#define BALLS_NUM 7 #define SPRINGS_NUM 3 #define STRETCH 500.0 #define GRAVITY 50.0 //not really gravity #define BALL_RADIUS 5 #define BASE_SIZE 10 CMass balls[BALLS_NUM]; CSpring springs[SPRINGS_NUM]; F64 collision_t; U0 DrawIt(CTask *task,CDC *dc) { I64 i, cx=task->pix_width>>1, cy=task->pix_height>>1; Bool snd_on=FALSE; dc->color=BLACK; GrPrint(dc,0,0,"Protect your base."); GrRect(dc,cx-BASE_SIZE,cy-BASE_SIZE,BASE_SIZE*2,BASE_SIZE*2); dc->color=CYAN; GrRect(dc,cx-BASE_SIZE+2,cy-BASE_SIZE+2,BASE_SIZE*2-4,BASE_SIZE*2-4); dc->color=YELLOW; GrLine(dc,balls[0].x,balls[0].y, ms.pos.x-task->pix_left-task->scroll_x, ms.pos.y-task->pix_top-task->scroll_y); for (i=0;ix,springs[i].end1->y, springs[i].end2->x,springs[i].end2->y); dc->color=LTCYAN; GrCircle(dc,balls[0].x,balls[0].y,BALL_RADIUS); GrFloodFill(dc,balls[0].x,balls[0].y,TRUE); dc->color=BLACK; GrCircle(dc,balls[0].x,balls[0].y,BALL_RADIUS); for (i=1;icolor=LTPURPLE; GrCircle(dc,balls[i].x,balls[i].y,BALL_RADIUS); GrFloodFill(dc,balls[i].x,balls[i].y,TRUE); if (cx-BASE_SIZE-BALL_RADIUS<=balls[i].x<=cx+BASE_SIZE+BALL_RADIUS && cy-BASE_SIZE-BALL_RADIUS<=balls[i].y<=cy+BASE_SIZE+BALL_RADIUS) snd_on=TRUE; dc->color=BLACK; GrCircle(dc,balls[i].x,balls[i].y,BALL_RADIUS); } if (snd_on) Snd(74); else Snd; } U0 MyDerivative(CMathODE *ode,F64 t,COrder2D3 *,COrder2D3 *) { I64 i,j; F64 d,dd; CD3 p,p2; CTask *task=ode->win_task; D3SubEqu(D3Equ(&p2, ms.pos.x-task->pix_left-task->scroll_x, ms.pos.y-task->pix_top-task->scroll_y,0), &balls[0].state->x); D3AddEqu(&balls[0].DstateDt->DxDt,D3MulEqu(&p2,STRETCH)); D3Equ(&p2,task->pix_width>>1,task->pix_height>>1,0); for (i=1;ix); if (d=D3Norm(&p)) { //Gravity would be /(d*d*d), but that's too exponential. D3MulEqu(&p,GRAVITY/d); D3AddEqu(&balls[i].DstateDt->DxDt,&p); } } for (i=0;ix,&balls[i].state->x); dd=D3NormSqr(&p); if (dd<=(2*BALL_RADIUS)*(2*BALL_RADIUS)) { if (t-collision_t>0.05) { Noise(50,102,105); collision_t=t; } d=Sqrt(dd)+0.0001; dd=10.0*Sqr(Sqr((2*BALL_RADIUS)*(2*BALL_RADIUS)-dd)); D3MulEqu(&p,dd/d); D3AddEqu(&balls[j].DstateDt->DxDt,&p); D3SubEqu(&balls[i].DstateDt->DxDt,&p); } } d=balls[0].state->x; if (d-BALL_RADIUS<0) balls[0].DstateDt->DxDt+=Sqr(Sqr(Sqr(d-BALL_RADIUS))); if (d+BALL_RADIUS>task->pix_width) balls[0].DstateDt->DxDt-=Sqr(Sqr(Sqr((d+BALL_RADIUS)-task->pix_width))); d=balls[0].state->y; if (d-BALL_RADIUS<0) balls[0].DstateDt->DyDt+=Sqr(Sqr(Sqr(d-BALL_RADIUS))); if (d+BALL_RADIUS>task->pix_height) balls[0].DstateDt->DyDt-=Sqr(Sqr(Sqr((d+BALL_RADIUS)-task->pix_height))); } U0 Whap() { I64 i; CMathODE *ode=ODENew(0,1e-2,ODEF_HAS_MASSES); SettingsPush; //See $LK,"SettingsPush",A="MN:SettingsPush"$ AutoComplete; WinBorder; WinMax; MenuPush( "File {" " Abort(,CH_SHIFT_ESC);" " Exit(,CH_ESC);" "}" ); ode->derive=&MyDerivative; ode->drag_v2=0.002; ode->drag_v3=0.00001; ode->acceleration_limit=5e3; MemSet(balls,0,BALLS_NUM*sizeof(CMass)); D3Equ(&balls[0].x,100,100,0); for (i=1;ipix_width>>1,RandI16%500+Fs->pix_height>>1,0); balls[0].x=ms.pos.x-Fs->pix_left-Fs->scroll_x; balls[0].y=ms.pos.y-Fs->pix_top-Fs->scroll_y; for (i=0;ilast_mass); } balls[2].x=balls[1].x+15; balls[2].y=balls[1].y; balls[3].x=balls[1].x; balls[3].y=balls[1].y+15; MemSet(springs,0,SPRINGS_NUM*sizeof(CSpring)); springs[0].end1=&balls[1]; springs[0].end2=&balls[2]; springs[0].rest_len=15; springs[0].const=10000; QueIns(&springs[0],ode->last_spring); springs[1].end1=&balls[1]; springs[1].end2=&balls[3]; springs[1].rest_len=15; springs[1].const=10000; QueIns(&springs[1],ode->last_spring); springs[2].end1=&balls[2]; springs[2].end2=&balls[3]; springs[2].rest_len=sqrt2*15; springs[2].const=10000; QueIns(&springs[2],ode->last_spring); collision_t=0; QueIns(ode,Fs->last_ode); DocCursor; DocClear; Fs->draw_it=&DrawIt; GetChar; SettingsPop; QueRem(ode); ODEDel(ode); MenuPop; } Whap;