Sprite Main Menu Help

Order of elements matters.  They are executed in the order they appear in the 
side-bar.  You can set the insert point for new elements by click the element in 
the side-bar and making it RED.

After you create a 3D Mesh, you can edit it by seling it in the side-bar so it 
is colored RED.  Then, click EDIT-3D-MESH.  A shiftable 3D mesh has a 2D offset 
to position the origin.  You can convert between shiftable and non-shiftable by 
editing it with the other command.

You can convert all elements to a BitMap if END is RED in the side-bar and you 
CONVERT-TO-BITMAP.  Later, you can edit that bitmap by seling it in the side bar 
so it is colored RED and clicking EDIT-BITMAP.

If you have a 3D icon, you might want to place a background-colored rectangle 
under the 3D icon, so it hovers above.  Use TRANSFORM-OFF and TRANSFORM-ON.  You 
will also need to set the Z offset of the icon.  Go to the Edit menu and sel 
EDIT-AS-TEXT and change the third INT to Z offset.  Good luck.

While inserting vector elements, you can usually press 'c' to eye-dropper the 
color under the mouse.  Press 't' for transparent.