#define ROAD_NUM        512
#define ROAD_WIDTH_BY_2 200
#define CAR_WIDTH_BY_2  100

I64 road_x[ROAD_NUM],road_trend;
F64 speed,distance;
I64 road_ptr=0,car_x;
F64 t_last;
Bool crash;

U0 DrawIt(CTask *task,CDC *dc)
{
  I64 w=task->pix_width,h=task->pix_height;
  I64 i,x,y,xx;
  xx=w>>1-car_x+road_x[road_ptr&(ROAD_NUM-1)];

  dc->color=LTGRAY;
  for (i=0;i<ROAD_NUM;i++) {
    x=w>>1-car_x+road_x[(i+road_ptr)&(ROAD_NUM-1)];
    y=h-0.5*i;
    if (y<(h+FONT_HEIGHT)>>1) break;
    GrPlot(dc,x+ROAD_WIDTH_BY_2-0.4*i,y);
    GrPlot(dc,x-ROAD_WIDTH_BY_2+0.4*i,y);
  }
  dc->color=WHITE;

  x=w>>1-CAR_WIDTH_BY_2;
  if (x<xx-ROAD_WIDTH_BY_2)
    crash=TRUE;
  GrLine(dc,x-10,h,x-40,h-100);
  GrLine(dc,x+10,h,x+40,h-100);

  x=w>>1+CAR_WIDTH_BY_2;
  if (x>xx+ROAD_WIDTH_BY_2)
    crash=TRUE;
  GrLine(dc,x-10,h,x-40,h-100);
  GrLine(dc,x+10,h,x+40,h-100);

  dc->color=YELLOW;
  if (crash)
    GrPrint(dc,w>>1-FONT_WIDTH*4,(h-FONT_HEIGHT)>>1,"Game Over");
}

U0 UpdateRoad()
{
  F64 t0=tS;
  distance+=speed*(t0-t_last);
  t_last=t0;
  while (distance>1.0) {
    road_trend=ClampI64(road_trend+SignI64(RandU16%3-1),-5,5);
    road_x[road_ptr&(ROAD_NUM-1)]=
          road_x[(road_ptr-1)&(ROAD_NUM-1)]+=road_trend/3;
    road_ptr++;
    distance-=1.0;
  }
}

U0 Init()
{
  I64 i,x=0;
  DocClear;
  "$BG,DKGRAY$%h*c",(TEXT_ROWS-1)/2,'\n';
  speed=0;
  distance=0;
  road_trend=0;
  road_ptr=0;
  car_x=0;
  for (i=0;i<ROAD_NUM;i++) {
    road_x[i]=x;
    road_trend=ClampI64(road_trend+SignI64(RandU16%3-1),-5,5);
    x+=road_trend/3;
  }
  t_last=tS;
  crash=FALSE;
}

U0 Halogen()
{
  I64 arg1,arg2,ch=0,sc=0;
  SettingsPush; //See SettingsPush
  Fs->text_attr=BLACK<<4+WHITE;
  MenuPush(
        "File {"
        "  Abort(,CH_SHIFT_ESC);"
        "  Exit(,CH_ESC);"
        "}"
        "Play {"
        "  Restart(,'\n');"
        "  Accelerate(,,SC_CURSOR_UP);"
        "  Deccellerate(,,SC_CURSOR_DOWN);"
        "  Left(,,SC_CURSOR_LEFT);"
        "  Right(,,SC_CURSOR_RIGHT);"
        "}"
        );
  AutoComplete;
  WinBorder;
  WinMax;
  DocCursor;
  Init;
  Fs->draw_it=&DrawIt;
  try {
    while (TRUE) {
      switch (ScanMsg(&arg1,&arg2,1<<MSG_KEY_DOWN|1<<MSG_KEY_UP)) {
        case MSG_KEY_DOWN:
          ch=arg1;sc=arg2;
          switch (ch) {
            case '\n':
              Init;
              break;
            case CH_ESC:
            case CH_SHIFT_ESC:
              goto ha_done;
          }
          break;
        case MSG_KEY_UP:
          ch=arg1;sc=arg2;
          if (!ch)
            switch (sc.u8[0]) {
              case SC_CURSOR_RIGHT:
              case SC_CURSOR_LEFT:
              case SC_CURSOR_UP:
              case SC_CURSOR_DOWN:
                sc=0;
                break;
            }
          break;
      }
      switch (sc.u8[0]) {
        case SC_CURSOR_RIGHT:
          car_x++;
          break;
        case SC_CURSOR_LEFT:
          car_x--;
          break;
        case SC_CURSOR_UP:
          if (++speed>200) speed=200;
          break;
        case SC_CURSOR_DOWN:
          if (--speed<0) speed=0;
          break;
      }
      if (crash)
        Snd;
      else {
        if (speed)
          Snd(Freq2Ona(speed+10));
        else
          Snd;
        UpdateRoad;
      }
      Sleep(10);
    }
ha_done:
    GetMsg(,,1<<MSG_KEY_UP);
  } catch
    PutExcept;
  MenuPop;
  DocClear;
  SettingsPop;
}

Halogen;