<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="generator" content="TempleOS V5.03"> <meta name="viewport" content="width=device-width"> <link rel="stylesheet" href="/style/templeos.css"> <script src="/script/templeos.js"></script> <style type="text/css"> .cF0{color:#000000;background-color:#ffffff;} .cF1{color:#0000aa;background-color:#ffffff;} .cF2{color:#00aa00;background-color:#ffffff;} .cF3{color:#00aaaa;background-color:#ffffff;} .cF4{color:#aa0000;background-color:#ffffff;} .cF5{color:#aa00aa;background-color:#ffffff;} .cF6{color:#aa5500;background-color:#ffffff;} .cF7{color:#aaaaaa;background-color:#ffffff;} .cF8{color:#555555;background-color:#ffffff;} .cF9{color:#5555ff;background-color:#ffffff;} .cFA{color:#55ff55;background-color:#ffffff;} .cFB{color:#55ffff;background-color:#ffffff;} .cFC{color:#ff5555;background-color:#ffffff;} .cFD{color:#ff55ff;background-color:#ffffff;} .cFE{color:#ffff55;background-color:#ffffff;} .cFF{color:#ffffff;background-color:#ffffff;} </style> </head> <body> <pre id="content"> <a name="l1"></a><span class=cF2>//Uses </span><a href="/Wb/Demo/Lectures/FixedPoint.HC.HTML#l1"><span class=cF4>fixed-point-arithmetic</span></a><span class=cF2>.</span><span class=cF0> <a name="l2"></a> <a name="l3"></a></span><span class=cF9>I64</span><span class=cF0> x[16],y[16],dx[16],dy[16]; <a name="l4"></a> <a name="l5"></a></span><span class=cF1>U0</span><span class=cF0> Init() <a name="l6"></a>{ <a name="l7"></a> </span><span class=cF9>I64</span><span class=cF0> i; <a name="l8"></a> </span><span class=cF1>F64</span><span class=cF0> theta; <a name="l9"></a> </span><span class=cF5>MemSet</span><span class=cF0>(x,0,</span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF0>x</span><span class=cF7>)</span><span class=cF0>); <a name="l10"></a> </span><span class=cF5>MemSet</span><span class=cF0>(y,0,</span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF0>y</span><span class=cF7>)</span><span class=cF0>); <a name="l11"></a> </span><span class=cF1>for</span><span class=cF0> (i=0;i<16;i++) </span><span class=cF7>{</span><span class=cF0> <a name="l12"></a> theta=</span><span class=cF5>Rand</span><span class=cF0>*2*</span><span class=cF3>pi</span><span class=cF0>; <a name="l13"></a> dx[i]=</span><span class=cF3>I32_MAX</span><span class=cF0>*</span><span class=cF5>Cos</span><span class=cF0>(theta); <a name="l14"></a> dy[i]=</span><span class=cF3>I32_MAX</span><span class=cF0>*</span><span class=cF5>Sin</span><span class=cF0>(theta); <a name="l15"></a> </span><span class=cF7>}</span><span class=cF0> <a name="l16"></a>} <a name="l17"></a> <a name="l18"></a></span><span class=cF1>U0</span><span class=cF0> Bounce() <a name="l19"></a>{ <a name="l20"></a> </span><span class=cF9>CDC</span><span class=cF0> *dc=</span><span class=cF5>DCAlias</span><span class=cF0>; <a name="l21"></a> </span><span class=cF9>I64</span><span class=cF0> i,ch; <a name="l22"></a> Init; <a name="l23"></a> </span><span class=cF1>try</span><span class=cF0> </span><span class=cF7>{</span><span class=cF2>//Catch <CTRL-ALT-c></span><span class=cF0> <a name="l24"></a> </span><span class=cF1>do</span><span class=cF0> { <a name="l25"></a> </span><span class=cF1>for</span><span class=cF0> (i=0;i<16;i++) </span><span class=cF7>{</span><span class=cF0> <a name="l26"></a> dc->color=i; <a name="l27"></a> </span><span class=cF5>GrPlot</span><span class=cF0>(dc,x[i].i32[1],y[i].i32[1]); <a name="l28"></a> x[i]+=dx[i]; <a name="l29"></a> y[i]+=dy[i]; <a name="l30"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cF0>0<=x[i]<</span><span class=cF5>Fs</span><span class=cF0>->pix_width<<32</span><span class=cF7>)</span><span class=cF0>) { <a name="l31"></a> x[i]-=dx[i]; <a name="l32"></a> dx[i]=-dx[i]; <a name="l33"></a> } <a name="l34"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cF0>0<=y[i]<</span><span class=cF5>Fs</span><span class=cF0>->pix_height<<32</span><span class=cF7>)</span><span class=cF0>) { <a name="l35"></a> y[i]-=dy[i]; <a name="l36"></a> dy[i]=-dy[i]; <a name="l37"></a> } <a name="l38"></a> </span><span class=cF7>}</span><span class=cF0> <a name="l39"></a> </span><span class=cF5>Yield</span><span class=cF0>; <a name="l40"></a> } </span><span class=cF1>while</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cF0>ch=</span><span class=cF5>ScanChar</span><span class=cF7>)</span><span class=cF0> || </span><span class=cF7>(</span><span class=cF0>ch!=</span><span class=cF3>CH_SHIFT_ESC</span><span class=cF0> && ch!=</span><span class=cF3>CH_ESC</span><span class=cF7>)</span><span class=cF0>); <a name="l41"></a> </span><span class=cF7>}</span><span class=cF0> </span><span class=cF1>catch</span><span class=cF0> <a name="l42"></a> </span><span class=cF5>PutExcept</span><span class=cF0>; <a name="l43"></a> </span><span class=cF5>DCFill</span><span class=cF0>(dc); <a name="l44"></a> </span><span class=cF5>DCDel</span><span class=cF0>(dc); <a name="l45"></a>} <a name="l46"></a> <a name="l47"></a>Bounce; </span></pre></body> </html>