$SP,"<1>",BI=1$ U0 UnitDraw(CDC *dc,Unit *tmpu,I64 x,I64 y,F64 f) { x+=x0; y+=y0; if (tmpu->infantry) Sprite3(dc,x,y,0,tmpu->img); else Sprite3ZB(dc,x,y,0,tmpu->img,f); if (phase&~1==PHASE_INDIRECT && tmpu->indirect_fire && !tmpu->fired && tmpu->player==cur_player) { dc->thick=2; if (cur_player) dc->color=PURPLE; else dc->color=CYAN; GrCircle3(dc,x,y,0,20*Saw(4*tS,2.0)); GrCircle3(dc,x,y,0,20*Saw(4*tS+1.0,2.0)); dc->thick=1; } } U0 UnitsDraw(CDC *dc) { I64 i,j; F64 x,y; Unit *tmpu; for (j=0;j<2;j++) { for (i=0;icolor=RED; else dc->color=GREEN; } else { if (j) dc->color=LTPURPLE; else dc->color=LTCYAN; } if (tmpu->life>0 && Bt(&tmpu->vis[view_player],0) && tmpu!=moving_unit) { RowCol2XY(&x,&y,tmpu->row,tmpu->col); if (phase&~1==PHASE_MOVE && tmpu->remaining_movement || (phase&~1==PHASE_INDIRECT&& tmpu->indirect_fire|| phase&~1==PHASE_DIRECT&&!tmpu->indirect_fire) && !tmpu->fired || Blink(5)) UnitDraw(dc,tmpu,x,y,tmpu->facing*60.0*ã/180.0); } } } } U0 DrawIt(CTask *task,CDC *dc) { F64 x,y; I64 i,j,r,c; U8 buf[STR_LEN]; IndirectOrders *tmpi; //Erase text beneath. dc->color=WHITE; GrRect(dc,-task->scroll_x,-task->scroll_y,dc->width,dc->height); map_dc->flags|=DCF_NO_TRANSPARENTS; GrBlot(dc,x0,y0,map_dc); i=ms.pos.x-task->pix_left-task->scroll_x; j=ms.pos.y-task->pix_top -task->scroll_y; if (CursorInWin(task,i,j)) { i-=x0; j-=y0; CursorUpdate(task,i,j); } RowCol2XY(&x,&y,cursor_row,cursor_col); //Roads require multiple cursor fills dc->color=YELLOW; c=terrain[cursor_row][cursor_col]; for (i=-(HEX_SIDE+DCOS)/2;i<=(HEX_SIDE+DCOS)/2;i++) { if (GrPeek(dc,x+i+x0,y+y0)==c) GrFloodFill(dc,x+i+x0,y+y0); for (j=-HEX_SIDE/2;j<=HEX_SIDE/2;j++) if (GrPeek(dc,x+j+x0,y+i+y0)==c) GrFloodFill(dc,x+j+x0,y+i+y0); } UnitsDraw(dc); if (firing) { dc->color=BLACK; GrCircle(dc,fire_x+x0,fire_y+y0,2); } if (indirect_explosion) { for (i=0;i<7;i++) { if (indirect_row&1) c=indirect_col+col_offsets_odd[i]; else c=indirect_col+col_offsets_even[i]; r=indirect_row+row_offsets[i]; if (0<=rcolor=LTRED; else dc->color=YELLOW; GrCircle(dc,x+RandU16%HEX_SIDE-HEX_SIDE/2+x0, y+RandU16%HEX_SIDE-HEX_SIDE/2+y0,2); } } } } if (moving_unit && moving_unit->vis[view_player]) { dc->color=YELLOW; UnitDraw(dc,moving_unit,move_x,move_y,move_facing); } ProgressBarsRst; if (moving_unit) { if (ms.pos.ymovement; progress4=moving_unit->remaining_movement; } else { progress1_max=moving_unit->movement; progress1=moving_unit->remaining_movement; } } if (fire_radius) { dc->color=YELLOW; GrCircle(dc,fire_radius_x+x0,fire_radius_y+y0,fire_radius-1); GrCircle(dc,fire_radius_x+x0,fire_radius_y+y0,fire_radius+1); dc->color=RED; GrCircle(dc,fire_radius_x+x0,fire_radius_y+y0,fire_radius); } if (Blink(10)) { tmpi=indirect_head.next; while (tmpi!=&indirect_head) { if (tmpi->attacker->player==view_player) { RowCol2XY(&x,&y,tmpi->row,tmpi->col); Sprite3(dc,x+x0,y+y0,0,$IB,"<1>",BI=1$); } tmpi=tmpi->next; } } if (Bt(kbd.down_bitmap,SC_SHIFT)) { if (show_vis_row!=cursor_row || show_vis_col!=cursor_col) { show_vis_row=cursor_row; show_vis_col=cursor_col; VisRecalcMap(show_vis_row,show_vis_col); } dc->color=LTGRAY; for (j=0;jcolor=BLACK; GrRect(dc,(task->pix_width-i)>>1-10-task->scroll_x, (task->pix_height-FONT_HEIGHT)>>1-10-task->scroll_y, i+20,FONT_HEIGHT+20); dc->color=YELLOW; GrRect(dc,(task->pix_width-i)>>1-7-task->scroll_x, (task->pix_height-FONT_HEIGHT)>>1-7-task->scroll_y, i+14,FONT_HEIGHT+14); dc->color=RED; GrPrint(dc,(task->pix_width-i)>>1-task->scroll_x, (task->pix_height-FONT_HEIGHT)>>1-task->scroll_y, msg_buf); if (msg_off_timeout) { if (msg_off_timeout-cnts.jiffies<3*JIFFY_FREQ/2*animation_delay) Snd; if (cnts.jiffies>msg_off_timeout) *msg_buf=0; } } dc->color=WHITE; GrRect(dc,-task->scroll_x,-task->scroll_y, (13+7+10+10)*FONT_WIDTH,FONT_HEIGHT); if (phase&~1==PHASE_INDIRECT) StrPrint(buf,"Turn:%2d Artillery",turn); else if (phase&~1==PHASE_MOVE) StrPrint(buf,"Turn:%2d Move",turn); else StrPrint(buf,"Turn:%2d Fire",turn); dc->color=BLACK; GrPrint(dc,-task->scroll_x,-task->scroll_y,buf); StrPrint(buf,"%3d Units",alive_cnt[0]); if (cur_player || Blink) dc->color=CYAN; else dc->color=LTCYAN; GrPrint(dc,-task->scroll_x+(13+7)*FONT_WIDTH,-task->scroll_y,buf); StrPrint(buf,"%3d Units",alive_cnt[1]); if (!cur_player || Blink) dc->color=PURPLE; else dc->color=LTPURPLE; GrPrint(dc,-task->scroll_x+(13+7+10)*FONT_WIDTH,-task->scroll_y,buf); } < þÿÿÿ þÿÿÿ