<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="generator" content="TempleOS V5.03"> <meta name="viewport" content="width=device-width"> <link rel="stylesheet" href="/style/templeos.css"> <script src="/script/templeos.js"></script> <style type="text/css"> .cF0{color:#000000;background-color:#ffffff;} .cF1{color:#0000aa;background-color:#ffffff;} .cF2{color:#00aa00;background-color:#ffffff;} .cF3{color:#00aaaa;background-color:#ffffff;} .cF4{color:#aa0000;background-color:#ffffff;} .cF5{color:#aa00aa;background-color:#ffffff;} .cF6{color:#aa5500;background-color:#ffffff;} .cF7{color:#aaaaaa;background-color:#ffffff;} .cF8{color:#555555;background-color:#ffffff;} .cF9{color:#5555ff;background-color:#ffffff;} .cFA{color:#55ff55;background-color:#ffffff;} .cFB{color:#55ffff;background-color:#ffffff;} .cFC{color:#ff5555;background-color:#ffffff;} .cFD{color:#ff55ff;background-color:#ffffff;} .cFE{color:#ffff55;background-color:#ffffff;} .cFF{color:#ffffff;background-color:#ffffff;} </style> </head> <body> <pre id="content"> <a name="l1"></a><span class=cF0>#</span><span class=cF1>define</span><span class=cF0> SPAN_VERSION 1.0 <a name="l2"></a> <a name="l3"></a></span><span class=cF1>class</span><span class=cF0> SpanHeader <a name="l4"></a>{ <a name="l5"></a></span><span class=cF1>F64</span><span class=cF0> version; <a name="l6"></a></span><span class=cF9>I32</span><span class=cF0> num_masses,num_springs; <a name="l7"></a>}; <a name="l8"></a> <a name="l9"></a></span><span class=cF1>class</span><span class=cF0> MyMass:</span><span class=cF9>CMass</span><span class=cF0> <a name="l10"></a>{ <a name="l11"></a></span><span class=cF1>F64</span><span class=cF0> radius,cost,load_t; <a name="l12"></a></span><span class=cF9>CColorROPU32</span><span class=cF0> color; <a name="l13"></a>} *cursor_mass; <a name="l14"></a> <a name="l15"></a></span><span class=cF1>class</span><span class=cF0> MySpring:</span><span class=cF9>CSpring</span><span class=cF0> <a name="l16"></a>{ <a name="l17"></a></span><span class=cF1>F64</span><span class=cF0> compression_strength,tensile_strength,cost; <a name="l18"></a></span><span class=cF1>F64</span><span class=cF0> base_compression_strength,base_tensile_strength, <a name="l19"></a>base_const,base_cost; <a name="l20"></a> <a name="l21"></a></span><span class=cF9>CColorROPU32</span><span class=cF0> color; <a name="l22"></a></span><span class=cF9>I32</span><span class=cF0> thick; <a name="l23"></a>}; <a name="l24"></a> <a name="l25"></a></span><span class=cF9>CMathODE</span><span class=cF0> *ode=</span><span class=cF3>NULL</span><span class=cF0>; <a name="l26"></a> <a name="l27"></a></span><span class=cF9>CCtrlBttnState</span><span class=cF0> run_bttn,mode_bttn; <a name="l28"></a> <a name="l29"></a></span><span class=cF9>CColorROPU32</span><span class=cF0> run_colors[2]={</span><span class=cF3>RED</span><span class=cF0>,</span><span class=cF3>GREEN</span><span class=cF0>}; <a name="l30"></a> <a name="l31"></a>#</span><span class=cF1>define</span><span class=cF0> MD_MASS 0 <a name="l32"></a>#</span><span class=cF1>define</span><span class=cF0> MD_CONCRETE 1 <a name="l33"></a>#</span><span class=cF1>define</span><span class=cF0> MD_STEEL 2 <a name="l34"></a>#</span><span class=cF1>define</span><span class=cF0> MD_WIRE 3 <a name="l35"></a>#</span><span class=cF1>define</span><span class=cF0> MD_MOVE 4 <a name="l36"></a>#</span><span class=cF1>define</span><span class=cF0> MD_DELETE 5 <a name="l37"></a>#</span><span class=cF1>define</span><span class=cF0> MD_MODES_NUM 6 <a name="l38"></a></span><span class=cF9>CColorROPU32</span><span class=cF0> mode_colors[MD_MODES_NUM]= <a name="l39"></a>{</span><span class=cF3>BROWN</span><span class=cF0>,</span><span class=cF3>LTGRAY</span><span class=cF0>,</span><span class=cF3>DKGRAY</span><span class=cF0>,</span><span class=cF3>RED</span><span class=cF0>,</span><span class=cF3>PURPLE</span><span class=cF0>,</span><span class=cF3>RED</span><span class=cF0>}; <a name="l40"></a> </span><span class=cF5>DefineLstLoad</span><span class=cF0>(</span><span class=cF6>"ST_SPAN_MODES"</span><span class=cF0>,</span><span class=cF6>"Mass\0Concrete\0Steel\0Wire\0Move\0Delete\0"</span><span class=cF0>); <a name="l41"></a> <a name="l42"></a> </span><span class=cF1>class</span><span class=cF0> SpanAnimateStruct <a name="l43"></a> { <a name="l44"></a> </span><span class=cF1>U8</span><span class=cF0> *saved_ode; <a name="l45"></a> </span><span class=cF1>F64</span><span class=cF0> elapsed_t,start_wall_t; <a name="l46"></a>} a; <a name="l47"></a> <a name="l48"></a></span><span class=cF1>extern</span><span class=cF0> MyMass *PlaceMass(</span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y); <a name="l49"></a></span><span class=cF1>extern</span><span class=cF0> </span><span class=cF1>F64</span><span class=cF0> SpanTime(); </span></pre></body> </html>