<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="generator" content="TempleOS V5.03">
<meta name="viewport" content="width=device-width">
<link rel="stylesheet" href="/style/templeos.css">
<script src="/script/templeos.js"></script>
<style type="text/css">
.cF0{color:#000000;background-color:#ffffff;}
.cF1{color:#0000aa;background-color:#ffffff;}
.cF2{color:#00aa00;background-color:#ffffff;}
.cF3{color:#00aaaa;background-color:#ffffff;}
.cF4{color:#aa0000;background-color:#ffffff;}
.cF5{color:#aa00aa;background-color:#ffffff;}
.cF6{color:#aa5500;background-color:#ffffff;}
.cF7{color:#aaaaaa;background-color:#ffffff;}
.cF8{color:#555555;background-color:#ffffff;}
.cF9{color:#5555ff;background-color:#ffffff;}
.cFA{color:#55ff55;background-color:#ffffff;}
.cFB{color:#55ffff;background-color:#ffffff;}
.cFC{color:#ff5555;background-color:#ffffff;}
.cFD{color:#ff55ff;background-color:#ffffff;}
.cFE{color:#ffff55;background-color:#ffffff;}
.cFF{color:#ffffff;background-color:#ffffff;}
</style>
</head>
<body>
<pre id="content">
<a name="l1"></a><span class=cF1>public</span><span class=cF0> </span><span class=cF9>CCtrl</span><span class=cF0> *</span><span class=cF5>CtrlFindUnique</span><span class=cF0>(</span><span class=cF9>CTask</span><span class=cF0> *haystack_task,</span><span class=cF9>I64</span><span class=cF0> needle_type)
<a name="l2"></a>{</span><span class=cF2>//Find task ctrl given </span><a href="/Wb/Kernel/KernelA.HH.HTML#l3041"><span class=cF4>ctrl_type</span></a><span class=cF2>.</span><span class=cF0>
<a name="l3"></a>  </span><span class=cF9>CCtrl</span><span class=cF0> *c;
<a name="l4"></a>  c=haystack_task-&gt;next_ctrl;
<a name="l5"></a>  </span><span class=cF1>while</span><span class=cF0> (c!=&amp;haystack_task-&gt;next_ctrl) </span><span class=cF7>{</span><span class=cF0>
<a name="l6"></a>    </span><span class=cF1>if</span><span class=cF0> (c-&gt;type==needle_type)
<a name="l7"></a>      </span><span class=cF1>return</span><span class=cF0> c;
<a name="l8"></a>    c=c-&gt;next;
<a name="l9"></a>  </span><span class=cF7>}</span><span class=cF0>
<a name="l10"></a>  </span><span class=cF1>return</span><span class=cF0> </span><span class=cF3>NULL</span><span class=cF0>;
<a name="l11"></a>}
<a name="l12"></a>
<a name="l13"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>CtrlsUpdate</span><span class=cF0>(</span><span class=cF9>CTask</span><span class=cF0> *task)
<a name="l14"></a>{
<a name="l15"></a>  </span><span class=cF9>CCtrl</span><span class=cF0> *c;
<a name="l16"></a>  c=task-&gt;next_ctrl;
<a name="l17"></a>  </span><span class=cF1>while</span><span class=cF0> (c!=&amp;task-&gt;next_ctrl) </span><span class=cF7>{</span><span class=cF0>
<a name="l18"></a>    </span><span class=cF1>if</span><span class=cF0> (c-&gt;update_derived_vals)
<a name="l19"></a>      (*c-&gt;update_derived_vals)(c);
<a name="l20"></a>    </span><span class=cF1>if</span><span class=cF0> (c-&gt;flags&amp;</span><span class=cF3>CTRLF_BORDER</span><span class=cF0>) {
<a name="l21"></a>      c-&gt;scrn_left  =</span><span class=cFB>gr</span><span class=cF0>.pan_text_x+task-&gt;pix_left+c-&gt;left-</span><span class=cF3>FONT_WIDTH</span><span class=cF0>;
<a name="l22"></a>      c-&gt;scrn_right =</span><span class=cFB>gr</span><span class=cF0>.pan_text_x+task-&gt;pix_left+c-&gt;right-</span><span class=cF3>FONT_WIDTH</span><span class=cF0>;
<a name="l23"></a>      c-&gt;scrn_top   =</span><span class=cFB>gr</span><span class=cF0>.pan_text_y+task-&gt;pix_top+c-&gt;top-</span><span class=cF3>FONT_HEIGHT</span><span class=cF0>;
<a name="l24"></a>      c-&gt;scrn_bottom=</span><span class=cFB>gr</span><span class=cF0>.pan_text_y+task-&gt;pix_top+c-&gt;bottom-</span><span class=cF3>FONT_HEIGHT</span><span class=cF0>;
<a name="l25"></a>    } </span><span class=cF1>else</span><span class=cF0> {
<a name="l26"></a>      c-&gt;scrn_left  =</span><span class=cFB>gr</span><span class=cF0>.pan_text_x+task-&gt;pix_left+c-&gt;left;
<a name="l27"></a>      c-&gt;scrn_right =</span><span class=cFB>gr</span><span class=cF0>.pan_text_x+task-&gt;pix_left+c-&gt;right;
<a name="l28"></a>      c-&gt;scrn_top   =</span><span class=cFB>gr</span><span class=cF0>.pan_text_y+task-&gt;pix_top+c-&gt;top;
<a name="l29"></a>      c-&gt;scrn_bottom=</span><span class=cFB>gr</span><span class=cF0>.pan_text_y+task-&gt;pix_top+c-&gt;bottom;
<a name="l30"></a>    }
<a name="l31"></a>    c=c-&gt;next;
<a name="l32"></a>  </span><span class=cF7>}</span><span class=cF0>
<a name="l33"></a>}
<a name="l34"></a>
<a name="l35"></a></span><span class=cFB>fp_update_ctrls</span><span class=cF0>=&amp;</span><span class=cF5>CtrlsUpdate</span><span class=cF0>;
<a name="l36"></a>
<a name="l37"></a></span><span class=cF1>Bool</span><span class=cF0> </span><span class=cF5>CtrlInsideRect</span><span class=cF0>(</span><span class=cF9>CCtrl</span><span class=cF0> *c,</span><span class=cF9>I64</span><span class=cF0> x,</span><span class=cF9>I64</span><span class=cF0> y)
<a name="l38"></a>{</span><span class=cF2>//scrn coordinates</span><span class=cF0>
<a name="l39"></a>  </span><span class=cF1>if</span><span class=cF0> (c-&gt;scrn_left&lt;=x&lt;=c-&gt;scrn_right &amp;&amp;
<a name="l40"></a>        c-&gt;scrn_top&lt;=y&lt;=c-&gt;scrn_bottom)
<a name="l41"></a>    </span><span class=cF1>return</span><span class=cF0> </span><span class=cF3>TRUE</span><span class=cF0>;
<a name="l42"></a>  </span><span class=cF1>else</span><span class=cF0>
<a name="l43"></a>    </span><span class=cF1>return</span><span class=cF0> </span><span class=cF3>FALSE</span><span class=cF0>;
<a name="l44"></a>}
<a name="l45"></a>
<a name="l46"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>Bool</span><span class=cF0> </span><span class=cF5>CtrlInside</span><span class=cF0>(</span><span class=cF9>CCtrl</span><span class=cF0> *c,</span><span class=cF9>I64</span><span class=cF0> x,</span><span class=cF9>I64</span><span class=cF0> y)
<a name="l47"></a>{</span><span class=cF2>//Is x,y inside a ctrl?</span><span class=cF0>
<a name="l48"></a>  </span><span class=cF1>if</span><span class=cF0> (c-&gt;flags&amp;</span><span class=cF3>CTRLF_SHOW</span><span class=cF0>) </span><span class=cF7>{</span><span class=cF0>
<a name="l49"></a>    </span><span class=cF1>if</span><span class=cF0> (c-&gt;inside_ctrl)
<a name="l50"></a>      </span><span class=cF1>return</span><span class=cF0> (*c-&gt;inside_ctrl)(c,x,y);
<a name="l51"></a>    </span><span class=cF1>else</span><span class=cF0>
<a name="l52"></a>      </span><span class=cF1>return</span><span class=cF0> </span><span class=cF5>CtrlInsideRect</span><span class=cF0>(c,x,y);
<a name="l53"></a>  </span><span class=cF7>}</span><span class=cF0> </span><span class=cF1>else</span><span class=cF0>
<a name="l54"></a>    </span><span class=cF1>return</span><span class=cF0> </span><span class=cF3>FALSE</span><span class=cF0>;
<a name="l55"></a>}
<a name="l56"></a>
<a name="l57"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>DrawCtrls</span><span class=cF0>(</span><span class=cF9>CTask</span><span class=cF0> *task)
<a name="l58"></a>{
<a name="l59"></a>  </span><span class=cF9>CCtrl</span><span class=cF0> *c;
<a name="l60"></a>  </span><span class=cF9>CDC</span><span class=cF0> *dc=</span><span class=cF5>DCAlias</span><span class=cF0>(</span><span class=cFB>gr</span><span class=cF0>.dc2,task);
<a name="l61"></a>  c=task-&gt;next_ctrl;
<a name="l62"></a>  </span><span class=cF1>while</span><span class=cF0> (c!=&amp;task-&gt;next_ctrl) </span><span class=cF7>{</span><span class=cF0>
<a name="l63"></a>    </span><span class=cF1>if</span><span class=cF0> (c-&gt;flags&amp;</span><span class=cF3>CTRLF_SHOW</span><span class=cF0>) {
<a name="l64"></a>      </span><span class=cF1>if</span><span class=cF0> (c-&gt;flags&amp;</span><span class=cF3>CTRLF_BORDER</span><span class=cF0>) </span><span class=cF7>{</span><span class=cF0>
<a name="l65"></a>        </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF5>Bt</span><span class=cF7>(</span><span class=cF0>&amp;task-&gt;display_flags,</span><span class=cF3>DISPLAYf_NO_BORDER</span><span class=cF7>)</span><span class=cF0>) {
<a name="l66"></a>          </span><span class=cF1>PUSHFD</span><span class=cF0>
<a name="l67"></a>          </span><span class=cF1>CLI</span><span class=cF0>
<a name="l68"></a>          </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF5>LBts</span><span class=cF7>(</span><span class=cF0>&amp;task-&gt;task_flags,</span><span class=cF3>TASKf_TASK_LOCK</span><span class=cF7>)</span><span class=cF0>)
<a name="l69"></a>            </span><span class=cF1>PAUSE</span><span class=cF0>
<a name="l70"></a>
<a name="l71"></a>          task-&gt;win_left--; </span><span class=cF2>//Allow drawing on border</span><span class=cF0>
<a name="l72"></a>          task-&gt;win_right++;
<a name="l73"></a>          task-&gt;win_top--;
<a name="l74"></a>          task-&gt;win_bottom++;
<a name="l75"></a>          </span><span class=cF5>WinDerivedValsUpdate</span><span class=cF0>(task);
<a name="l76"></a>
<a name="l77"></a>          </span><span class=cF5>LBtr</span><span class=cF0>(&amp;task-&gt;task_flags,</span><span class=cF3>TASKf_TASK_LOCK</span><span class=cF0>);
<a name="l78"></a>          </span><span class=cF1>POPFD</span><span class=cF0>
<a name="l79"></a>
<a name="l80"></a>          </span><span class=cF1>if</span><span class=cF0> (c-&gt;draw_it)
<a name="l81"></a>            (*c-&gt;draw_it)(dc,c);
<a name="l82"></a>
<a name="l83"></a>          </span><span class=cF1>PUSHFD</span><span class=cF0>
<a name="l84"></a>          </span><span class=cF1>CLI</span><span class=cF0>
<a name="l85"></a>          </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF5>LBts</span><span class=cF7>(</span><span class=cF0>&amp;task-&gt;task_flags,</span><span class=cF3>TASKf_TASK_LOCK</span><span class=cF7>)</span><span class=cF0>)
<a name="l86"></a>            </span><span class=cF1>PAUSE</span><span class=cF0>
<a name="l87"></a>
<a name="l88"></a>          task-&gt;win_left++;
<a name="l89"></a>          task-&gt;win_right--;
<a name="l90"></a>          task-&gt;win_top++;
<a name="l91"></a>          task-&gt;win_bottom--;
<a name="l92"></a>          </span><span class=cF5>WinDerivedValsUpdate</span><span class=cF0>(task);
<a name="l93"></a>
<a name="l94"></a>          </span><span class=cF5>LBtr</span><span class=cF0>(&amp;task-&gt;task_flags,</span><span class=cF3>TASKf_TASK_LOCK</span><span class=cF0>);
<a name="l95"></a>          </span><span class=cF1>POPFD</span><span class=cF0>
<a name="l96"></a>        }
<a name="l97"></a>      </span><span class=cF7>}</span><span class=cF0> </span><span class=cF1>else</span><span class=cF0>
<a name="l98"></a>        </span><span class=cF1>if</span><span class=cF0> (c-&gt;draw_it)
<a name="l99"></a>          (*c-&gt;draw_it)(dc,c);
<a name="l100"></a>    }
<a name="l101"></a>    c=c-&gt;next;
<a name="l102"></a>  </span><span class=cF7>}</span><span class=cF0>
<a name="l103"></a>  </span><span class=cF5>DCDel</span><span class=cF0>(dc);
<a name="l104"></a>}
<a name="l105"></a>
<a name="l106"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>WIN_SCROLL_SIZE</span><span class=cF0>         8
<a name="l107"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>WIN_SCROLL_BORDER_BONUS</span><span class=cF0> 4
<a name="l108"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>DrawWinScroll</span><span class=cF0>(</span><span class=cF9>CDC</span><span class=cF0> *dc,</span><span class=cF9>CCtrl</span><span class=cF0> *c)
<a name="l109"></a>{
<a name="l110"></a>  </span><span class=cF9>CWinScroll</span><span class=cF0> *s=c-&gt;state;
<a name="l111"></a>
<a name="l112"></a>  </span><span class=cF1>if</span><span class=cF0> (c-&gt;flags&amp;</span><span class=cF3>CTRLF_CLICKED</span><span class=cF0>)
<a name="l113"></a>    dc-&gt;color=s-&gt;color&gt;&gt;4;
<a name="l114"></a>  </span><span class=cF1>else</span><span class=cF0>
<a name="l115"></a>    dc-&gt;color=s-&gt;color&amp;0xF;
<a name="l116"></a>  </span><span class=cF5>GrRect</span><span class=cF0>(dc,c-&gt;left,c-&gt;top,c-&gt;right-c-&gt;left+1,c-&gt;bottom-c-&gt;top+1);
<a name="l117"></a>
<a name="l118"></a>  </span><span class=cF1>if</span><span class=cF0> (c-&gt;flags&amp;</span><span class=cF3>CTRLF_CLICKED</span><span class=cF0>)
<a name="l119"></a>    dc-&gt;color=s-&gt;color&amp;0xF;
<a name="l120"></a>  </span><span class=cF1>else</span><span class=cF0>
<a name="l121"></a>    dc-&gt;color=s-&gt;color&gt;&gt;4;
<a name="l122"></a>  </span><span class=cF5>GrRect</span><span class=cF0>(dc,c-&gt;left+2,c-&gt;top+2,c-&gt;right-c-&gt;left+1-4,c-&gt;bottom-c-&gt;top+1-4);
<a name="l123"></a>}
<a name="l124"></a>
<a name="l125"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>WinDerivedScrollValsUpdate</span><span class=cF0>(</span><span class=cF9>CCtrl</span><span class=cF0> *c)
<a name="l126"></a>{
<a name="l127"></a>  </span><span class=cF9>CWinScroll</span><span class=cF0> *s=c-&gt;state;
<a name="l128"></a>  </span><span class=cF9>I64</span><span class=cF0> range;
<a name="l129"></a>  </span><span class=cF1>if</span><span class=cF0> (s-&gt;max&lt;s-&gt;min) s-&gt;max=s-&gt;min;
<a name="l130"></a>  </span><span class=cF1>if</span><span class=cF0> (s-&gt;pos&lt;s-&gt;min) s-&gt;pos=s-&gt;min;
<a name="l131"></a>  </span><span class=cF1>if</span><span class=cF0> (s-&gt;pos&gt;s-&gt;max) s-&gt;pos=s-&gt;max;
<a name="l132"></a>  s-&gt;color=c-&gt;win_task-&gt;border_attr&amp;0xF^0xF+
<a name="l133"></a>        (c-&gt;win_task-&gt;border_attr&amp;0xF)&lt;&lt;4;
<a name="l134"></a>  range=s-&gt;max-s-&gt;min;
<a name="l135"></a>  </span><span class=cF1>if</span><span class=cF0> (!range) range=1;
<a name="l136"></a>  </span><span class=cF1>switch</span><span class=cF0> (c-&gt;type) </span><span class=cF7>{</span><span class=cF0>
<a name="l137"></a>    </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CTRLT_WIN_HSCROLL</span><span class=cF0>:
<a name="l138"></a>      c-&gt;left  =</span><span class=cFB>gr</span><span class=cF0>.pan_text_x+</span><span class=cF3>FONT_WIDTH</span><span class=cF0>-</span><span class=cF3>WIN_SCROLL_BORDER_BONUS</span><span class=cF0>+
<a name="l139"></a>            (s-&gt;pos-s-&gt;min)*(c-&gt;win_task-&gt;pix_width+2*</span><span class=cF3>WIN_SCROLL_BORDER_BONUS</span><span class=cF0>
<a name="l140"></a>            -</span><span class=cF3>WIN_SCROLL_SIZE</span><span class=cF0>)/range;
<a name="l141"></a>      c-&gt;right =c-&gt;left+</span><span class=cF3>WIN_SCROLL_SIZE</span><span class=cF0>-1;
<a name="l142"></a>      c-&gt;top   =</span><span class=cFB>gr</span><span class=cF0>.pan_text_y+</span><span class=cF3>FONT_HEIGHT</span><span class=cF0>+
<a name="l143"></a>            (</span><span class=cF3>FONT_WIDTH</span><span class=cF0>-</span><span class=cF3>WIN_SCROLL_SIZE</span><span class=cF0>)/2+c-&gt;win_task-&gt;pix_height;
<a name="l144"></a>      c-&gt;bottom=c-&gt;top+</span><span class=cF3>WIN_SCROLL_SIZE</span><span class=cF0>-1;
<a name="l145"></a>      </span><span class=cF1>break</span><span class=cF0>;
<a name="l146"></a>    </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CTRLT_WIN_VSCROLL</span><span class=cF0>:
<a name="l147"></a>      c-&gt;left  =</span><span class=cFB>gr</span><span class=cF0>.pan_text_x+</span><span class=cF3>FONT_WIDTH</span><span class=cF0>+
<a name="l148"></a>            (</span><span class=cF3>FONT_WIDTH</span><span class=cF0>-</span><span class=cF3>WIN_SCROLL_SIZE</span><span class=cF0>)/2+c-&gt;win_task-&gt;pix_width;
<a name="l149"></a>      c-&gt;right =c-&gt;left+</span><span class=cF3>WIN_SCROLL_SIZE</span><span class=cF0>-1;
<a name="l150"></a>      c-&gt;top   =</span><span class=cFB>gr</span><span class=cF0>.pan_text_y+</span><span class=cF3>FONT_HEIGHT</span><span class=cF0>-</span><span class=cF3>WIN_SCROLL_BORDER_BONUS</span><span class=cF0>+
<a name="l151"></a>            (s-&gt;pos-s-&gt;min)*(c-&gt;win_task-&gt;pix_height+
<a name="l152"></a>            2*</span><span class=cF3>WIN_SCROLL_BORDER_BONUS</span><span class=cF0>-</span><span class=cF3>WIN_SCROLL_SIZE</span><span class=cF0>)/range;
<a name="l153"></a>      c-&gt;bottom=c-&gt;top+</span><span class=cF3>WIN_SCROLL_SIZE</span><span class=cF0>-1;
<a name="l154"></a>      </span><span class=cF1>break</span><span class=cF0>;
<a name="l155"></a>  </span><span class=cF7>}</span><span class=cF0>
<a name="l156"></a>}
<a name="l157"></a>
<a name="l158"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>LeftClickHWinScroll</span><span class=cF0>(</span><span class=cF9>CCtrl</span><span class=cF0> *c,</span><span class=cF9>I64</span><span class=cF0> x,</span><span class=cF9>I64</span><span class=cF0>,</span><span class=cF1>Bool</span><span class=cF0> down)
<a name="l159"></a>{
<a name="l160"></a>  </span><span class=cF9>CTask</span><span class=cF0> *task=c-&gt;win_task;
<a name="l161"></a>  </span><span class=cF9>CWinScroll</span><span class=cF0> *s=c-&gt;state;
<a name="l162"></a>  </span><span class=cF9>I64</span><span class=cF0> range=task-&gt;pix_width+2*</span><span class=cF3>WIN_SCROLL_BORDER_BONUS</span><span class=cF0>-</span><span class=cF3>WIN_SCROLL_SIZE</span><span class=cF0>;
<a name="l163"></a>  </span><span class=cF5>LBts</span><span class=cF0>(&amp;s-&gt;flags,</span><span class=cF3>WSSf_SET_TO_POS</span><span class=cF0>);
<a name="l164"></a>  s-&gt;pos=(</span><span class=cF7>(</span><span class=cF0>x-(</span><span class=cF3>FONT_WIDTH</span><span class=cF0>-</span><span class=cF3>WIN_SCROLL_BORDER_BONUS</span><span class=cF0>)</span><span class=cF7>)</span><span class=cF0>
<a name="l165"></a>  *</span><span class=cF7>(</span><span class=cF0>s-&gt;max-s-&gt;min+1</span><span class=cF7>)</span><span class=cF0>+range/2)/range+s-&gt;min;
<a name="l166"></a>  </span><span class=cF1>if</span><span class=cF0> (down)
<a name="l167"></a>    c-&gt;flags|=</span><span class=cF3>CTRLF_CLICKED</span><span class=cF0>;
<a name="l168"></a>  </span><span class=cF1>else</span><span class=cF0>
<a name="l169"></a>    c-&gt;flags&amp;=~</span><span class=cF3>CTRLF_CLICKED</span><span class=cF0>;
<a name="l170"></a>  </span><span class=cF1>if</span><span class=cF0> (c-&gt;update_derived_vals)
<a name="l171"></a>    (*c-&gt;update_derived_vals)(c);
<a name="l172"></a>}
<a name="l173"></a>
<a name="l174"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>LeftClickVWinScroll</span><span class=cF0>(</span><span class=cF9>CCtrl</span><span class=cF0> *c,</span><span class=cF9>I64</span><span class=cF0>,</span><span class=cF9>I64</span><span class=cF0> y,</span><span class=cF1>Bool</span><span class=cF0> down)
<a name="l175"></a>{
<a name="l176"></a>  </span><span class=cF9>CTask</span><span class=cF0> *task=c-&gt;win_task;
<a name="l177"></a>  </span><span class=cF9>CWinScroll</span><span class=cF0> *s=c-&gt;state;
<a name="l178"></a>  </span><span class=cF9>I64</span><span class=cF0> range=task-&gt;pix_height+2*</span><span class=cF3>WIN_SCROLL_BORDER_BONUS</span><span class=cF0>-</span><span class=cF3>WIN_SCROLL_SIZE</span><span class=cF0>;
<a name="l179"></a>  </span><span class=cF5>LBts</span><span class=cF0>(&amp;s-&gt;flags,</span><span class=cF3>WSSf_SET_TO_POS</span><span class=cF0>);
<a name="l180"></a>  s-&gt;pos=(</span><span class=cF7>(</span><span class=cF0>y-(</span><span class=cF3>FONT_HEIGHT</span><span class=cF0>-</span><span class=cF3>WIN_SCROLL_BORDER_BONUS</span><span class=cF0>)</span><span class=cF7>)</span><span class=cF0>
<a name="l181"></a>  *</span><span class=cF7>(</span><span class=cF0>s-&gt;max-s-&gt;min+1</span><span class=cF7>)</span><span class=cF0>+range/2)/range+s-&gt;min;
<a name="l182"></a>  </span><span class=cF1>if</span><span class=cF0> (down)
<a name="l183"></a>    c-&gt;flags|=</span><span class=cF3>CTRLF_CLICKED</span><span class=cF0>;
<a name="l184"></a>  </span><span class=cF1>else</span><span class=cF0>
<a name="l185"></a>    c-&gt;flags&amp;=~</span><span class=cF3>CTRLF_CLICKED</span><span class=cF0>;
<a name="l186"></a>  </span><span class=cF1>if</span><span class=cF0> (c-&gt;update_derived_vals)
<a name="l187"></a>    (*c-&gt;update_derived_vals)(c);
<a name="l188"></a>}
<a name="l189"></a>
<a name="l190"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>WheelChangeWinScroll</span><span class=cF0>(</span><span class=cF9>CCtrl</span><span class=cF0> *c,</span><span class=cF9>I64</span><span class=cF0> delta)
<a name="l191"></a>{
<a name="l192"></a>  </span><span class=cF9>CWinScroll</span><span class=cF0> *s=c-&gt;state;
<a name="l193"></a>  </span><span class=cF5>LBts</span><span class=cF0>(&amp;s-&gt;flags,</span><span class=cF3>WSSf_SET_TO_POS</span><span class=cF0>);
<a name="l194"></a>  s-&gt;pos+=delta;
<a name="l195"></a>  </span><span class=cF1>if</span><span class=cF0> (c-&gt;update_derived_vals)
<a name="l196"></a>    (*c-&gt;update_derived_vals)(c);
<a name="l197"></a>}
<a name="l198"></a>
<a name="l199"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>WinScrollsInit</span><span class=cF0>(</span><span class=cF9>CTask</span><span class=cF0> *task)
<a name="l200"></a>{
<a name="l201"></a>  </span><span class=cF9>CCtrl</span><span class=cF0> *c;
<a name="l202"></a>
<a name="l203"></a>  </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF5>CtrlFindUnique</span><span class=cF7>(</span><span class=cF0>task,</span><span class=cF3>CTRLT_WIN_HSCROLL</span><span class=cF7>)</span><span class=cF0>) </span><span class=cF7>{</span><span class=cF0>
<a name="l204"></a>    c=</span><span class=cF5>CAlloc</span><span class=cF0>(</span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF9>CCtrl</span><span class=cF7>)</span><span class=cF0>);
<a name="l205"></a>    c-&gt;win_task=task;
<a name="l206"></a>    c-&gt;flags=</span><span class=cF3>CTRLF_SHOW</span><span class=cF0>|</span><span class=cF3>CTRLF_BORDER</span><span class=cF0>|</span><span class=cF3>CTRLF_CAPTURE_LEFT_MS</span><span class=cF0>;
<a name="l207"></a>    c-&gt;type=</span><span class=cF3>CTRLT_WIN_HSCROLL</span><span class=cF0>;
<a name="l208"></a>    c-&gt;state=&amp;task-&gt;horz_scroll;
<a name="l209"></a>    c-&gt;update_derived_vals=&amp;</span><span class=cF5>WinDerivedScrollValsUpdate</span><span class=cF0>;
<a name="l210"></a>    c-&gt;draw_it=&amp;</span><span class=cF5>DrawWinScroll</span><span class=cF0>;
<a name="l211"></a>    c-&gt;left_click=&amp;</span><span class=cF5>LeftClickHWinScroll</span><span class=cF0>;
<a name="l212"></a>    </span><span class=cF5>QueIns</span><span class=cF0>(c,task-&gt;last_ctrl);
<a name="l213"></a>  </span><span class=cF7>}</span><span class=cF0>
<a name="l214"></a>
<a name="l215"></a>  </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF5>CtrlFindUnique</span><span class=cF7>(</span><span class=cF0>task,</span><span class=cF3>CTRLT_WIN_VSCROLL</span><span class=cF7>)</span><span class=cF0>) </span><span class=cF7>{</span><span class=cF0>
<a name="l216"></a>    c=</span><span class=cF5>CAlloc</span><span class=cF0>(</span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF9>CCtrl</span><span class=cF7>)</span><span class=cF0>);
<a name="l217"></a>    c-&gt;win_task=task;
<a name="l218"></a>    c-&gt;flags=</span><span class=cF3>CTRLF_SHOW</span><span class=cF0>|</span><span class=cF3>CTRLF_BORDER</span><span class=cF0>|</span><span class=cF3>CTRLF_CAPTURE_LEFT_MS</span><span class=cF0>;
<a name="l219"></a>    c-&gt;type=</span><span class=cF3>CTRLT_WIN_VSCROLL</span><span class=cF0>;
<a name="l220"></a>    c-&gt;state=&amp;task-&gt;vert_scroll;
<a name="l221"></a>    c-&gt;update_derived_vals=&amp;</span><span class=cF5>WinDerivedScrollValsUpdate</span><span class=cF0>;
<a name="l222"></a>    c-&gt;draw_it=&amp;</span><span class=cF5>DrawWinScroll</span><span class=cF0>;
<a name="l223"></a>    c-&gt;left_click=&amp;</span><span class=cF5>LeftClickVWinScroll</span><span class=cF0>;
<a name="l224"></a>    c-&gt;wheel_chg=&amp;</span><span class=cF5>WheelChangeWinScroll</span><span class=cF0>;
<a name="l225"></a>    </span><span class=cF5>QueIns</span><span class=cF0>(c,task-&gt;last_ctrl);
<a name="l226"></a>  </span><span class=cF7>}</span><span class=cF0>
<a name="l227"></a>  </span><span class=cF5>TaskDerivedValsUpdate</span><span class=cF0>(task);
<a name="l228"></a>}
<a name="l229"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>VIEWANGLES_SPACING</span><span class=cF0>      22
<a name="l230"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>VIEWANGLES_RANGE</span><span class=cF0>        48
<a name="l231"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>VIEWANGLES_BORDER</span><span class=cF0>       2
<a name="l232"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>VIEWANGLES_SNAP</span><span class=cF0>         2
<a name="l233"></a>
<a name="l234"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>DrawViewAnglesCtrl</span><span class=cF0>(</span><span class=cF9>CDC</span><span class=cF0> *dc,</span><span class=cF9>CCtrl</span><span class=cF0> *c)
<a name="l235"></a>{
<a name="l236"></a>  </span><span class=cF9>I64</span><span class=cF0> i,j;
<a name="l237"></a>  </span><span class=cF9>CViewAngles</span><span class=cF0> *s=c-&gt;state;
<a name="l238"></a>
<a name="l239"></a>  dc-&gt;color=s-&gt;cbd;
<a name="l240"></a>  </span><span class=cF5>GrRect</span><span class=cF0>(dc, c-&gt;left,c-&gt;top,</span><span class=cF3>VIEWANGLES_SPACING</span><span class=cF0>*4+3,
<a name="l241"></a>        </span><span class=cF3>VIEWANGLES_SPACING</span><span class=cF0>*2+</span><span class=cF3>VIEWANGLES_RANGE</span><span class=cF0>);
<a name="l242"></a>  dc-&gt;color=s-&gt;cbg;
<a name="l243"></a>  </span><span class=cF5>GrRect</span><span class=cF0>(dc, c-&gt;left+</span><span class=cF3>VIEWANGLES_BORDER</span><span class=cF0>,c-&gt;top+</span><span class=cF3>VIEWANGLES_BORDER</span><span class=cF0>,
<a name="l244"></a>        </span><span class=cF3>VIEWANGLES_SPACING</span><span class=cF0>*4+3-2*</span><span class=cF3>VIEWANGLES_BORDER</span><span class=cF0>,
<a name="l245"></a>        </span><span class=cF3>VIEWANGLES_SPACING</span><span class=cF0>*2+</span><span class=cF3>VIEWANGLES_RANGE</span><span class=cF0>-2*</span><span class=cF3>VIEWANGLES_BORDER</span><span class=cF0>);
<a name="l246"></a>  dc-&gt;color=s-&gt;cfg;
<a name="l247"></a>  </span><span class=cF5>GrLine</span><span class=cF0>(dc,c-&gt;left+</span><span class=cF3>VIEWANGLES_SPACING</span><span class=cF0>,c-&gt;top+</span><span class=cF3>VIEWANGLES_SPACING</span><span class=cF0>,
<a name="l248"></a>        c-&gt;left+</span><span class=cF3>VIEWANGLES_SPACING</span><span class=cF0>,c-&gt;top+</span><span class=cF3>VIEWANGLES_SPACING</span><span class=cF0>+
<a name="l249"></a>        </span><span class=cF3>VIEWANGLES_RANGE</span><span class=cF0>-1);
<a name="l250"></a>  </span><span class=cF5>GrLine</span><span class=cF0>(dc,c-&gt;left+2*</span><span class=cF3>VIEWANGLES_SPACING</span><span class=cF0>+1,c-&gt;top+</span><span class=cF3>VIEWANGLES_SPACING</span><span class=cF0>,
<a name="l251"></a>        c-&gt;left+2*</span><span class=cF3>VIEWANGLES_SPACING</span><span class=cF0>+1,c-&gt;top+</span><span class=cF3>VIEWANGLES_SPACING</span><span class=cF0>+
<a name="l252"></a>        </span><span class=cF3>VIEWANGLES_RANGE</span><span class=cF0>-1);
<a name="l253"></a>  </span><span class=cF5>GrLine</span><span class=cF0>(dc,c-&gt;left+3*</span><span class=cF3>VIEWANGLES_SPACING</span><span class=cF0>+2,c-&gt;top+</span><span class=cF3>VIEWANGLES_SPACING</span><span class=cF0>,
<a name="l254"></a>        c-&gt;left+3*</span><span class=cF3>VIEWANGLES_SPACING</span><span class=cF0>+2,c-&gt;top+</span><span class=cF3>VIEWANGLES_SPACING</span><span class=cF0>+
<a name="l255"></a>        </span><span class=cF3>VIEWANGLES_RANGE</span><span class=cF0>-1);
<a name="l256"></a>  </span><span class=cF1>for</span><span class=cF0> (i=1;i&lt;</span><span class=cF3>VIEWANGLES_RANGE</span><span class=cF0>+1;i+=2*</span><span class=cF3>VIEWANGLES_SNAP</span><span class=cF0>) </span><span class=cF7>{</span><span class=cF0>
<a name="l257"></a>    j=2-i/3&amp;1;
<a name="l258"></a>    </span><span class=cF5>GrLine</span><span class=cF0>(dc,c-&gt;left+</span><span class=cF3>VIEWANGLES_SPACING</span><span class=cF0>-j,c-&gt;bottom-</span><span class=cF3>VIEWANGLES_SPACING</span><span class=cF0>-i,
<a name="l259"></a>          c-&gt;left+</span><span class=cF3>VIEWANGLES_SPACING</span><span class=cF0>+j,c-&gt;bottom
<a name="l260"></a>          -</span><span class=cF3>VIEWANGLES_SPACING</span><span class=cF0>-i);
<a name="l261"></a>    </span><span class=cF5>GrLine</span><span class=cF0>(dc,c-&gt;left+2*</span><span class=cF3>VIEWANGLES_SPACING</span><span class=cF0>+1-j,c-&gt;bottom-</span><span class=cF3>VIEWANGLES_SPACING</span><span class=cF0>-i,
<a name="l262"></a>          c-&gt;left+2*</span><span class=cF3>VIEWANGLES_SPACING</span><span class=cF0>+1+j,c-&gt;bottom
<a name="l263"></a>          -</span><span class=cF3>VIEWANGLES_SPACING</span><span class=cF0>-i);
<a name="l264"></a>    </span><span class=cF5>GrLine</span><span class=cF0>(dc,c-&gt;left+3*</span><span class=cF3>VIEWANGLES_SPACING</span><span class=cF0>+2-j,c-&gt;bottom-</span><span class=cF3>VIEWANGLES_SPACING</span><span class=cF0>-i,
<a name="l265"></a>          c-&gt;left+3*</span><span class=cF3>VIEWANGLES_SPACING</span><span class=cF0>+2+j,c-&gt;bottom
<a name="l266"></a>          -</span><span class=cF3>VIEWANGLES_SPACING</span><span class=cF0>-i);
<a name="l267"></a>  </span><span class=cF7>}</span><span class=cF0>
<a name="l268"></a>
<a name="l269"></a>  dc-&gt;color=s-&gt;cx;
<a name="l270"></a>  </span><span class=cF5>GrPrint</span><span class=cF0>(dc,c-&gt;left+</span><span class=cF3>VIEWANGLES_SPACING</span><span class=cF0>-</span><span class=cF3>FONT_WIDTH</span><span class=cF0>/2,
<a name="l271"></a>        c-&gt;top+</span><span class=cF3>VIEWANGLES_SPACING</span><span class=cF0>-</span><span class=cF7>(</span><span class=cF0>1+</span><span class=cF3>FONT_HEIGHT</span><span class=cF7>)</span><span class=cF0>,</span><span class=cF6>&quot;X&quot;</span><span class=cF0>);
<a name="l272"></a>  </span><span class=cF5>GrPrint</span><span class=cF0>(dc,c-&gt;left+</span><span class=cF3>VIEWANGLES_SPACING</span><span class=cF0>-3*</span><span class=cF3>FONT_WIDTH</span><span class=cF0>/2,
<a name="l273"></a>        c-&gt;top+</span><span class=cF3>VIEWANGLES_SPACING</span><span class=cF0>+</span><span class=cF3>VIEWANGLES_RANGE</span><span class=cF0>+3,
<a name="l274"></a>        </span><span class=cF6>&quot;%3d&quot;</span><span class=cF0>,s-&gt;sx*360/</span><span class=cF3>VIEWANGLES_RANGE</span><span class=cF0>);
<a name="l275"></a>  i=c-&gt;left+</span><span class=cF3>VIEWANGLES_SPACING</span><span class=cF0>;
<a name="l276"></a>  </span><span class=cF1>if</span><span class=cF0> (s-&gt;sx&gt;</span><span class=cF3>VIEWANGLES_RANGE</span><span class=cF0>/2)
<a name="l277"></a>    j=-</span><span class=cF3>VIEWANGLES_RANGE</span><span class=cF0>/2+s-&gt;sx;
<a name="l278"></a>  </span><span class=cF1>else</span><span class=cF0>
<a name="l279"></a>    j=s-&gt;sx+</span><span class=cF3>VIEWANGLES_RANGE</span><span class=cF0>/2;
<a name="l280"></a>  j=c-&gt;top+</span><span class=cF3>VIEWANGLES_SPACING</span><span class=cF0>+</span><span class=cF3>VIEWANGLES_RANGE</span><span class=cF0>-1-j;
<a name="l281"></a>  </span><span class=cF5>GrRect</span><span class=cF0>(dc,i-3,j-2,7,5);
<a name="l282"></a>  dc-&gt;color=s-&gt;cx^8;
<a name="l283"></a>  </span><span class=cF5>GrRect</span><span class=cF0>(dc,i-2,j-1,5,3);
<a name="l284"></a>
<a name="l285"></a>  dc-&gt;color=s-&gt;cy;
<a name="l286"></a>  </span><span class=cF5>GrPrint</span><span class=cF0>(dc,c-&gt;left+2*</span><span class=cF3>VIEWANGLES_SPACING</span><span class=cF0>+1-</span><span class=cF3>FONT_WIDTH</span><span class=cF0>/2,
<a name="l287"></a>        c-&gt;top+</span><span class=cF3>VIEWANGLES_SPACING</span><span class=cF0>-</span><span class=cF7>(</span><span class=cF0>1+</span><span class=cF3>FONT_HEIGHT</span><span class=cF7>)</span><span class=cF0>,</span><span class=cF6>&quot;Y&quot;</span><span class=cF0>);
<a name="l288"></a>  </span><span class=cF5>GrPrint</span><span class=cF0>(dc,c-&gt;left+2*</span><span class=cF3>VIEWANGLES_SPACING</span><span class=cF0>+1-3*</span><span class=cF3>FONT_WIDTH</span><span class=cF0>/2,
<a name="l289"></a>        c-&gt;top+</span><span class=cF3>VIEWANGLES_SPACING</span><span class=cF0>+</span><span class=cF3>VIEWANGLES_RANGE</span><span class=cF0>+3,
<a name="l290"></a>        </span><span class=cF6>&quot;%3d&quot;</span><span class=cF0>,s-&gt;sy*360/</span><span class=cF3>VIEWANGLES_RANGE</span><span class=cF0>);
<a name="l291"></a>  i=c-&gt;left+2*</span><span class=cF3>VIEWANGLES_SPACING</span><span class=cF0>+1;
<a name="l292"></a>  </span><span class=cF1>if</span><span class=cF0> (s-&gt;sy&gt;</span><span class=cF3>VIEWANGLES_RANGE</span><span class=cF0>/2)
<a name="l293"></a>    j=-</span><span class=cF3>VIEWANGLES_RANGE</span><span class=cF0>/2+s-&gt;sy;
<a name="l294"></a>  </span><span class=cF1>else</span><span class=cF0>
<a name="l295"></a>    j=s-&gt;sy+</span><span class=cF3>VIEWANGLES_RANGE</span><span class=cF0>/2;
<a name="l296"></a>  j=c-&gt;top+</span><span class=cF3>VIEWANGLES_SPACING</span><span class=cF0>+</span><span class=cF3>VIEWANGLES_RANGE</span><span class=cF0>-1-j;
<a name="l297"></a>  </span><span class=cF5>GrRect</span><span class=cF0>(dc,i-3,j-2,7,5);
<a name="l298"></a>  dc-&gt;color=s-&gt;cy^8;
<a name="l299"></a>  </span><span class=cF5>GrRect</span><span class=cF0>(dc,i-2,j-1,5,3);
<a name="l300"></a>
<a name="l301"></a>  dc-&gt;color=s-&gt;cz;
<a name="l302"></a>  </span><span class=cF5>GrPrint</span><span class=cF0>(dc,c-&gt;left+3*</span><span class=cF3>VIEWANGLES_SPACING</span><span class=cF0>+2-</span><span class=cF3>FONT_WIDTH</span><span class=cF0>/2,
<a name="l303"></a>        c-&gt;top+</span><span class=cF3>VIEWANGLES_SPACING</span><span class=cF0>-</span><span class=cF7>(</span><span class=cF0>1+</span><span class=cF3>FONT_HEIGHT</span><span class=cF7>)</span><span class=cF0>,</span><span class=cF6>&quot;Z&quot;</span><span class=cF0>);
<a name="l304"></a>  </span><span class=cF5>GrPrint</span><span class=cF0>(dc,c-&gt;left+3*</span><span class=cF3>VIEWANGLES_SPACING</span><span class=cF0>+2-3*</span><span class=cF3>FONT_WIDTH</span><span class=cF0>/2,
<a name="l305"></a>        c-&gt;top+</span><span class=cF3>VIEWANGLES_SPACING</span><span class=cF0>+</span><span class=cF3>VIEWANGLES_RANGE</span><span class=cF0>+3,
<a name="l306"></a>        </span><span class=cF6>&quot;%3d&quot;</span><span class=cF0>,s-&gt;sz*360/</span><span class=cF3>VIEWANGLES_RANGE</span><span class=cF0>);
<a name="l307"></a>  i=c-&gt;left+3*</span><span class=cF3>VIEWANGLES_SPACING</span><span class=cF0>+2;
<a name="l308"></a>  </span><span class=cF1>if</span><span class=cF0> (s-&gt;sz&gt;</span><span class=cF3>VIEWANGLES_RANGE</span><span class=cF0>/2)
<a name="l309"></a>    j=-</span><span class=cF3>VIEWANGLES_RANGE</span><span class=cF0>/2+s-&gt;sz;
<a name="l310"></a>  </span><span class=cF1>else</span><span class=cF0>
<a name="l311"></a>    j=s-&gt;sz+</span><span class=cF3>VIEWANGLES_RANGE</span><span class=cF0>/2;
<a name="l312"></a>  j=c-&gt;top+</span><span class=cF3>VIEWANGLES_SPACING</span><span class=cF0>+</span><span class=cF3>VIEWANGLES_RANGE</span><span class=cF0>-1-j;
<a name="l313"></a>  </span><span class=cF5>GrRect</span><span class=cF0>(dc,i-3,j-2,7,5);
<a name="l314"></a>  dc-&gt;color=s-&gt;cz^8;
<a name="l315"></a>  </span><span class=cF5>GrRect</span><span class=cF0>(dc,i-2,j-1,5,3);
<a name="l316"></a>}
<a name="l317"></a>
<a name="l318"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>UpdateDerivedViewAnglesCtrl</span><span class=cF0>(</span><span class=cF9>CCtrl</span><span class=cF0> *c)
<a name="l319"></a>{
<a name="l320"></a>  </span><span class=cF9>CViewAngles</span><span class=cF0> *s=c-&gt;state;
<a name="l321"></a>  c-&gt;left=c-&gt;win_task-&gt;pix_width-(</span><span class=cF3>VIEWANGLES_SPACING</span><span class=cF0>*4+3);
<a name="l322"></a>  c-&gt;right=c-&gt;left+</span><span class=cF3>VIEWANGLES_SPACING</span><span class=cF0>*4+3;
<a name="l323"></a>  c-&gt;top=c-&gt;win_task-&gt;pix_height-(</span><span class=cF3>VIEWANGLES_SPACING</span><span class=cF0>*2+</span><span class=cF3>VIEWANGLES_RANGE</span><span class=cF0>);
<a name="l324"></a>  c-&gt;bottom=c-&gt;top+</span><span class=cF3>VIEWANGLES_SPACING</span><span class=cF0>*2+</span><span class=cF3>VIEWANGLES_RANGE</span><span class=cF0>;
<a name="l325"></a>  s-&gt;sx=</span><span class=cF5>ClampI64</span><span class=cF0>(</span><span class=cF5>RoundI64</span><span class=cF7>(</span><span class=cF0>s-&gt;sx,</span><span class=cF3>VIEWANGLES_SNAP</span><span class=cF7>)</span><span class=cF0>,0,</span><span class=cF3>VIEWANGLES_RANGE</span><span class=cF0>-1);
<a name="l326"></a>  s-&gt;sy=</span><span class=cF5>ClampI64</span><span class=cF0>(</span><span class=cF5>RoundI64</span><span class=cF7>(</span><span class=cF0>s-&gt;sy,</span><span class=cF3>VIEWANGLES_SNAP</span><span class=cF7>)</span><span class=cF0>,0,</span><span class=cF3>VIEWANGLES_RANGE</span><span class=cF0>-1);
<a name="l327"></a>  s-&gt;sz=</span><span class=cF5>ClampI64</span><span class=cF0>(</span><span class=cF5>RoundI64</span><span class=cF7>(</span><span class=cF0>s-&gt;sz,</span><span class=cF3>VIEWANGLES_SNAP</span><span class=cF7>)</span><span class=cF0>,0,</span><span class=cF3>VIEWANGLES_RANGE</span><span class=cF0>-1);
<a name="l328"></a>  s-&gt;ax=2*</span><span class=cF3>pi</span><span class=cF0>*s-&gt;sx/</span><span class=cF3>VIEWANGLES_RANGE</span><span class=cF0>;
<a name="l329"></a>  s-&gt;ay=2*</span><span class=cF3>pi</span><span class=cF0>*s-&gt;sy/</span><span class=cF3>VIEWANGLES_RANGE</span><span class=cF0>;
<a name="l330"></a>  s-&gt;az=2*</span><span class=cF3>pi</span><span class=cF0>*s-&gt;sz/</span><span class=cF3>VIEWANGLES_RANGE</span><span class=cF0>;
<a name="l331"></a>}
<a name="l332"></a>
<a name="l333"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>LeftClickViewAngles</span><span class=cF0>(</span><span class=cF9>CCtrl</span><span class=cF0> *c,</span><span class=cF9>I64</span><span class=cF0> x,</span><span class=cF9>I64</span><span class=cF0> y,</span><span class=cF1>Bool</span><span class=cF0>)
<a name="l334"></a>{
<a name="l335"></a>  </span><span class=cF9>CViewAngles</span><span class=cF0> *s=c-&gt;state;
<a name="l336"></a>  </span><span class=cF9>I64</span><span class=cF0> i;
<a name="l337"></a>  i=</span><span class=cF3>VIEWANGLES_RANGE</span><span class=cF0>-1-(y-</span><span class=cF7>(</span><span class=cF0>c-&gt;top+</span><span class=cF3>VIEWANGLES_SPACING</span><span class=cF7>)</span><span class=cF0>);
<a name="l338"></a>  </span><span class=cF1>if</span><span class=cF0> (i&gt;=</span><span class=cF3>VIEWANGLES_RANGE</span><span class=cF0>/2)
<a name="l339"></a>    i-=</span><span class=cF3>VIEWANGLES_RANGE</span><span class=cF0>/2;
<a name="l340"></a>  </span><span class=cF1>else</span><span class=cF0>
<a name="l341"></a>    i+=</span><span class=cF3>VIEWANGLES_RANGE</span><span class=cF0>/2;
<a name="l342"></a>  </span><span class=cF1>if</span><span class=cF0> (x&lt;c-&gt;left+</span><span class=cF7>(</span><span class=cF0>c-&gt;right-c-&gt;left</span><span class=cF7>)</span><span class=cF0>/3)
<a name="l343"></a>    s-&gt;sx=i;
<a name="l344"></a>  </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (x&lt;c-&gt;left+2*</span><span class=cF7>(</span><span class=cF0>c-&gt;right-c-&gt;left</span><span class=cF7>)</span><span class=cF0>/3)
<a name="l345"></a>    s-&gt;sy=i;
<a name="l346"></a>  </span><span class=cF1>else</span><span class=cF0>
<a name="l347"></a>    s-&gt;sz=i;
<a name="l348"></a>  </span><span class=cF1>if</span><span class=cF0> (c-&gt;update_derived_vals)
<a name="l349"></a>    (*c-&gt;update_derived_vals)(c);
<a name="l350"></a>}
<a name="l351"></a>
<a name="l352"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF9>CCtrl</span><span class=cF0> *</span><span class=cF5>ViewAnglesNew</span><span class=cF0>(</span><span class=cF9>CTask</span><span class=cF0> *task=</span><span class=cF3>NULL</span><span class=cF0>)
<a name="l353"></a>{</span><span class=cF2>//Create view angle ctrl. See </span><a href="/Wb/Demo/Graphics/Shading.HC.HTML#l1"><span class=cF4>::/Demo/Graphics/Shading.HC</span></a><span class=cF2>.</span><span class=cF0>
<a name="l354"></a>  </span><span class=cF9>CCtrl</span><span class=cF0> *c;
<a name="l355"></a>  </span><span class=cF9>CViewAngles</span><span class=cF0> *s;
<a name="l356"></a>  </span><span class=cF1>if</span><span class=cF0> (!task) task=</span><span class=cF5>Fs</span><span class=cF0>;
<a name="l357"></a>  </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cF0>c=</span><span class=cF5>CtrlFindUnique</span><span class=cF0>(task,</span><span class=cF3>CTRLT_VIEWING_ANGLES</span><span class=cF0>)</span><span class=cF7>)</span><span class=cF0>) </span><span class=cF7>{</span><span class=cF0>
<a name="l358"></a>    s=</span><span class=cF5>CAlloc</span><span class=cF0>(</span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF9>CViewAngles</span><span class=cF7>)</span><span class=cF0>,task);
<a name="l359"></a>    c=</span><span class=cF5>CAlloc</span><span class=cF0>(</span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF9>CCtrl</span><span class=cF7>)</span><span class=cF0>);
<a name="l360"></a>    s-&gt;cbd=</span><span class=cF3>BLUE</span><span class=cF0>;
<a name="l361"></a>    s-&gt;cbg=</span><span class=cF3>LTBLUE</span><span class=cF0>;
<a name="l362"></a>    s-&gt;cfg=</span><span class=cF3>BLACK</span><span class=cF0>;
<a name="l363"></a>    s-&gt;cx=</span><span class=cF3>LTGREEN</span><span class=cF0>;
<a name="l364"></a>    s-&gt;cy=</span><span class=cF3>GREEN</span><span class=cF0>;
<a name="l365"></a>    s-&gt;cz=</span><span class=cF3>LTGREEN</span><span class=cF0>;
<a name="l366"></a>    c-&gt;win_task=task;
<a name="l367"></a>    c-&gt;flags=</span><span class=cF3>CTRLF_SHOW</span><span class=cF0>|</span><span class=cF3>CTRLF_CAPTURE_LEFT_MS</span><span class=cF0>;
<a name="l368"></a>    c-&gt;type=</span><span class=cF3>CTRLT_VIEWING_ANGLES</span><span class=cF0>;
<a name="l369"></a>    c-&gt;state=s;
<a name="l370"></a>    c-&gt;draw_it=&amp;</span><span class=cF5>DrawViewAnglesCtrl</span><span class=cF0>;
<a name="l371"></a>    c-&gt;left_click=&amp;</span><span class=cF5>LeftClickViewAngles</span><span class=cF0>;
<a name="l372"></a>    c-&gt;update_derived_vals=&amp;</span><span class=cF5>UpdateDerivedViewAnglesCtrl</span><span class=cF0>;
<a name="l373"></a>    </span><span class=cF5>QueIns</span><span class=cF0>(c,task-&gt;last_ctrl);
<a name="l374"></a>    </span><span class=cF5>TaskDerivedValsUpdate</span><span class=cF0>(task);
<a name="l375"></a>  </span><span class=cF7>}</span><span class=cF0>
<a name="l376"></a>  </span><span class=cF1>return</span><span class=cF0> c;
<a name="l377"></a>}
<a name="l378"></a>
<a name="l379"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>ViewAnglesDel</span><span class=cF0>(</span><span class=cF9>CTask</span><span class=cF0> *task=</span><span class=cF3>NULL</span><span class=cF0>)
<a name="l380"></a>{</span><span class=cF2>//Free view angle ctrl.</span><span class=cF0>
<a name="l381"></a>  </span><span class=cF9>CCtrl</span><span class=cF0> *c;
<a name="l382"></a>  </span><span class=cF1>if</span><span class=cF0> (!task) task=</span><span class=cF5>Fs</span><span class=cF0>;
<a name="l383"></a>  </span><span class=cF1>if</span><span class=cF0> (c=</span><span class=cF5>CtrlFindUnique</span><span class=cF7>(</span><span class=cF0>task,</span><span class=cF3>CTRLT_VIEWING_ANGLES</span><span class=cF7>)</span><span class=cF0>) </span><span class=cF7>{</span><span class=cF0>
<a name="l384"></a>    </span><span class=cF5>QueRem</span><span class=cF0>(c);
<a name="l385"></a>    </span><span class=cF5>Free</span><span class=cF0>(c-&gt;state);
<a name="l386"></a>    </span><span class=cF5>Free</span><span class=cF0>(c);
<a name="l387"></a>  </span><span class=cF7>}</span><span class=cF0>
<a name="l388"></a>}
</span></pre></body>
</html>