<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="generator" content="TempleOS V5.03"> <meta name="viewport" content="width=device-width"> <link rel="stylesheet" href="/style/templeos.css"> <script src="/script/templeos.js"></script> <style type="text/css"> .cF0{color:#000000;background-color:#ffffff;} .cF1{color:#0000aa;background-color:#ffffff;} .cF2{color:#00aa00;background-color:#ffffff;} .cF3{color:#00aaaa;background-color:#ffffff;} .cF4{color:#aa0000;background-color:#ffffff;} .cF5{color:#aa00aa;background-color:#ffffff;} .cF6{color:#aa5500;background-color:#ffffff;} .cF7{color:#aaaaaa;background-color:#ffffff;} .cF8{color:#555555;background-color:#ffffff;} .cF9{color:#5555ff;background-color:#ffffff;} .cFA{color:#55ff55;background-color:#ffffff;} .cFB{color:#55ffff;background-color:#ffffff;} .cFC{color:#ff5555;background-color:#ffffff;} .cFD{color:#ff55ff;background-color:#ffffff;} .cFE{color:#ffff55;background-color:#ffffff;} .cFF{color:#ffffff;background-color:#ffffff;} </style> </head> <body> <pre id="content"> <a name="l1"></a><span class=cF2>/*Sprite graphics can be placed in src code.</span><span class=cF0> <a name="l2"></a></span><span class=cF2>The binary graphic data is stored in the</span><span class=cF0> <a name="l3"></a></span><span class=cF2>file after the text area. <CTRL-r> is used</span><span class=cF0> <a name="l4"></a></span><span class=cF2>to generate a sprite. Press <CTRL-t> to</span><span class=cF0> <a name="l5"></a></span><span class=cF2>toggle to plain text mode and see its</span><span class=cF0> <a name="l6"></a></span><span class=cF2>text place holder $SP...$. You can place any text</span><span class=cF0> <a name="l7"></a></span><span class=cF2>in the tag quotes or none. The text doesn't matter,</span><span class=cF0> <a name="l8"></a></span><span class=cF2>but the BI=num does. The num identifies</span><span class=cF0> <a name="l9"></a></span><span class=cF2>the sprite and can't be changed by you.</span><span class=cF0> <a name="l10"></a> <a name="l11"></a></span><span class=cF2>Insert a ptr to a sprite by pressing <CTRL-r></span><span class=cF0> <a name="l12"></a></span><span class=cF2>and "Ptr to Sprite". This creates an "Insert Bin",</span><span class=cF0> <a name="l13"></a></span><span class=cF2>$IB...$ DolDoc cmd you can see by toggling</span><span class=cF0> <a name="l14"></a></span><span class=cF2>to text with <CTRL-t>.</span><span class=cF0> <a name="l15"></a> <a name="l16"></a></span><span class=cF2>IB's behave like string consts in </span><a href="/Wb/Doc/HolyC.DD.HTML#l1"><span class=cF4>HolyC</span></a><span class=cF2> when</span><span class=cF0> <a name="l17"></a></span><span class=cF2>compiled. That is, they are ptrs to data.</span><span class=cF0> <a name="l18"></a> <a name="l19"></a></span><span class=cF2>This file uses the persistent graphic</span><span class=cF0> <a name="l20"></a></span><span class=cF2>device context </span><a href="/Wb/Kernel/KernelA.HH.HTML#l3599"><span class=cF4>CDC</span></a><span class=cF2>, </span><a href="/Wb/Adam/Gr/GrGlbls.HC.HTML#l3"><span class=cF4>gr.dc</span></a><span class=cF2>, while the other</span><span class=cF0> <a name="l21"></a></span><span class=cF2>demo's use </span><a href="/Wb/Adam/Gr/GrGlbls.HC.HTML#l3"><span class=cF4>gr.dc2</span></a><span class=cF2> which must be redrawn at</span><span class=cF0> <a name="l22"></a></span><span class=cF2>30 fps by the window mgr task.</span><span class=cF0> </span><span class=cF2>This demo</span><span class=cF0> <a name="l23"></a></span><span class=cF2>is simpler because you do not need</span><span class=cF0> <a name="l24"></a></span><span class=cF2>a window update callback routine.</span><span class=cF0> <a name="l25"></a></span><span class=cF2>*/</span><span class=cF0> <a name="l26"></a> <a name="l27"></a> <a name="l28"></a> <a name="l29"></a> <a name="l30"></a> <a name="l31"></a> <a name="l32"></a> <a name="l33"></a> <a name="l34"></a> <a name="l35"></a> </span><span class=cFA><1>/* Graphics Not Rendered in HTML */</span><span class=cF0> <a name="l36"></a> <a name="l37"></a> <a name="l38"></a> <a name="l39"></a> <a name="l40"></a> <a name="l41"></a> <a name="l42"></a> <a name="l43"></a> <a name="l44"></a> <a name="l45"></a></span><span class=cF1>U0</span><span class=cF0> SpritePlot() <a name="l46"></a>{ <a name="l47"></a> </span><span class=cF9>CDC</span><span class=cF0> *dc=</span><span class=cF5>DCAlias</span><span class=cF0>; <a name="l48"></a> </span><span class=cF9>I64</span><span class=cF0> i; <a name="l49"></a> </span><span class=cF5>DocClear</span><span class=cF0>; <a name="l50"></a> </span><span class=cF1>for</span><span class=cF0> (i=0;i<</span><span class=cF3>GR_WIDTH</span><span class=cF0>>>2;i++) </span><span class=cF7>{</span><span class=cF0> <a name="l51"></a> </span><span class=cF5>DCFill</span><span class=cF0>; <a name="l52"></a> </span><span class=cF5>Sprite3</span><span class=cF0>(dc,i,</span><span class=cF3>GR_HEIGHT</span><span class=cF0>>>1,0,</span><span class=cFA><1></span><span class=cF0>); <a name="l53"></a> </span><span class=cF5>Sleep</span><span class=cF0>(3); <a name="l54"></a> </span><span class=cF7>}</span><span class=cF0> <a name="l55"></a> </span><span class=cF6>"Image size:%d\n"</span><span class=cF0>,</span><span class=cFA><1></span><span class=cF0>; <a name="l56"></a> </span><span class=cF5>DCDel</span><span class=cF0>(dc); <a name="l57"></a> </span><span class=cF5>PressAKey</span><span class=cF0>; <a name="l58"></a> </span><span class=cF5>DCFill</span><span class=cF0>; <a name="l59"></a>} <a name="l60"></a> <a name="l61"></a>SpritePlot; </span></pre></body> </html>