch) <a name="l2"></a>{</span><span class=cF2>/*For RAW output during boot and in debugger.</span><span class=cF0> <a name="l3"></a> <a name="l4"></a></span><span class=cF2>See </span><a href="/Wb/Adam/Gr/GrScrn.HC.HTML#l255"><span class=cF4>GrUpdateTextFG</span></a><span class=cF2> for</span><span class=cF0> <a name="l5"></a></span><span class=cF2>the normal scrn text output routine.</span><span class=cF0> <a name="l6"></a> <a name="l7"></a></span><span class=cF2>See also </span><a href="/Wb/Adam/Gr/GrScrn.HC.HTML#l398"><span class=cF4>GrUpdateScrn</span></a><span class=cF2>().</span><span class=cF0> <a name="l8"></a></span><span class=cF2>*/</span><span class=cF0> <a name="l9"></a> </span><span class=cF9>I64</span><span class=cF0> i,row,col; <a name="l10"></a> </span><span class=cF1>U8</span><span class=cF0> *ptr,*ptr1,*ptr2; <a name="l11"></a> <a name="l12"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cFB>text</span><span class=cF0>.raw_flags&</span><span class=cF3>RWF_SHOW_DOLLAR</span><span class=cF7>)</span><span class=cF0>) </span><span class=cF7>{</span><span class=cF0> <a name="l13"></a> </span><span class=cF1>if</span><span class=cF0> (ch==</span><span class=cF6>'$'</span><span class=cF0>) { <a name="l14"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cFB>text</span><span class=cF0>.raw_flags&</span><span class=cF3>RWF_IN_DOLLAR</span><span class=cF0>) </span><span class=cF7>{</span><span class=cF0> <a name="l15"></a> </span><span class=cFB>text</span><span class=cF0>.raw_flags&=~</span><span class=cF3>RWF_IN_DOLLAR</span><span class=cF0>; <a name="l16"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cFB>text</span><span class=cF0>.raw_flags & </span><span class=cF3>RWF_LAST_DOLLAR</span><span class=cF7>)</span><span class=cF0>) { <a name="l17"></a> </span><span class=cFB>text</span><span class=cF0>.raw_flags&=~</span><span class=cF3>RWF_LAST_DOLLAR</span><span class=cF0>; <a name="l18"></a> </span><span class=cF1>return</span><span class=cF0>; <a name="l19"></a> } <a name="l20"></a> </span><span class=cF7>}</span><span class=cF0> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF7>{</span><span class=cF0> <a name="l21"></a> </span><span class=cFB>text</span><span class=cF0>.raw_flags|=</span><span class=cF3>RWF_IN_DOLLAR</span><span class=cF0>|</span><span class=cF3>RWF_LAST_DOLLAR</span><span class=cF0>; <a name="l22"></a> </span><span class=cF1>return</span><span class=cF0>; <a name="l23"></a> </span><span class=cF7>}</span><span class=cF0> <a name="l24"></a> } <a name="l25"></a> </span><span class=cFB>text</span><span class=cF0>.raw_flags&=~</span><span class=cF3>RWF_LAST_DOLLAR</span><span class=cF0>; <a name="l26"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cFB>text</span><span class=cF0>.raw_flags&</span><span class=cF3>RWF_IN_DOLLAR</span><span class=cF0>) <a name="l27"></a> </span><span class=cF1>return</span><span class=cF0>; <a name="l28"></a> </span><span class=cF7>}</span><span class=cF0> <a name="l29"></a> </span><span class=cF1>if</span><span class=cF0> (ch==</span><span class=cF6>'\t'</span><span class=cF0>) </span><span class=cF7>{</span><span class=cF0> <a name="l30"></a> </span><span class=cF5>RawPutChar</span><span class=cF0>(</span><span class=cF3>CH_SPACE</span><span class=cF0>); <a name="l31"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cFB>text</span><span class=cF0>.raw_col & 7) <a name="l32"></a> </span><span class=cF5>RawPutChar</span><span class=cF0>(</span><span class=cF3>CH_SPACE</span><span class=cF0>); <a name="l33"></a> </span><span class=cF7>}</span><span class=cF0> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (ch==</span><span class=cF3>CH_BACKSPACE</span><span class=cF0>) </span><span class=cF7>{</span><span class=cF0> <a name="l34"></a> </span><span class=cFB>text</span><span class=cF0>.raw_col--; <a name="l35"></a> </span><span class=cF5>RawPutChar</span><span class=cF0>(</span><span class=cF3>CH_SPACE</span><span class=cF0>); <a name="l36"></a> </span><span class=cFB>text</span><span class=cF0>.raw_col--; <a name="l37"></a> </span><span class=cF7>}</span><span class=cF0> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (ch==</span><span class=cF6>'\n'</span><span class=cF0>) </span><span class=cF7>{</span><span class=cF0> <a name="l38"></a> </span><span class=cF5>RawPutChar</span><span class=cF0>(</span><span class=cF3>CH_SPACE</span><span class=cF0>); <a name="l39"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cFB>text</span><span class=cF0>.raw_col % </span><span class=cFB>text</span><span class=cF0>.cols) <a name="l40"></a> </span><span class=cF5>RawPutChar</span><span class=cF0>(</span><span class=cF3>CH_SPACE</span><span class=cF0>); <a name="l41"></a> <a name="l42"></a> </span><span class=cF7>}</span><span class=cF0> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>Bt</span><span class=cF7>(</span><span class=cFB>char_bmp_displayable</span><span class=cF0>,ch</span><span class=cF7>)</span><span class=cF0>) </span><span class=cF7>{</span><span class=cF0> <a name="l43"></a> row=</span><span class=cFB>text</span><span class=cF0>.raw_col/</span><span class=cFB>text</span><span class=cF0>.cols%</span><span class=cFB>text</span><span class=cF0>.rows; <a name="l44"></a> col=</span><span class=cFB>text</span><span class=cF0>.raw_col%</span><span class=cFB>text</span><span class=cF0>.cols; <a name="l45"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF5>Bt</span><span class=cF7>(</span><span class=cF0>&</span><span class=cFB>sys_run_level</span><span class=cF0>,</span><span class=cF3>RLf_VGA</span><span class=cF7>)</span><span class=cF0>) { </span><span class=cF2>//if text mode</span><span class=cF0> <a name="l46"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cFB>text</span><span class=cF0>.raw_flags&</span><span class=cF3>RWF_SCROLL</span><span class=cF0> && </span><span class=cFB>text</span><span class=cF0>.raw_col && !row && !col) </span><span class=cF7>{</span><span class=cF0> <a name="l47"></a> </span><span class=cF5>MemCpy</span><span class=cF0>(</span><span class=cFB>text</span><span class=cF0>.vga_text_alias,</span><span class=cFB>text</span><span class=cF0>.vga_text_alias+</span><span class=cFB>text</span><span class=cF0>.cols*2, <a name="l48"></a> </span><span class=cFB>text</span><span class=cF0>.cols*</span><span class=cF7>(</span><span class=cFB>text</span><span class=cF0>.rows-1</span><span class=cF7>)</span><span class=cF0>*2); <a name="l49"></a> </span><span class=cF5>MemSet</span><span class=cF0>(</span><span class=cFB>text</span><span class=cF0>.vga_text_alias+</span><span class=cFB>text</span><span class=cF0>.cols*</span><span class=cF7>(</span><span class=cFB>text</span><span class=cF0>.rows-1</span><span class=cF7>)</span><span class=cF0>*2,0,</span><span class=cFB>text</span><span class=cF0>.cols*2); <a name="l50"></a> </span><span class=cFB>text</span><span class=cF0>.raw_col-=</span><span class=cFB>text</span><span class=cF0>.cols; <a name="l51"></a> row=</span><span class=cFB>text</span><span class=cF0>.rows-1; <a name="l52"></a> </span><span class=cF7>}</span><span class=cF0> <a name="l53"></a> ptr=</span><span class=cFB>text</span><span class=cF0>.vga_text_alias+(row*</span><span class=cFB>text</span><span class=cF0>.cols+col)*2; <a name="l54"></a> ptr[0]=ch; <a name="l55"></a> ptr[1]=</span><span class=cF3>BLACK</span><span class=cF0><<4+</span><span class=cF3>WHITE</span><span class=cF0>; <a name="l56"></a> } </span><span class=cF1>else</span><span class=cF0> { <a name="l57"></a> </span><span class=cF5>OutU8</span><span class=cF0>(</span><span class=cF3>VGAP_IDX</span><span class=cF0>,</span><span class=cF3>VGAR_MAP_MASK</span><span class=cF0>); <a name="l58"></a> </span><span class=cF5>OutU8</span><span class=cF0>(</span><span class=cF3>VGAP_DATA</span><span class=cF0>,0x0F); </span><span class=cF2>//All planes -- WHITE</span><span class=cF0> <a name="l59"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cFB>text</span><span class=cF0>.raw_flags&</span><span class=cF3>RWF_SCROLL</span><span class=cF0> && </span><span class=cFB>text</span><span class=cF0>.raw_col && !row && !col) </span><span class=cF7>{</span><span class=cF0> <a name="l60"></a></span><span class=cF2>//Scroll cached image</span><span class=cF0> <a name="l61"></a> </span><span class=cF5>MemCpy</span><span class=cF0>(</span><span class=cFB>text</span><span class=cF0>.raw_scrn_image, <a name="l62"></a> </span><span class=cFB>text</span><span class=cF0>.raw_scrn_image+</span><span class=cF3>GR_WIDTH</span><span class=cF0>*</span><span class=cF3>FONT_HEIGHT</span><span class=cF0>>>3, <a name="l63"></a> </span><span class=cF3>GR_WIDTH</span><span class=cF0>*</span><span class=cF7>(</span><span class=cF3>GR_HEIGHT</span><span class=cF0>-</span><span class=cF3>FONT_HEIGHT</span><span class=cF7>)</span><span class=cF0>>>3); <a name="l64"></a> </span><span class=cF5>MemSet</span><span class=cF0>(</span><span class=cFB>text</span><span class=cF0>.raw_scrn_image+</span><span class=cF3>GR_WIDTH</span><span class=cF0>*</span><span class=cF7>(</span><span class=cF3>GR_HEIGHT</span><span class=cF0>-</span><span class=cF3>FONT_HEIGHT</span><span class=cF7>)</span><span class=cF0>>>3,0, <a name="l65"></a> </span><span class=cF3>GR_WIDTH</span><span class=cF0>*</span><span class=cF3>FONT_HEIGHT</span><span class=cF0>>>3); <a name="l66"></a> <a name="l67"></a> </span><span class=cF5>MemCpy</span><span class=cF0>(</span><span class=cFB>text</span><span class=cF0>.vga_alias,</span><span class=cFB>text</span><span class=cF0>.raw_scrn_image,</span><span class=cF3>GR_WIDTH</span><span class=cF0>*</span><span class=cF3>GR_HEIGHT</span><span class=cF0>>>3); <a name="l68"></a> </span><span class=cFB>text</span><span class=cF0>.raw_col-=</span><span class=cFB>text</span><span class=cF0>.cols; <a name="l69"></a> row=</span><span class=cFB>text</span><span class=cF0>.rows-1; <a name="l70"></a> </span><span class=cF7>}</span><span class=cF0> <a name="l71"></a> </span><span class=cF1>PUSHFD</span><span class=cF0> <a name="l72"></a> </span><span class=cF1>CLI</span><span class=cF0> <a name="l73"></a> ptr=ptr1=col+row*</span><span class=cF3>GR_WIDTH</span><span class=cF0>*</span><span class=cF3>FONT_HEIGHT</span><span class=cF0>>>3; <a name="l74"></a> ptr+=</span><span class=cFB>text</span><span class=cF0>.vga_alias; <a name="l75"></a> ptr1+=</span><span class=cFB>text</span><span class=cF0>.raw_scrn_image; </span><span class=cF2>//Write to cached image as well</span><span class=cF0> <a name="l76"></a> ptr2=&</span><span class=cFB>text</span><span class=cF0>.font[ch&255]; <a name="l77"></a> </span><span class=cF1>for</span><span class=cF0> (i=0;i<</span><span class=cF3>FONT_HEIGHT</span><span class=cF0>;i++) </span><span class=cF7>{</span><span class=cF0> <a name="l78"></a> *ptr=*ptr1=</span><span class=cFB>rev_bits_table</span><span class=cF0>[*ptr2++]; <a name="l79"></a> ptr+=</span><span class=cF3>GR_WIDTH</span><span class=cF0>>>3; <a name="l80"></a> ptr1+=</span><span class=cF3>GR_WIDTH</span><span class=cF0>>>3; <a name="l81"></a> </span><span class=cF7>}</span><span class=cF0> <a name="l82"></a> </span><span class=cF1>POPFD</span><span class=cF0> <a name="l83"></a> } <a name="l84"></a> </span><span class=cFB>text</span><span class=cF0>.raw_col++; <a name="l85"></a> </span><span class=cF7>}</span><span class=cF0> <a name="l86"></a>} <a name="l87"></a> <a name="l88"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>VGAFlush</span><span class=cF0>() <a name="l89"></a>{</span><span class=cF2>//Flush winmgr vga cache, so updates whole scrn.</span><span class=cF0> <a name="l90"></a> </span><span class=cF5>LBts</span><span class=cF0>(&</span><span class=cFB>sys_semas</span><span class=cF0>[</span><span class=cF3>SEMA_FLUSH_VGA_IMAGE</span><span class=cF0>],0); <a name="l91"></a>} <a name="l92"></a> <a name="l93"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>WinDerivedValsUpdate</span><span class=cF0>(</span><span class=cF9>CTask</span><span class=cF0> *task) <a name="l94"></a>{</span><span class=cF2>//Those things calculated from other variables.</span><span class=cF0> <a name="l95"></a> </span><span class=cF1>if</span><span class=cF0> (!task) task=</span><span class=cF5>Fs</span><span class=cF0>; <a name="l96"></a> </span><span class=cF2>//Assert: This is called with TASKf_TASK_LOCK set</span><span class=cF0> <a name="l97"></a> </span><span class=cF1>PUSHFD</span><span class=cF0> <a name="l98"></a> </span><span class=cF1>CLI</span><span class=cF0> <a name="l99"></a> task->win_width =task->win_right-task->win_left+1; <a name="l100"></a> task->win_height=task->win_bottom-task->win_top+1; <a name="l101"></a> task->pix_left =</span><span class=cF3>FONT_WIDTH</span><span class=cF0>*task->win_left; <a name="l102"></a> task->pix_right =</span><span class=cF3>FONT_WIDTH</span><span class=cF0>*(task->win_right+1)-1; <a name="l103"></a> task->pix_width =task->pix_right-task->pix_left+1; <a name="l104"></a> task->pix_top =</span><span class=cF3>FONT_HEIGHT</span><span class=cF0>*task->win_top; <a name="l105"></a> task->pix_bottom =</span><span class=cF3>FONT_HEIGHT</span><span class=cF0>*(task->win_bottom+1)-1; <a name="l106"></a> task->pix_height =task->pix_bottom-task->pix_top+1; <a name="l107"></a> </span><span class=cF1>POPFD</span><span class=cF0> <a name="l108"></a>} <a name="l109"></a> <a name="l110"></a></span><span class=cF1>Bool</span><span class=cF0> </span><span class=cF5>WinInside</span><span class=cF0>(</span><span class=cF9>I64</span><span class=cF0> x,</span><span class=cF9>I64</span><span class=cF0> y,</span><span class=cF9>CTask</span><span class=cF0> *task=</span><span class=cF3>NULL</span><span class=cF0>,</span><span class=cF9>I64</span><span class=cF0> border=0) <a name="l111"></a>{</span><span class=cF2>//Is pixel (x,y) inside task's win? Border to FONT_WIDTH.</span><span class=cF0> <a name="l112"></a> </span><span class=cF1>if</span><span class=cF0> (!task) task=</span><span class=cF5>Fs</span><span class=cF0>; <a name="l113"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>TaskValidate</span><span class=cF7>(</span><span class=cF0>task</span><span class=cF7>)</span><span class=cF0> && </span><span class=cF5>Bt</span><span class=cF7>(</span><span class=cF0>&task->display_flags,</span><span class=cF3>DISPLAYf_SHOW</span><span class=cF7>)</span><span class=cF0>) </span><span class=cF7>{</span><span class=cF0> <a name="l114"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>Bt</span><span class=cF7>(</span><span class=cF0>&task->display_flags,</span><span class=cF3>DISPLAYf_NO_BORDER</span><span class=cF7>)</span><span class=cF0>) <a name="l115"></a> border=0; <a name="l116"></a> </span><span class=cF1>if</span><span class=cF0> (task->pix_left-border<=x<=task->pix_right+border && <a name="l117"></a> task->pix_top-border<=y<=task->pix_bottom+border) <a name="l118"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cF3>TRUE</span><span class=cF0>; <a name="l119"></a> </span><span class=cF7>}</span><span class=cF0> <a name="l120"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cF3>FALSE</span><span class=cF0>; <a name="l121"></a>} </span></pre></body> </html>