<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="generator" content="TempleOS V5.03"> <meta name="viewport" content="width=device-width"> <link rel="stylesheet" href="/style/templeos.css"> <script src="/script/templeos.js"></script> <style type="text/css"> .cF0{color:#000000;background-color:#ffffff;} .cF1{color:#0000aa;background-color:#ffffff;} .cF2{color:#00aa00;background-color:#ffffff;} .cF3{color:#00aaaa;background-color:#ffffff;} .cF4{color:#aa0000;background-color:#ffffff;} .cF5{color:#aa00aa;background-color:#ffffff;} .cF6{color:#aa5500;background-color:#ffffff;} .cF7{color:#aaaaaa;background-color:#ffffff;} .cF8{color:#555555;background-color:#ffffff;} .cF9{color:#5555ff;background-color:#ffffff;} .cFA{color:#55ff55;background-color:#ffffff;} .cFB{color:#55ffff;background-color:#ffffff;} .cFC{color:#ff5555;background-color:#ffffff;} .cFD{color:#ff55ff;background-color:#ffffff;} .cFE{color:#ffff55;background-color:#ffffff;} .cFF{color:#ffffff;background-color:#ffffff;} </style> </head> <body> <pre id="content"> <a name="l1"></a><span class=cFA> <a name="l2"></a><1>/* Graphics Not Rendered in HTML */</span><span class=cF0> <a name="l3"></a> <a name="l4"></a></span><span class=cF1>U0</span><span class=cF0> UnitDraw(</span><span class=cF9>CDC</span><span class=cF0> *dc,Unit *tmpu,</span><span class=cF9>I64</span><span class=cF0> x,</span><span class=cF9>I64</span><span class=cF0> y,</span><span class=cF1>F64</span><span class=cF0> f) <a name="l5"></a>{ <a name="l6"></a> x+=x0; y+=y0; <a name="l7"></a> </span><span class=cF1>if</span><span class=cF0> (tmpu->infantry) <a name="l8"></a> </span><span class=cF5>Sprite3</span><span class=cF0>(dc,x,y,0,tmpu->img); <a name="l9"></a> </span><span class=cF1>else</span><span class=cF0> <a name="l10"></a> </span><span class=cF5>Sprite3ZB</span><span class=cF0>(dc,x,y,0,tmpu->img,f); <a name="l11"></a> </span><span class=cF1>if</span><span class=cF0> (phase&~1==PHASE_INDIRECT && tmpu->indirect_fire && <a name="l12"></a> !tmpu->fired && tmpu->player==cur_player) </span><span class=cF7>{</span><span class=cF0> <a name="l13"></a> dc->thick=2; <a name="l14"></a> </span><span class=cF1>if</span><span class=cF0> (cur_player) <a name="l15"></a> dc->color=</span><span class=cF3>PURPLE</span><span class=cF0>; <a name="l16"></a> </span><span class=cF1>else</span><span class=cF0> <a name="l17"></a> dc->color=</span><span class=cF3>CYAN</span><span class=cF0>; <a name="l18"></a> </span><span class=cF5>GrCircle3</span><span class=cF0>(dc,x,y,0,20*</span><span class=cF5>Saw</span><span class=cF7>(</span><span class=cF0>4*</span><span class=cF5>tS</span><span class=cF0>,2.0</span><span class=cF7>)</span><span class=cF0>); <a name="l19"></a> </span><span class=cF5>GrCircle3</span><span class=cF0>(dc,x,y,0,20*</span><span class=cF5>Saw</span><span class=cF7>(</span><span class=cF0>4*</span><span class=cF5>tS</span><span class=cF0>+1.0,2.0</span><span class=cF7>)</span><span class=cF0>); <a name="l20"></a> dc->thick=1; <a name="l21"></a> </span><span class=cF7>}</span><span class=cF0> <a name="l22"></a>} <a name="l23"></a> <a name="l24"></a></span><span class=cF1>U0</span><span class=cF0> UnitsDraw(</span><span class=cF9>CDC</span><span class=cF0> *dc) <a name="l25"></a>{ <a name="l26"></a> </span><span class=cF9>I64</span><span class=cF0> i,j; <a name="l27"></a> </span><span class=cF1>F64</span><span class=cF0> x,y; <a name="l28"></a> Unit *tmpu; <a name="l29"></a> </span><span class=cF1>for</span><span class=cF0> (j=0;j<2;j++) </span><span class=cF7>{</span><span class=cF0> <a name="l30"></a> </span><span class=cF1>for</span><span class=cF0> (i=0;i<UNITS_NUM;i++) { <a name="l31"></a> tmpu=&units[j][i]; <a name="l32"></a> </span><span class=cF1>if</span><span class=cF0> (tmpu==target_unit) </span><span class=cF7>{</span><span class=cF0> <a name="l33"></a> </span><span class=cF1>if</span><span class=cF0> (target_hit) <a name="l34"></a> dc->color=</span><span class=cF3>RED</span><span class=cF0>; <a name="l35"></a> </span><span class=cF1>else</span><span class=cF0> <a name="l36"></a> dc->color=</span><span class=cF3>GREEN</span><span class=cF0>; <a name="l37"></a> </span><span class=cF7>}</span><span class=cF0> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF7>{</span><span class=cF0> <a name="l38"></a> </span><span class=cF1>if</span><span class=cF0> (j) <a name="l39"></a> dc->color=</span><span class=cF3>LTPURPLE</span><span class=cF0>; <a name="l40"></a> </span><span class=cF1>else</span><span class=cF0> <a name="l41"></a> dc->color=</span><span class=cF3>LTCYAN</span><span class=cF0>; <a name="l42"></a> </span><span class=cF7>}</span><span class=cF0> <a name="l43"></a> </span><span class=cF1>if</span><span class=cF0> (tmpu->life>0 && </span><span class=cF5>Bt</span><span class=cF7>(</span><span class=cF0>&tmpu->vis[view_player],0</span><span class=cF7>)</span><span class=cF0> && <a name="l44"></a> tmpu!=moving_unit) </span><span class=cF7>{</span><span class=cF0> <a name="l45"></a> RowCol2XY(&x,&y,tmpu->row,tmpu->col); <a name="l46"></a> </span><span class=cF1>if</span><span class=cF0> (phase&~1==PHASE_MOVE && tmpu->remaining_movement || <a name="l47"></a> </span><span class=cF7>(</span><span class=cF0>phase&~1==PHASE_INDIRECT&& tmpu->indirect_fire|| <a name="l48"></a> phase&~1==PHASE_DIRECT&&!tmpu->indirect_fire</span><span class=cF7>)</span><span class=cF0> && !tmpu->fired || <a name="l49"></a> </span><span class=cF5>Blink</span><span class=cF7>(</span><span class=cF0>5</span><span class=cF7>)</span><span class=cF0>) <a name="l50"></a> UnitDraw(dc,tmpu,x,y,tmpu->facing*60.0*</span><span class=cF3>pi</span><span class=cF0>/180.0); <a name="l51"></a> </span><span class=cF7>}</span><span class=cF0> <a name="l52"></a> } <a name="l53"></a> </span><span class=cF7>}</span><span class=cF0> <a name="l54"></a>} <a name="l55"></a> <a name="l56"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>DrawIt</span><span class=cF0>(</span><span class=cF9>CTask</span><span class=cF0> *task,</span><span class=cF9>CDC</span><span class=cF0> *dc) <a name="l57"></a>{ <a name="l58"></a> </span><span class=cF1>F64</span><span class=cF0> x,y; <a name="l59"></a> </span><span class=cF9>I64</span><span class=cF0> i,j,r,c; <a name="l60"></a> </span><span class=cF1>U8</span><span class=cF0> buf[</span><span class=cF3>STR_LEN</span><span class=cF0>]; <a name="l61"></a> IndirectOrders *tmpi; <a name="l62"></a> <a name="l63"></a> </span><span class=cF2>//Erase text beneath.</span><span class=cF0> <a name="l64"></a> dc->color=</span><span class=cF3>WHITE</span><span class=cF0>; <a name="l65"></a> </span><span class=cF5>GrRect</span><span class=cF0>(dc,-task->scroll_x,-task->scroll_y,dc->width,dc->height); <a name="l66"></a> <a name="l67"></a> map_dc->flags|=</span><span class=cF3>DCF_NO_TRANSPARENTS</span><span class=cF0>; <a name="l68"></a> </span><span class=cF5>GrBlot</span><span class=cF0>(dc,x0,y0,map_dc); <a name="l69"></a> <a name="l70"></a> i=</span><span class=cFB>ms</span><span class=cF0>.pos.x-task->pix_left-task->scroll_x; <a name="l71"></a> j=</span><span class=cFB>ms</span><span class=cF0>.pos.y-task->pix_top -task->scroll_y; <a name="l72"></a> </span><span class=cF1>if</span><span class=cF0> (CursorInWin</span><span class=cF7>(</span><span class=cF0>task,i,j</span><span class=cF7>)</span><span class=cF0>) </span><span class=cF7>{</span><span class=cF0> <a name="l73"></a> i-=x0; j-=y0; <a name="l74"></a> CursorUpdate(task,i,j); <a name="l75"></a> </span><span class=cF7>}</span><span class=cF0> <a name="l76"></a> RowCol2XY(&x,&y,cursor_row,cursor_col); <a name="l77"></a> <a name="l78"></a> </span><span class=cF2>//Roads require multiple cursor fills</span><span class=cF0> <a name="l79"></a> dc->color=</span><span class=cF3>YELLOW</span><span class=cF0>; <a name="l80"></a> c=terrain[cursor_row][cursor_col]; <a name="l81"></a> </span><span class=cF1>for</span><span class=cF0> (i=-</span><span class=cF7>(</span><span class=cF0>HEX_SIDE+DCOS</span><span class=cF7>)</span><span class=cF0>/2;i<=</span><span class=cF7>(</span><span class=cF0>HEX_SIDE+DCOS</span><span class=cF7>)</span><span class=cF0>/2;i++) </span><span class=cF7>{</span><span class=cF0> <a name="l82"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>GrPeek</span><span class=cF7>(</span><span class=cF0>dc,x+i+x0,y+y0</span><span class=cF7>)</span><span class=cF0>==c) <a name="l83"></a> </span><span class=cF5>GrFloodFill</span><span class=cF0>(dc,x+i+x0,y+y0); <a name="l84"></a> </span><span class=cF1>for</span><span class=cF0> (j=-HEX_SIDE/2;j<=HEX_SIDE/2;j++) <a name="l85"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>GrPeek</span><span class=cF7>(</span><span class=cF0>dc,x+j+x0,y+i+y0</span><span class=cF7>)</span><span class=cF0>==c) <a name="l86"></a> </span><span class=cF5>GrFloodFill</span><span class=cF0>(dc,x+j+x0,y+i+y0); <a name="l87"></a> </span><span class=cF7>}</span><span class=cF0> <a name="l88"></a> <a name="l89"></a> UnitsDraw(dc); <a name="l90"></a> </span><span class=cF1>if</span><span class=cF0> (firing) </span><span class=cF7>{</span><span class=cF0> <a name="l91"></a> dc->color=</span><span class=cF3>BLACK</span><span class=cF0>; <a name="l92"></a> </span><span class=cF5>GrCircle</span><span class=cF0>(dc,fire_x+x0,fire_y+y0,2); <a name="l93"></a> </span><span class=cF7>}</span><span class=cF0> <a name="l94"></a> </span><span class=cF1>if</span><span class=cF0> (indirect_explosion) </span><span class=cF7>{</span><span class=cF0> <a name="l95"></a> </span><span class=cF1>for</span><span class=cF0> (i=0;i<7;i++) { <a name="l96"></a> </span><span class=cF1>if</span><span class=cF0> (indirect_row&1) <a name="l97"></a> c=indirect_col+col_offsets_odd[i]; <a name="l98"></a> </span><span class=cF1>else</span><span class=cF0> <a name="l99"></a> c=indirect_col+col_offsets_even[i]; <a name="l100"></a> r=indirect_row+row_offsets[i]; <a name="l101"></a> </span><span class=cF1>if</span><span class=cF0> (0<=r<map_rows && 0<=c<map_cols) </span><span class=cF7>{</span><span class=cF0> <a name="l102"></a> RowCol2XY(&x,&y,r,c); <a name="l103"></a> </span><span class=cF1>for</span><span class=cF0> (j=0;j<10;j++) { <a name="l104"></a> </span><span class=cF1>if</span><span class=cF0> (j&1) <a name="l105"></a> dc->color=</span><span class=cF3>LTRED</span><span class=cF0>; <a name="l106"></a> </span><span class=cF1>else</span><span class=cF0> <a name="l107"></a> dc->color=</span><span class=cF3>YELLOW</span><span class=cF0>; <a name="l108"></a> </span><span class=cF5>GrCircle</span><span class=cF0>(dc,x+</span><span class=cF5>RandU16</span><span class=cF0>%HEX_SIDE-HEX_SIDE/2+x0, <a name="l109"></a> y+</span><span class=cF5>RandU16</span><span class=cF0>%HEX_SIDE-HEX_SIDE/2+y0,2); <a name="l110"></a> } <a name="l111"></a> </span><span class=cF7>}</span><span class=cF0> <a name="l112"></a> } <a name="l113"></a> </span><span class=cF7>}</span><span class=cF0> <a name="l114"></a> </span><span class=cF1>if</span><span class=cF0> (moving_unit && moving_unit->vis[view_player]) </span><span class=cF7>{</span><span class=cF0> <a name="l115"></a> dc->color=</span><span class=cF3>YELLOW</span><span class=cF0>; <a name="l116"></a> UnitDraw(dc,moving_unit,move_x,move_y,move_facing); <a name="l117"></a> </span><span class=cF7>}</span><span class=cF0> <a name="l118"></a> </span><span class=cF5>ProgressBarsRst</span><span class=cF0>; <a name="l119"></a> </span><span class=cF1>if</span><span class=cF0> (moving_unit) </span><span class=cF7>{</span><span class=cF0> <a name="l120"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cFB>ms</span><span class=cF0>.pos.y<</span><span class=cF3>GR_HEIGHT</span><span class=cF0>/2) { <a name="l121"></a> </span><span class=cFB>progress4_max</span><span class=cF0>=moving_unit->movement; <a name="l122"></a> </span><span class=cFB>progress4</span><span class=cF0>=moving_unit->remaining_movement; <a name="l123"></a> } </span><span class=cF1>else</span><span class=cF0> { <a name="l124"></a> </span><span class=cFB>progress1_max</span><span class=cF0>=moving_unit->movement; <a name="l125"></a> </span><span class=cFB>progress1</span><span class=cF0>=moving_unit->remaining_movement; <a name="l126"></a> } <a name="l127"></a> </span><span class=cF7>}</span><span class=cF0> <a name="l128"></a> </span><span class=cF1>if</span><span class=cF0> (fire_radius) </span><span class=cF7>{</span><span class=cF0> <a name="l129"></a> dc->color=</span><span class=cF3>YELLOW</span><span class=cF0>; <a name="l130"></a> </span><span class=cF5>GrCircle</span><span class=cF0>(dc,fire_radius_x+x0,fire_radius_y+y0,fire_radius-1); <a name="l131"></a> </span><span class=cF5>GrCircle</span><span class=cF0>(dc,fire_radius_x+x0,fire_radius_y+y0,fire_radius+1); <a name="l132"></a> dc->color=</span><span class=cF3>RED</span><span class=cF0>; <a name="l133"></a> </span><span class=cF5>GrCircle</span><span class=cF0>(dc,fire_radius_x+x0,fire_radius_y+y0,fire_radius); <a name="l134"></a> </span><span class=cF7>}</span><span class=cF0> <a name="l135"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>Blink</span><span class=cF7>(</span><span class=cF0>10</span><span class=cF7>)</span><span class=cF0>) </span><span class=cF7>{</span><span class=cF0> <a name="l136"></a> tmpi=indirect_head.next; <a name="l137"></a> </span><span class=cF1>while</span><span class=cF0> (tmpi!=&indirect_head) { <a name="l138"></a> </span><span class=cF1>if</span><span class=cF0> (tmpi->attacker->player==view_player) </span><span class=cF7>{</span><span class=cF0> <a name="l139"></a> RowCol2XY(&x,&y,tmpi->row,tmpi->col); <a name="l140"></a> </span><span class=cF5>Sprite3</span><span class=cF0>(dc,x+x0,y+y0,0,</span><span class=cFA><1></span><span class=cF0>); <a name="l141"></a> </span><span class=cF7>}</span><span class=cF0> <a name="l142"></a> tmpi=tmpi->next; <a name="l143"></a> } <a name="l144"></a> </span><span class=cF7>}</span><span class=cF0> <a name="l145"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>Bt</span><span class=cF7>(</span><span class=cFB>kbd</span><span class=cF0>.down_bitmap,</span><span class=cF3>SC_SHIFT</span><span class=cF7>)</span><span class=cF0>) </span><span class=cF7>{</span><span class=cF0> <a name="l146"></a> </span><span class=cF1>if</span><span class=cF0> (show_vis_row!=cursor_row || show_vis_col!=cursor_col) { <a name="l147"></a> show_vis_row=cursor_row; <a name="l148"></a> show_vis_col=cursor_col; <a name="l149"></a> VisRecalcMap(show_vis_row,show_vis_col); <a name="l150"></a> } <a name="l151"></a> <a name="l152"></a> dc->color=</span><span class=cF3>LTGRAY</span><span class=cF0>; <a name="l153"></a> </span><span class=cF1>for</span><span class=cF0> (j=0;j<map_rows;j++) <a name="l154"></a> </span><span class=cF1>for</span><span class=cF0> (i=0;i<map_cols;i++) <a name="l155"></a> </span><span class=cF1>if</span><span class=cF0> (!vis_map[j][i]) { <a name="l156"></a> RowCol2XY(&x,&y,j,i); <a name="l157"></a> </span><span class=cF5>GrLine</span><span class=cF0>(dc,x-6+x0,y-6+y0,x+6+x0,y+6+y0); <a name="l158"></a> </span><span class=cF5>GrLine</span><span class=cF0>(dc,x+6+x0,y-6+y0,x-6+x0,y+6+y0); <a name="l159"></a> </span><span class=cF5>GrLine</span><span class=cF0>(dc,x+x0,y-6+y0,x+x0,y+6+y0); <a name="l160"></a> </span><span class=cF5>GrLine</span><span class=cF0>(dc,x+6+x0,y+y0,x-6+x0,y+y0); <a name="l161"></a> } <a name="l162"></a> </span><span class=cF7>}</span><span class=cF0> <a name="l163"></a> </span><span class=cF1>if</span><span class=cF0> (i=</span><span class=cF5>StrLen</span><span class=cF7>(</span><span class=cF0>msg_buf</span><span class=cF7>)</span><span class=cF0>*</span><span class=cF3>FONT_WIDTH</span><span class=cF0>) </span><span class=cF7>{</span><span class=cF0> <a name="l164"></a> dc->color=</span><span class=cF3>BLACK</span><span class=cF0>; <a name="l165"></a> </span><span class=cF5>GrRect</span><span class=cF0>(dc,</span><span class=cF7>(</span><span class=cF0>task->pix_width-i</span><span class=cF7>)</span><span class=cF0>>>1-10-task->scroll_x, <a name="l166"></a> </span><span class=cF7>(</span><span class=cF0>task->pix_height-</span><span class=cF3>FONT_HEIGHT</span><span class=cF7>)</span><span class=cF0>>>1-10-task->scroll_y, <a name="l167"></a> i+20,</span><span class=cF3>FONT_HEIGHT</span><span class=cF0>+20); <a name="l168"></a> <a name="l169"></a> dc->color=</span><span class=cF3>YELLOW</span><span class=cF0>; <a name="l170"></a> </span><span class=cF5>GrRect</span><span class=cF0>(dc,</span><span class=cF7>(</span><span class=cF0>task->pix_width-i</span><span class=cF7>)</span><span class=cF0>>>1-7-task->scroll_x, <a name="l171"></a> </span><span class=cF7>(</span><span class=cF0>task->pix_height-</span><span class=cF3>FONT_HEIGHT</span><span class=cF7>)</span><span class=cF0>>>1-7-task->scroll_y, <a name="l172"></a> i+14,</span><span class=cF3>FONT_HEIGHT</span><span class=cF0>+14); <a name="l173"></a> <a name="l174"></a> dc->color=</span><span class=cF3>RED</span><span class=cF0>; <a name="l175"></a> </span><span class=cF5>GrPrint</span><span class=cF0>(dc,</span><span class=cF7>(</span><span class=cF0>task->pix_width-i</span><span class=cF7>)</span><span class=cF0>>>1-task->scroll_x, <a name="l176"></a> </span><span class=cF7>(</span><span class=cF0>task->pix_height-</span><span class=cF3>FONT_HEIGHT</span><span class=cF7>)</span><span class=cF0>>>1-task->scroll_y, <a name="l177"></a> msg_buf); <a name="l178"></a> </span><span class=cF1>if</span><span class=cF0> (msg_off_timeout) { <a name="l179"></a> </span><span class=cF1>if</span><span class=cF0> (msg_off_timeout-</span><span class=cFB>cnts</span><span class=cF0>.jiffies<3*</span><span class=cF3>JIFFY_FREQ</span><span class=cF0>/2*animation_delay) <a name="l180"></a> </span><span class=cF5>Snd</span><span class=cF0>; <a name="l181"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cFB>cnts</span><span class=cF0>.jiffies>msg_off_timeout) <a name="l182"></a> *msg_buf=0; <a name="l183"></a> } <a name="l184"></a> </span><span class=cF7>}</span><span class=cF0> <a name="l185"></a> <a name="l186"></a> dc->color=</span><span class=cF3>WHITE</span><span class=cF0>; <a name="l187"></a> </span><span class=cF5>GrRect</span><span class=cF0>(dc,-task->scroll_x,-task->scroll_y, <a name="l188"></a> </span><span class=cF7>(</span><span class=cF0>13+7+10+10</span><span class=cF7>)</span><span class=cF0>*</span><span class=cF3>FONT_WIDTH</span><span class=cF0>,</span><span class=cF3>FONT_HEIGHT</span><span class=cF0>); <a name="l189"></a> <a name="l190"></a> </span><span class=cF1>if</span><span class=cF0> (phase&~1==PHASE_INDIRECT) <a name="l191"></a> </span><span class=cF5>StrPrint</span><span class=cF0>(buf,</span><span class=cF6>"Turn:%2d Artillery"</span><span class=cF0>,turn); <a name="l192"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (phase&~1==PHASE_MOVE) <a name="l193"></a> </span><span class=cF5>StrPrint</span><span class=cF0>(buf,</span><span class=cF6>"Turn:%2d Move"</span><span class=cF0>,turn); <a name="l194"></a> </span><span class=cF1>else</span><span class=cF0> <a name="l195"></a> </span><span class=cF5>StrPrint</span><span class=cF0>(buf,</span><span class=cF6>"Turn:%2d Fire"</span><span class=cF0>,turn); <a name="l196"></a> dc->color=</span><span class=cF3>BLACK</span><span class=cF0>; <a name="l197"></a> </span><span class=cF5>GrPrint</span><span class=cF0>(dc,-task->scroll_x,-task->scroll_y,buf); <a name="l198"></a> <a name="l199"></a> </span><span class=cF5>StrPrint</span><span class=cF0>(buf,</span><span class=cF6>"%3d Units"</span><span class=cF0>,alive_cnt[0]); <a name="l200"></a> </span><span class=cF1>if</span><span class=cF0> (cur_player || </span><span class=cF5>Blink</span><span class=cF0>) <a name="l201"></a> dc->color=</span><span class=cF3>CYAN</span><span class=cF0>; <a name="l202"></a> </span><span class=cF1>else</span><span class=cF0> <a name="l203"></a> dc->color=</span><span class=cF3>LTCYAN</span><span class=cF0>; <a name="l204"></a> </span><span class=cF5>GrPrint</span><span class=cF0>(dc,-task->scroll_x+</span><span class=cF7>(</span><span class=cF0>13+7</span><span class=cF7>)</span><span class=cF0>*</span><span class=cF3>FONT_WIDTH</span><span class=cF0>,-task->scroll_y,buf); <a name="l205"></a> <a name="l206"></a> </span><span class=cF5>StrPrint</span><span class=cF0>(buf,</span><span class=cF6>"%3d Units"</span><span class=cF0>,alive_cnt[1]); <a name="l207"></a> </span><span class=cF1>if</span><span class=cF0> (!cur_player || </span><span class=cF5>Blink</span><span class=cF0>) <a name="l208"></a> dc->color=</span><span class=cF3>PURPLE</span><span class=cF0>; <a name="l209"></a> </span><span class=cF1>else</span><span class=cF0> <a name="l210"></a> dc->color=</span><span class=cF3>LTPURPLE</span><span class=cF0>; <a name="l211"></a> </span><span class=cF5>GrPrint</span><span class=cF0>(dc,-task->scroll_x+</span><span class=cF7>(</span><span class=cF0>13+7+10</span><span class=cF7>)</span><span class=cF0>*</span><span class=cF3>FONT_WIDTH</span><span class=cF0>,-task->scroll_y,buf); <a name="l212"></a>} </span></pre></body> </html>