<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="generator" content="TempleOS V5.03"> <meta name="viewport" content="width=device-width"> <link rel="stylesheet" href="/style/templeos.css"> <script src="/script/templeos.js"></script> <style type="text/css"> .cF0{color:#000000;background-color:#ffffff;} .cF1{color:#0000aa;background-color:#ffffff;} .cF2{color:#00aa00;background-color:#ffffff;} .cF3{color:#00aaaa;background-color:#ffffff;} .cF4{color:#aa0000;background-color:#ffffff;} .cF5{color:#aa00aa;background-color:#ffffff;} .cF6{color:#aa5500;background-color:#ffffff;} .cF7{color:#aaaaaa;background-color:#ffffff;} .cF8{color:#555555;background-color:#ffffff;} .cF9{color:#5555ff;background-color:#ffffff;} .cFA{color:#55ff55;background-color:#ffffff;} .cFB{color:#55ffff;background-color:#ffffff;} .cFC{color:#ff5555;background-color:#ffffff;} .cFD{color:#ff55ff;background-color:#ffffff;} .cFE{color:#ffff55;background-color:#ffffff;} .cFF{color:#ffffff;background-color:#ffffff;} </style> </head> <body> <pre id="content"> <a name="l1"></a><span class=cF0>A </span><a href="/Wb/Adam/Gr/Gr.HH.HTML#l157"><span class=cF4>CSprite</span></a><span class=cF0> is an ordered list of </span><a href="/Wb/Adam/Gr/Gr.HH.HTML#l120"><span class=cF4>these</span></a><span class=cF0> elements, created with </span><span class=cF2><CTRL-r></span><span class=cF0>. <a name="l2"></a>Normally, they are packed together in a list and the address of the first is <a name="l3"></a>passed to routines. <a name="l4"></a> <a name="l5"></a>See </span><a href="/Wb/Demo/Graphics/SpritePlot.HC.HTML#l1"><span class=cF4>::/Demo/Graphics/SpritePlot.HC</span></a><span class=cF0>, </span><a href="/Wb/Demo/Graphics/SpritePlot3D.HC.HTML#l1"><span class=cF4>::/Demo/Graphics/SpritePlot3D.HC</span></a><span class=cF0>, </span><span class=cF4> <a name="l6"></a></span><a href="/Wb/Demo/Graphics/SpritePut.HC.HTML#l1"><span class=cF4>::/Demo/Graphics/SpritePut.HC</span></a><span class=cF0>, </span><a href="/Wb/Demo/Graphics/SpriteRaw.HC.HTML#l1"><span class=cF4>::/Demo/Graphics/SpriteRaw.HC</span></a><span class=cF0> and </span><a href="/Wb/Adam/Gr/SpriteMesh.HC.HTML#l957"><span class=cF4>SpriteMeshEd</span></a><span class=cF0>(). <a name="l7"></a> <a name="l8"></a>Be aware that copying </span><span class=cF2>SP</span><span class=cF0>, </span><span class=cF2>IB</span><span class=cF0>, or </span><span class=cF2>IS</span><span class=cF0> entries with the clip results in duplicate <a name="l9"></a>entries with different nums. You can manually remove dups by editing with </span><span class=cF2><CTRL <a name="l10"></a>-t></span><span class=cF0> and setting to the original num. <a name="l11"></a> <a name="l12"></a>See </span><a href="/Wb/Adam/Gr/GrSpritePlot.HC.HTML#l1"><span class=cF4>::/Adam/Gr/GrSpritePlot.HC</span></a><span class=cF0> for how CSprite are stored. </span></pre></body> </html>