#help_index "Graphics/Mesh" #define MESH_WORKSPACE_SIZE 4000 #define VF_SEL 1 #define VF_COPIED 2 #define VF_IGNORE 4 class CMeshEdVertex { CMeshEdVertex *next,*last,*copy; U0 start; CD3I32 p; //World coordinates of the point. U0 end; CD3I32 p0, pt; //Transformed coordinates. (Scrn) I32 num,flags; }; #define TF_SEL 1 #define TF_COPIED 2 class CMeshEdTri { CMeshEdTri *next,*last; U0 start; CMeshTri mt; U0 end; I32 cpu_num,flags; //Draw different tris with different cores. CMeshEdVertex *t[3]; }; class CMeshFrame { I64 ms_z,thickness; //Mouse Z-coordinate I64 ed_mode,cx,cy; CColorROPU32 cur_color; Bool grid_on,flip_y,sel_rect,vertex_on,closed,pad[3]; I64 mp_not_done_flags; //Used for multiprocessing signaling. F64 view_scale; CDC *dc; I32 *depth_buf; I64 *w2s,*s2w; //Scrn-to-world and world-to-scrn transform matrices. I64 vertex_cnt,tri_cnt; //Set by MeshSize CMeshEdVertex vertex_head,*cur_vertex,*chain_pred; CMeshEdTri tri_head,*cur_tri; I64 x1,y1,x2,y2,cur_snap; }; CMeshEdVertex *MeshVertexNew(CMeshFrame *e,I64 x,I64 y,I64 z) { CMeshEdVertex *tmpv=CAlloc(sizeof(CMeshEdVertex)); tmpv->p.x=x; tmpv->p.y=y; tmpv->p.z=z; QueIns(tmpv,e->vertex_head.last); return tmpv; } CMeshEdTri *MeshTriNew(CMeshFrame *e,CColorROPU32 color, CMeshEdVertex *v1,CMeshEdVertex *v2,CMeshEdVertex *v3) { static I64 cpu_num=0; CMeshEdTri *tmpt=CAlloc(sizeof(CMeshEdTri)); tmpt->cpu_num=cpu_num++%mp_cnt; tmpt->mt.color=color; tmpt->t[0]=v1; tmpt->t[1]=v2; tmpt->t[2]=v3; QueIns(tmpt,e->tri_head.last); return tmpt; } CMeshEdVertex *MeshVertexFindScrPt(CMeshFrame *e,I64 x,I64 y) {//Scrn coordinates CMeshEdVertex *res=NULL,*tmpv=e->vertex_head.next; I64 dd,dz,best_dd=I64_MAX,best_dz=I64_MAX; while (tmpv!=&e->vertex_head) { if (!(tmpv->flags&VF_IGNORE)) { dd=SqrI64(x-tmpv->pt.x)+SqrI64(y-tmpv->pt.y); dz=AbsI64(e->ms_z-tmpv->p.z); if (ddnext; } return res; } CMeshEdVertex *MeshVertexFindNum(CMeshFrame *haystack_e,I64 needle_num) { CMeshEdVertex *tmpv=haystack_e->vertex_head.next; while (tmpv!=&haystack_e->vertex_head) { if (tmpv->num==needle_num) return tmpv; tmpv=tmpv->next; } return NULL; } U0 MeshTriDel(CMeshFrame *e,CMeshEdTri *tmpt) { if (tmpt) { if (tmpt==e->cur_tri) e->cur_tri=NULL; QueRem(tmpt); Free(tmpt); } } U0 MeshVertexDel(CMeshFrame *e,CMeshEdVertex *tmpv) { I64 i; CMeshEdTri *tmpt,*tmpt1; if (tmpv) { tmpt=e->tri_head.next; while (tmpt!=&e->tri_head) { tmpt1=tmpt->next; for (i=0;i<3;i++) if (tmpt->t[i]==tmpv) break; if (i<3) MeshTriDel(e,tmpt); tmpt=tmpt1; } if (tmpv==e->cur_vertex) e->cur_vertex=NULL; if (tmpv==e->chain_pred) e->chain_pred=NULL; QueRem(tmpv); Free(tmpv); } } U0 MeshFence(CMeshFrame *e) { CMeshEdVertex *tmpv,*tmpv1,*tmpv_last=NULL,*tmpv1_last=NULL, *start=e->chain_pred->next,*end=e->vertex_head.last; tmpv=start; while (TRUE) { tmpv1=MeshVertexNew(e,tmpv->p.x,tmpv->p.y,tmpv->p.z+e->thickness); if (tmpv_last) { MeshTriNew(e,e->cur_color,tmpv_last,tmpv,tmpv1); MeshTriNew(e,e->cur_color,tmpv1,tmpv1_last,tmpv_last); } tmpv_last=tmpv; tmpv1_last=tmpv1; if (tmpv==end) break; tmpv=tmpv->next; } if (e->closed && tmpv_last) { MeshTriNew(e,e->cur_color,tmpv_last,start,end->next); MeshTriNew(e,e->cur_color,end->next,tmpv1_last,tmpv_last); } } U0 MeshPolygon(CMeshFrame *e,CMeshEdVertex *start,CMeshEdVertex *end,Bool rev) { CMeshEdVertex *tmpv,*tmpv1; if (start!=end) { tmpv=start; tmpv1=tmpv->next; while (tmpv1!=end) { if (rev) MeshTriNew(e,e->cur_color,tmpv1,tmpv,end); else MeshTriNew(e,e->cur_color,tmpv,tmpv1,end); tmpv=tmpv->next; tmpv1=tmpv1->next; } } } U0 MeshPrism(CMeshFrame *e) { CMeshEdVertex *start=e->chain_pred->next,*end=e->vertex_head.last; MeshFence(e); MeshPolygon(e,start,end,FALSE); MeshPolygon(e,end->next,e->vertex_head.last,TRUE); } U0 MeshVertexSelAll(CMeshFrame *e,Bool val) { CMeshEdVertex *tmpv=e->vertex_head.next; while (tmpv!=&e->vertex_head) { if (val) tmpv->flags|=VF_SEL; else tmpv->flags&=~VF_SEL; tmpv=tmpv->next; } } U0 MeshTriSelAll(CMeshFrame *e,Bool val) { CMeshEdTri *tmpt=e->tri_head.next; while (tmpt!=&e->tri_head) { if (val) tmpt->flags|=TF_SEL; else tmpt->flags&=~TF_SEL; tmpt=tmpt->next; } } U0 MeshVertexIgnoreSet(CMeshFrame *e,Bool val) { CMeshEdVertex *tmpv=e->vertex_head.next; while (tmpv!=&e->vertex_head) { tmpv->flags&=~VF_IGNORE; if (tmpv->flags&VF_SEL && val) tmpv->flags|=VF_IGNORE; tmpv=tmpv->next; } } U0 MeshP0Capture(CMeshFrame *e) { CMeshEdVertex *tmpv=e->vertex_head.next; while (tmpv!=&e->vertex_head) { MemCpy(&tmpv->p0,&tmpv->p,sizeof(CD3I32)); tmpv=tmpv->next; } } U0 MeshP0Offset(CMeshFrame *e,I64 dx,I64 dy,I64 dz) { CMeshEdVertex *tmpv=e->vertex_head.next; while (tmpv!=&e->vertex_head) { if (tmpv->flags&VF_SEL) { tmpv->p.x=tmpv->p0.x+dx; tmpv->p.y=tmpv->p0.y+dy; tmpv->p.z=tmpv->p0.z+dz; } tmpv=tmpv->next; } } #define SEL_MESH_EQU 0 #define SEL_MESH_OR 1 #define SEL_MESH_AND 2 U0 MeshVertexSelRect(CMeshFrame *e,I64 sel_mode,I64 x1,I64 x2,I64 y1,I64 y2) { CMeshEdVertex *tmpv=e->vertex_head.next; if (x1>x2) SwapI64(&x1,&x2); if (y1>y2) SwapI64(&y1,&y2); while (tmpv!=&e->vertex_head) { if (x1<=tmpv->pt.x<=x2 && y1<=tmpv->pt.y<=y2) { if (sel_mode==SEL_MESH_AND) tmpv->flags&=~VF_SEL; else tmpv->flags|=VF_SEL; } else if (sel_mode==SEL_MESH_EQU) tmpv->flags&=~VF_SEL; tmpv=tmpv->next; } } U0 MeshTriSelRect(CMeshFrame *e,I64 sel_mode,I64 x1,I64 x2,I64 y1,I64 y2) { CMeshEdTri *tmpt=e->tri_head.next; if (x1>x2) SwapI64(&x1,&x2); if (y1>y2) SwapI64(&y1,&y2); while (tmpt!=&e->tri_head) { if (x1<=tmpt->t[0]->pt.x<=x2 && y1<=tmpt->t[0]->pt.y<=y2 && x1<=tmpt->t[1]->pt.x<=x2 && y1<=tmpt->t[1]->pt.y<=y2 && x1<=tmpt->t[2]->pt.x<=x2 && y1<=tmpt->t[2]->pt.y<=y2) { if (sel_mode==SEL_MESH_AND) tmpt->flags&=~TF_SEL; else tmpt->flags|=TF_SEL; } else { if (sel_mode==SEL_MESH_EQU) tmpt->flags&=~TF_SEL; else if (sel_mode==SEL_MESH_AND) { if (x1<=tmpt->t[0]->pt.x<=x2 && y1<=tmpt->t[0]->pt.y<=y2 || x1<=tmpt->t[1]->pt.x<=x2 && y1<=tmpt->t[1]->pt.y<=y2 || x1<=tmpt->t[2]->pt.x<=x2 && y1<=tmpt->t[2]->pt.y<=y2) tmpt->flags&=~TF_SEL; } } tmpt=tmpt->next; } } I64 MeshSelCnt(CMeshFrame *e) { I64 res=0; CMeshEdVertex *tmpv=e->vertex_head.next; CMeshEdTri *tmpt=e->tri_head.next; while (tmpv!=&e->vertex_head) { if (tmpv->flags&VF_SEL) res++; tmpv=tmpv->next; } while (tmpt!=&e->tri_head) { if (tmpt->flags&TF_SEL) res++; tmpt=tmpt->next; } return res; } U0 MeshSwapAxes(CMeshFrame *e,I64 o1,I64 o2) { Bool unsel; CMeshEdVertex *tmpv=e->vertex_head.next; if (!MeshSelCnt(e)) { MeshVertexSelAll(e,TRUE); unsel=TRUE; } else unsel=FALSE; while (tmpv!=&e->vertex_head) { if (tmpv->flags&VF_SEL) SwapU32((&tmpv->p)(U8 *)+o1,(&tmpv->p)(U8 *)+o2); tmpv=tmpv->next; } if (unsel) MeshVertexSelAll(e,FALSE); } U0 MeshInvertAxis(CMeshFrame *e,I64 o) { Bool unsel; CMeshEdVertex *tmpv=e->vertex_head.next; if (!MeshSelCnt(e)) { MeshVertexSelAll(e,TRUE); unsel=TRUE; } else unsel=FALSE; while (tmpv!=&e->vertex_head) { if (tmpv->flags&VF_SEL) *((&tmpv->p)(U8 *)+o)(I32 *)=-*((&tmpv->p)(U8 *)+o)(I32 *); tmpv=tmpv->next; } if (unsel) MeshVertexSelAll(e,FALSE); } U0 MeshTransformSel(CMeshFrame *e) { Bool unsel; I64 r[16],x,y,z; CMeshEdVertex *tmpv=e->vertex_head.next; if (PopUpTransform(r)) { if (!MeshSelCnt(e)) { MeshVertexSelAll(e,TRUE); unsel=TRUE; } else unsel=FALSE; while (tmpv!=&e->vertex_head) { if (tmpv->flags&VF_SEL) { x=tmpv->p.x; y=tmpv->p.y; z=tmpv->p.z; Mat4x4MulXYZ(r,&x,&y,&z); tmpv->p.x=x; tmpv->p.y=y; tmpv->p.z=z; } tmpv=tmpv->next; } if (unsel) MeshVertexSelAll(e,FALSE); } } U0 MeshColorTris(CMeshFrame *e) { Bool unsel; CMeshEdTri *tmpt=e->tri_head.next; if (!MeshSelCnt(e)) { MeshTriSelAll(e,TRUE); unsel=TRUE; } else unsel=FALSE; while (tmpt!=&e->tri_head) { if (tmpt->flags & TF_SEL) tmpt->mt.color=e->cur_color; tmpt=tmpt->next; } if (unsel) MeshTriSelAll(e,FALSE); } U0 MeshRevTris(CMeshFrame *e) { Bool unsel; CMeshEdTri *tmpt=e->tri_head.next; if (!MeshSelCnt(e)) { MeshTriSelAll(e,TRUE); unsel=TRUE; } else unsel=FALSE; while (tmpt!=&e->tri_head) { if (tmpt->flags & TF_SEL) SwapI64(&tmpt->t[1],&tmpt->t[2]); tmpt=tmpt->next; } if (unsel) MeshTriSelAll(e,FALSE); } U0 MeshRecalcCxCy(CTask *task,CMeshFrame *e) { e->cx=RoundI64(task->pix_width/2 -task->horz_scroll.pos,e->cur_snap); e->cy=RoundI64(task->pix_height/2-task->vert_scroll.pos,e->cur_snap); } U0 MeshCurSnap(CMeshFrame *e) { I64 x1,y1,z1,x2,y2,z2; if (e->w2s) { x1=e->cur_snap<<16; y1=0; z1=0; Mat4x4MulXYZ(e->w2s,&x1,&y1,&z1); x2=0; y2=e->cur_snap<<16; z2=0; Mat4x4MulXYZ(e->w2s,&x2,&y2,&z2); ms_grid.x=Max(1,MaxI64(x1,x2)>>16); ms_grid.y=Max(1,MaxI64(y1,y2)>>16); ms_grid.z=Min(ms_grid.x,ms_grid.y); } } U0 MeshScaleZoom(CMeshFrame *e,F64 scale) { CTask *task=Fs; I64 x=ms.pos.x-task->pix_left-task->scroll_x-task->pix_width/2, y=ms.pos.y-task->pix_top-task->scroll_y-task->pix_height/2; task->horz_scroll.pos*=scale; task->vert_scroll.pos*=scale; task->horz_scroll.pos+=scale*x-x; task->vert_scroll.pos+=scale*y-y; e->view_scale*=scale; MeshRecalcCxCy(task,e); MeshCurSnap(e); } U0 MPDrawIt(CMeshFrame *e) {//Multiprocessing draw it, called by each core. //Makes a copy of e->dc so we can change dc->color member and stuff. CDC *dc=DCAlias(e->dc,e->dc->win_task); CMeshEdTri *tmpt=e->tri_head.next; I64 i,*old_r=dc->r; //$LK,"DCAlias",A="MN:DCAlias"$() allocs a new identity rotation matrix. //We want e->dc's rotation matrix. dc->r=e->dc->r; dc->depth_buf=e->depth_buf; MemCpy(&dc->ls,&e->dc->ls,sizeof(CD3I32)); //... and translation (shift) vals. dc->x=e->dc->x; dc->y=e->dc->y; dc->z=e->dc->z; dc->flags|=DCF_TRANSFORMATION; if (e->grid_on) //Draw grid with different cores. for (i=-500+25*Gs->num;i<=500;i+=25*mp_cnt) { if (i) { dc->color=DKGRAY; GrLine3(dc,i,-500,0,i,500,0); dc->color=LTGRAY; GrLine3(dc,-500,i,0,500,i,0); } } if (!Gs->num) { dc->color=RED; //Y-Axis red GrLine3(dc,0,0,0,0,500,0); dc->color=ROPF_DITHER+RED; //Y-Axis red GrLine3(dc,0,-500,0,0,0,0); dc->color=YELLOW; //X-Axis yellow GrLine3(dc,0,0,0,500,0,0); dc->color=ROPF_DITHER+YELLOW; //X-Axis yellow GrLine3(dc,-500,0,0,0,0,0); dc->color=GREEN; //Z-Axis green GrLine3(dc,0,0,0,0,0,500); dc->color=ROPF_DITHER+GREEN; //Z-Axis green GrLine3(dc,0,0,-500,0,0,0); } while (tmpt!=&e->tri_head) { if (tmpt->cpu_num==Gs->num) { if (tmpt->flags & TF_SEL) { if (Blink) dc->color=ROPF_DITHER+WHITE<<16+RED; else dc->color=ROPF_DITHER+RED<<16+WHITE; GrFillTri0(dc,&tmpt->t[0]->pt,&tmpt->t[1]->pt,&tmpt->t[2]->pt); } else { (*dc->lighting)(dc,&tmpt->t[0]->pt,&tmpt->t[1]->pt, &tmpt->t[2]->pt,tmpt->mt.color); GrFillTri0(dc,&tmpt->t[0]->pt,&tmpt->t[1]->pt,&tmpt->t[2]->pt); } } tmpt=tmpt->next; } dc->r=old_r; //e->dc's depth buf was copied but we don't want it freed during $LK,"DCDel",A="MN:DCDel"$(). dc->depth_buf=NULL; DCDel(dc); LBtr(&e->mp_not_done_flags,Gs->num); } I64 *MeshW2S(CMeshFrame *e,CTask *task) {//World to scrn coordinate transform matrix. CCtrl *c=CtrlFindUnique(task,CTRLT_VIEWING_ANGLES); CViewAngles *s=c->state; I64 *r=Mat4x4IdentNew(task); Mat4x4Scale(r,e->view_scale); Mat4x4RotZ(r,s->az); Mat4x4RotY(r,s->ay); if (e->flip_y) Mat4x4RotX(r,s->ax); else Mat4x4RotX(r,s->ax+ã); return r; } I64 *MeshS2W(CMeshFrame *e,CTask *task) {//Scrn to world coordinate transform matrix. CCtrl *c=CtrlFindUnique(task,CTRLT_VIEWING_ANGLES); CViewAngles *s=c->state; I64 *r=Mat4x4IdentNew(task); if (e->flip_y) Mat4x4RotX(r,-s->ax); else Mat4x4RotX(r,-(s->ax+ã)); Mat4x4RotY(r,-s->ay); Mat4x4RotZ(r,-s->az); Mat4x4Scale(r,1/e->view_scale); return r; } I64 *MeshSetW2S(CMeshFrame *e,CTask *task) { Free(e->w2s); e->w2s=MeshW2S(e,task); Free(e->s2w); e->s2w=MeshS2W(e,task); //returned matrix is assigned to dc->r and will be freed by $LK,"DCDel",A="MN:DCDel"$(). return Mat4x4New(e->w2s,task); } U0 MeshCursorW(CMeshFrame *e,CTask *task,I64 *_x,I64 *_y,I64 *_z) { I64 x_shadow,y_shadow,z_shadow, xc=ms.pos.x-task->pix_left-task->scroll_x-e->cx, yc=ms.pos.y-task->pix_top-task->scroll_y-e->cy,zc=0, x=0,y=0,z=e->ms_z, i,x2,y2,z2; Mat4x4MulXYZ(e->w2s,&x,&y,&z); //scrn of Z vect //Converges onto a solution for zc, an unknown. for (i=0;i<128;i++) { x_shadow=xc-x; //Shadow of mouse cursor on xy plane y_shadow=yc-y; z_shadow=zc-z; Mat4x4MulXYZ(e->s2w,&x_shadow,&y_shadow,&z_shadow); x2=0; y2=0; z2=-z_shadow; Mat4x4MulXYZ(e->w2s,&x2,&y2,&z2); zc+=Round(Sqrt(x2*x2+y2*y2+z2*z2))*SignI64(z2); } x=xc-x; y=yc-y; z=zc-z; Mat4x4MulXYZ(e->s2w,&x,&y,&z); x=RoundI64(x,e->cur_snap); y=RoundI64(y,e->cur_snap); z=RoundI64(e->ms_z,e->cur_snap); *_x=x; *_y=y; *_z=z; } CMeshEdVertex sys_clip_vertex_head; CMeshEdTri sys_clip_tri_head; U0 MeshClipInit() { QueInit(&sys_clip_vertex_head); QueInit(&sys_clip_tri_head); } U0 MeshClipRst() { QueDel(&sys_clip_vertex_head,TRUE); QueDel(&sys_clip_tri_head,TRUE); MeshClipInit; } U0 MeshClipCopy(CMeshFrame *e) { CMeshEdVertex *tmpv=e->vertex_head.next,*tmpv2; CMeshEdTri *tmpt=e->tri_head.next,*tmpt2; MeshClipRst; while (tmpv!=&e->vertex_head) { if (tmpv->flags&VF_SEL) { tmpv->copy=tmpv2=ACAlloc(sizeof(CMeshEdVertex)); MemCpy(&tmpv2->p,&tmpv->p,sizeof(CD3I32)); QueIns(tmpv2,sys_clip_vertex_head.last); tmpv->flags|=VF_COPIED; tmpv->flags&=~VF_SEL; } else { tmpv->copy=NULL; tmpv->flags&=~(VF_COPIED|VF_SEL); } tmpv=tmpv->next; } while (tmpt!=&e->tri_head) { if (tmpt->flags&TF_SEL && tmpt->t[0]->copy && tmpt->t[1]->copy && tmpt->t[2]->copy) { tmpt2=ACAlloc(sizeof(CMeshEdTri)); tmpt2->t[0]=tmpt->t[0]->copy; tmpt2->t[1]=tmpt->t[1]->copy; tmpt2->t[2]=tmpt->t[2]->copy; tmpt2->mt.color=tmpt->mt.color; QueIns(tmpt2,sys_clip_tri_head.last); tmpt->flags|=TF_COPIED; tmpt->flags&=~TF_SEL; } else tmpt->flags&=~(TF_COPIED|TF_SEL); tmpt=tmpt->next; } } U0 MeshClipCut(CMeshFrame *e) { CMeshEdVertex *tmpv=e->vertex_head.next,*tmpv1; CMeshEdTri *tmpt=e->tri_head.next,*tmpt1; MeshClipCopy(e); while (tmpt!=&e->tri_head) { tmpt1=tmpt->next; if (tmpt->flags&TF_COPIED) MeshTriDel(e,tmpt); tmpt=tmpt1; } while (tmpv!=&e->vertex_head) { tmpv1=tmpv->next; if (tmpv->flags&VF_COPIED) MeshVertexDel(e,tmpv); tmpv=tmpv1; } } U0 MeshClipDel(CMeshFrame *e) {//Technically not clip CMeshEdVertex *tmpv=e->vertex_head.next,*tmpv1; CMeshEdTri *tmpt=e->tri_head.next,*tmpt1; while (tmpt!=&e->tri_head) { tmpt1=tmpt->next; if (tmpt->flags&TF_SEL) MeshTriDel(e,tmpt); tmpt=tmpt1; } while (tmpv!=&e->vertex_head) { tmpv1=tmpv->next; if (tmpv->flags&VF_SEL) MeshVertexDel(e,tmpv); tmpv=tmpv1; } } U0 MeshClipPaste(CMeshFrame *e) { CMeshEdVertex *tmpv2=sys_clip_vertex_head.next,*tmpv; CMeshEdTri *tmpt2=sys_clip_tri_head.next,*tmpt; MeshVertexSelAll(e,FALSE); MeshTriSelAll(e,FALSE); while (tmpv2!=&sys_clip_vertex_head) { tmpv2->copy=tmpv=CAlloc(sizeof(CMeshEdVertex)); MemCpy(&tmpv->p,&tmpv2->p,sizeof(CD3I32)); QueIns(tmpv,e->vertex_head.last); tmpv->flags|=VF_SEL; tmpv2=tmpv2->next; } while (tmpt2!=&sys_clip_tri_head) { tmpt=MeshTriNew(e,tmpt2->mt.color,tmpt2->t[0]->copy, tmpt2->t[1]->copy,tmpt2->t[2]->copy); tmpt->flags|=TF_SEL; tmpt2=tmpt2->next; } } MeshClipInit; U0 DrawIt(CTask *task,CDC *dc) { CMeshFrame *e=FramePtr("CMeshFrame",task); CCtrl *c=CtrlFindUnique(task,CTRLT_VIEWING_ANGLES); F64 d; I64 i,x,y,z; CMeshEdVertex *tmpv; task->horz_scroll.min=-(MESH_WORKSPACE_SIZE-task->pix_width)/2; task->horz_scroll.max= (MESH_WORKSPACE_SIZE-task->pix_width)/2; task->vert_scroll.min=-(MESH_WORKSPACE_SIZE-task->pix_height)/2; task->vert_scroll.max= (MESH_WORKSPACE_SIZE-task->pix_height)/2; TaskDerivedValsUpdate(task); MeshRecalcCxCy(task,e); dc->flags|=DCF_TRANSFORMATION; Free(dc->r); //Set rotmat doesn't free old dc->r matrix. DCMat4x4Set(dc,MeshSetW2S(e,task)); dc->x=e->cx; dc->y=e->cy; //z-vals less than zero are in front of scrn and not drawn. //we want to shift all Z-vals into a drawable range. //GR_Z_ALL is set to half of the Z-range which is an I32. dc->z=GR_Z_ALL; //Light source set to mouse. MeshCursorW(e,task,&x,&y,&z); dc->ls.x=x; dc->ls.y=y; dc->ls.z=z; d=1<<16/D3I32Norm(&dc->ls); //Light source normalized to 65536. dc->ls.x*=d; dc->ls.y*=d; dc->ls.z*=d; DCDepthBufAlloc(dc); tmpv=e->vertex_head.next; while (tmpv!=&e->vertex_head) { x=tmpv->p.x; y=tmpv->p.y; z=tmpv->p.z; (*dc->transform)(dc,&x,&y,&z); tmpv->pt.x=x; tmpv->pt.y=y; tmpv->pt.z=z; tmpv=tmpv->next; } e->mp_not_done_flags=1<dc=dc; e->depth_buf=dc->depth_buf; for (i=0;ivertex_head.next; while (tmpv!=&e->vertex_head) { x=tmpv->pt.x; y=tmpv->pt.y; z=tmpv->pt.z; if (e->vertex_on) { if (Blink(10)) //This blinks at 10 Hz. dc->color=ROPF_DITHER+BLACK<<16+WHITE; else dc->color=ROPF_DITHER+WHITE<<16+BLACK; GrLine(dc,x-3,y-3,x+3,y+3); GrLine(dc,x-3,y+3,x+3,y-3); } if (tmpv->flags&VF_SEL) { if (e->ed_mode=='t') { if (Blink(10)) //This blinks at 10 Hz. dc->color=ROPF_DITHER+e->cur_color.c0.color<<16+ e->cur_color.c0.color^8; else dc->color=ROPF_DITHER+(e->cur_color.c0.color^8)<<16+ e->cur_color.c0.color; } else { if (Blink) dc->color=ROPF_DITHER+RED<<16+WHITE; else dc->color=ROPF_DITHER+WHITE<<16+RED; } GrCircle(dc,x,y,3); } tmpv=tmpv->next; } if (CtrlInside(c,ms.presnap.x,ms.presnap.y)||winmgr.show_menu) { GridInit; task->win_inhibit=WIF_SELF_DOC; } else { MeshCurSnap(e); task->win_inhibit=WIG_TASK_DFT|WIF_SELF_DOC-WIF_SELF_FOCUS-WIF_SELF_BORDER -WIF_SELF_CTRLS-WIF_FOCUS_TASK_MENU-WIF_SELF_GRAB_SCROLL; } MeshCursorW(e,task,&x,&y,&z); if (z<0) dc->color=ROP_XOR+RED^TRANSPARENT; else dc->color=ROP_XOR+TRANSPARENT; GrPrint(dc,0,0,"%6.3f%% (%d,%d,%d)",e->view_scale*100,x,y,z); dc->thick=1; dc->color&=0xF; if (Blink(10)) dc->color^=0xF; GrLine3(dc,x,y,z,x,y,0); if (e->sel_rect) { dc->flags&=~DCF_TRANSFORMATION; dc->thick=1; if (Blink) dc->color=ROPF_DITHER+RED<<16+WHITE; else dc->color=ROPF_DITHER+WHITE<<16+RED; GrBorder(dc,e->x1,e->y1,e->x2,e->y2); } //Wait for all cores to complete. while (e->mp_not_done_flags) Yield; } U0 MeshInit(CMeshFrame *e,Bool flip_y) { MemSet(e,0,sizeof(CMeshFrame)); QueInit(&e->vertex_head); QueInit(&e->tri_head); e->ed_mode='v'; e->grid_on=TRUE; e->vertex_on=TRUE; e->ms_z=0; e->thickness=25; e->closed=TRUE; e->view_scale=1.0; e->w2s=NULL; e->s2w=NULL; e->cur_color=RED; e->cur_snap=5; e->flip_y=flip_y; e->sel_rect=FALSE; e->cur_tri=NULL; e->cur_vertex=NULL; e->chain_pred=NULL; } U0 MeshLoad(CMeshFrame *e,U8 *src) { I64 i,j,x,y,z; CColorROPU32 color; CMeshEdVertex *tmpv,*va[3]; QueInit(&e->vertex_head); QueInit(&e->tri_head); e->vertex_cnt =*src(I32 *)++; e->tri_cnt=*src(I32 *)++; for (i=0;ivertex_cnt;i++) { x=*src(I32 *)++; y=*src(I32 *)++; z=*src(I32 *)++; tmpv=MeshVertexNew(e,x,y,z); tmpv->num=i; } for (i=0;itri_cnt;i++) { color=*src(I32 *)++; for (j=0;j<3;j++) va[j]=MeshVertexFindNum(e,*src(I32 *)++); MeshTriNew(e,color,va[0],va[1],va[2]); } } I64 MeshSize(CMeshFrame *e) { I64 i; CMeshEdVertex *tmpv=e->vertex_head.next; CMeshEdTri *tmpt=e->tri_head.next; e->vertex_cnt=0; while (tmpv!=&e->vertex_head) { tmpv->num=e->vertex_cnt++; tmpv=tmpv->next; } e->tri_cnt=0; while (tmpt!=&e->tri_head) { e->tri_cnt++; for (i=0;i<3;i++) tmpt->mt.nums[i]=tmpt->t[i]->num; tmpt=tmpt->next; } return sizeof(I32)*2+ (offset(CMeshEdVertex.end)-offset(CMeshEdVertex.start))*e->vertex_cnt+ (offset(CMeshEdTri.end)-offset(CMeshEdTri.start))*e->tri_cnt; } I32 *MeshSave(CMeshFrame *e,I64 *_size=NULL) { I64 size=MeshSize(e); U8 *res=MAlloc(size),*dst=res; CMeshEdVertex *tmpv=e->vertex_head.next; CMeshEdTri *tmpt=e->tri_head.next; *dst(I32 *)++=e->vertex_cnt; *dst(I32 *)++=e->tri_cnt; e->vertex_cnt=0; while (tmpv!=&e->vertex_head) { MemCpy(dst,&tmpv->start,offset(CMeshEdVertex.end) -offset(CMeshEdVertex.start)); dst+=offset(CMeshEdVertex.end)-offset(CMeshEdVertex.start); tmpv=tmpv->next; } e->tri_cnt=0; while (tmpt!=&e->tri_head) { MemCpy(dst,&tmpt->start,offset(CMeshEdTri.end)-offset(CMeshEdTri.start)); dst+=offset(CMeshEdTri.end)-offset(CMeshEdTri.start); tmpt=tmpt->next; } if (_size) *_size=size; return res; } U0 MeshCleanUp(CMeshFrame *e) { QueDel(&e->vertex_head,TRUE); QueDel(&e->tri_head,TRUE); Free(e->w2s); Free(e->s2w); } U0 MeshUpdateMenu(CMeshFrame *e) { CMenuEntry *tmpse; if (tmpse=MenuEntryFind(Fs->cur_menu,"View/Grid")) tmpse->checked=ToBool(e->grid_on); if (tmpse=MenuEntryFind(Fs->cur_menu,"View/Vertex")) tmpse->checked=ToBool(e->vertex_on); if (tmpse=MenuEntryFind(Fs->cur_menu,"Mode/PlaceVertex")) tmpse->checked=ToBool(e->ed_mode=='v'); if (tmpse=MenuEntryFind(Fs->cur_menu,"Mode/MoveVertex")) tmpse->checked=ToBool(e->ed_mode=='m'); if (tmpse=MenuEntryFind(Fs->cur_menu,"Mode/MoveVertexZ")) tmpse->checked=ToBool(e->ed_mode=='M'); if (tmpse=MenuEntryFind(Fs->cur_menu,"Mode/Triangle")) tmpse->checked=ToBool(e->ed_mode=='t'); if (tmpse=MenuEntryFind(Fs->cur_menu,"Mode/Polygon")) tmpse->checked=ToBool(e->ed_mode=='n'); if (tmpse=MenuEntryFind(Fs->cur_menu,"Mode/Fence")) tmpse->checked=ToBool(e->ed_mode=='f'); if (tmpse=MenuEntryFind(Fs->cur_menu,"Mode/Prism")) tmpse->checked=ToBool(e->ed_mode=='p'); if (tmpse=MenuEntryFind(Fs->cur_menu,"View/FlipY")) tmpse->checked=ToBool(e->flip_y); } I32 *SpriteMeshEd(I32 *head=NULL,I64 *_size=NULL,Bool flip_y=FALSE) {/*Fmt for mesh: { I32 vertex_cnt; I32 tri_cnt; CD3I32 vertices[]; CMeshTri tris[]; } If head points to a mesh, it will load it. Returns a newly malloced mesh or NULL. See $LK,"::/Demo/Graphics/SpritePlot3D.HC"$. $WW,0$*/ CCtrl *c=CtrlFindUnique(Fs,CTRLT_VIEWING_ANGLES); CViewAngles *s,*old_s; I64 i,msg_code,sel_mode,arg1,arg2,make_tri_vertex_num=0,x,y,z; CD3I32 p0a,p0b; CMeshEdVertex *va[3],*tmpv; Bool adjusting_z=FALSE,moving,save_and_exit; CMeshFrame e; if (c) { old_s=MAlloc(sizeof(CViewAngles)); MemCpy(old_s,c->state,sizeof(CViewAngles)); } else { c=ViewAnglesNew; old_s=NULL; } s=c->state; s->sx=0; s->sy=0; s->sz=0; s->cx=YELLOW; s->cy=RED; s->cz=GREEN; MenuPush( "File {" " Abort(,CH_SHIFT_ESC);" " Exit(,CH_ESC);" "}" "Edit {" " Delete(,,SC_DELETE);" " DelLast(,CH_BACKSPACE);" " Cut(,CH_CTRLX);" " Copy(,CH_CTRLC);" " Paste(,CH_CTRLV);" " SelectAll(,'A');" " UnSelectAll(,'U');" " SelectRect(,'a');" " UnSelectRect(,'u');" " OrSelectRect(,'o');" " JumpToZ(,'j');" " ResetColor(,'C');" " ReverseTri(,'r');" "}" "Mode {" " PlaceVertex(,'v');" " MoveVertex(,'m');" " MoveVertexZ(,'M');" " Triangle(,'t');" " Polygon(,'n');" " Fence(,'f');" " Prism(,'p');" "}" "Settings {" " Color(,'c');" " Snap(,'s');" "}" "View {" " ZoomIn(,'z');" " ZoomOut(,'Z');" " NullAngles(,'N');" " FlipY(,'y');" " Grid(,'g');" " Vertex(,'V');" " ToggleBorder(,CH_CTRLB);" "}" "Transforms {" " Transform(,'T');" " SwapXY(,'1');" " SwapXZ(,'2');" " SwapYZ(,'3');" " InvertX(,'4');" " InvertY(,'5');" " InvertZ(,'6');" " ReverseTri(,'R');" "}"); SettingsPush; //See $LK,"SettingsPush",A="MN:SettingsPush"$ AutoComplete; RegOneTimePopUp(ARf_MESH_ED, "$$GREEN$$Right Mouse$$FG$$: Hold and move to shift cursor z\n" "$$GREEN$$'j'$$FG$$: Jump cursor Z to nearest vertex's Z\n" "$$GREEN$$'v'$$FG$$: Place Vertex Mode\n" "$$GREEN$$'m'$$FG$$: Move Vertex Mode\n" "$$GREEN$$'M'$$FG$$: Move Vertex Z\n" "$$GREEN$$'t'$$FG$$: Form Triangle Mode\n" "$$GREEN$$'n'$$FG$$: Polygon Mode\n" "$$GREEN$$'f'$$FG$$: Fence Mode\n" "$$GREEN$$'p'$$FG$$: Prism Mode\n" "$$GREEN$$'c'$$FG$$: Set color\n" "$$GREEN$$'s'$$FG$$: Set snap\n" "\nSee menu at top of scrn for more.\n"); Fs->win_inhibit=WIG_TASK_DFT|WIF_SELF_DOC-WIF_SELF_FOCUS-WIF_SELF_BORDER -WIF_SELF_CTRLS-WIF_FOCUS_TASK_MENU-WIF_SELF_GRAB_SCROLL; Fs->horz_scroll.pos=0; Fs->vert_scroll.pos=0; MeshInit(&e,flip_y); if (head) MeshLoad(&e,head); FramePtrAdd("CMeshFrame",&e); Fs->draw_it=&DrawIt; MeshCurSnap(&e); MeshRecalcCxCy(Fs,&e); try {//In case of while (TRUE) { MeshUpdateMenu(&e); msg_code=GetMsg(&arg1,&arg2, 1<pix_left-Fs->scroll_x, ms.presnap.y-Fs->pix_top-Fs->scroll_y)); MeshVertexSelAll(&e,FALSE); MeshTriSelAll(&e,FALSE); make_tri_vertex_num=0; } break; case SC_INS: if (arg2&SCF_CTRL) goto me_clip_copy; else if (arg2&SCF_SHIFT) goto me_clip_paste; } break; case CH_BACKSPACE: switch (e.ed_mode) { case 'n': case 'f': case 'p': case 'v': MeshVertexDel(&e,e.cur_vertex); break; case 't': if (make_tri_vertex_num) { MeshVertexSelAll(&e,FALSE); MeshTriSelAll(&e,FALSE); make_tri_vertex_num=0; } else MeshTriDel(&e,e.cur_tri); break; } break; case 'f': case 'p': e.thickness=PopUpGetI64("Thickness (%d):",e.thickness); case 'n': if (arg1=='n' || arg1=='p') e.closed=TRUE; else e.closed=PopUpNoYes("Closed?\n"); me_chain: e.chain_pred=e.vertex_head.last; case 't': MeshVertexSelAll(&e,FALSE); MeshTriSelAll(&e,FALSE); case 'v': case 'm': case 'M': adjusting_z=FALSE; moving=FALSE; e.ed_mode=arg1; make_tri_vertex_num=0; Snd; break; case 'T': MeshTransformSel(&e); break; case 'A': MeshTriSelAll(&e,TRUE); if (e.ed_mode!='t') MeshVertexSelAll(&e,TRUE); else MeshVertexSelAll(&e,FALSE); make_tri_vertex_num=0; break; case 'U': MeshTriSelAll(&e,FALSE); MeshVertexSelAll(&e,FALSE); make_tri_vertex_num=0; break; case 'a': case 'u': case 'o': if (arg1=='a') sel_mode=SEL_MESH_EQU; else if (arg1=='u') sel_mode=SEL_MESH_AND; else sel_mode=SEL_MESH_OR; if ((msg_code=GetMsg(&arg1,&arg2,1<display_flags,DISPLAYf_NO_BORDER)); break; case CH_CTRLC: me_clip_copy: if (e.ed_mode=='t') { Beep;Beep; } else MeshClipCopy(&e); break; case CH_CTRLV: me_clip_paste: if (e.ed_mode=='t') { Beep;Beep; } else { MeshClipPaste(&e); e.ed_mode='m'; } break; case CH_CTRLX: me_clip_cut: if (e.ed_mode=='t') { Beep;Beep; } else MeshClipCut(&e); break; case CH_SHIFT_ESC: save_and_exit=FALSE; goto me_done; case CH_ESC: save_and_exit=TRUE; goto me_done; case 'z': MeshScaleZoom(&e,1.5); break; case 'Z': MeshScaleZoom(&e,1/1.5); break; case 'c': e.cur_color=PopUpColorLighting; break; case 's': i=PopUpRangeI64(1,25,1,"New Snap\n"); if (i>=1) e.cur_snap=i; MeshCurSnap(&e); MeshRecalcCxCy(Fs,&e); break; case 'g': e.grid_on=!e.grid_on; break; case 'V': e.vertex_on=!e.vertex_on; break; case 'N': s->sx=s->sy=s->sz=0; break; case 'y': e.flip_y=!e.flip_y; break; case 'j': if (moving) MeshVertexIgnoreSet(&e,TRUE); if (tmpv=MeshVertexFindScrPt(&e, ms.pos.x-Fs->pix_left-Fs->scroll_x, ms.pos.y-Fs->pix_top-Fs->scroll_y)) { Noise(25,86,110); e.ms_z=RoundI64(tmpv->p.z,e.cur_snap); } else { Beep; Beep; e.ms_z=0; } MeshVertexIgnoreSet(&e,FALSE); if (moving) { MeshCursorW(&e,Fs,&x,&y,&z); if (adjusting_z) MeshP0Offset(&e,0,0,z-p0a.z); else MeshP0Offset(&e,x-p0a.x,y-p0a.y,z-p0a.z); p0a.x=x; p0a.y=y; p0a.z=z; MeshP0Capture(&e); } break; case '1': MeshSwapAxes(&e,offset(CD3I32.x),offset(CD3I32.y)); break; case '2': MeshSwapAxes(&e,offset(CD3I32.x),offset(CD3I32.z)); break; case '3': MeshSwapAxes(&e,offset(CD3I32.y),offset(CD3I32.z)); break; case '4': MeshInvertAxis(&e,offset(CD3I32.x)); break; case '5': MeshInvertAxis(&e,offset(CD3I32.y)); break; case '6': MeshInvertAxis(&e,offset(CD3I32.z)); break; case 'r': if (e.cur_tri) SwapI64(&e.cur_tri->t[1],&e.cur_tri->t[2]); break; case 'C': MeshColorTris(&e); break; case 'R': MeshRevTris(&e); break; } break; case MSG_MS_L_DOWN: switch (e.ed_mode) { case 'm': if (!moving) { if (!MeshSelCnt(&e) && (tmpv=MeshVertexFindScrPt(&e,arg1,arg2))) { tmpv->flags|=VF_SEL; e.ms_z=RoundI64(tmpv->p.z,e.cur_snap); } if (MeshSelCnt(&e)) { MeshCursorW(&e,Fs,&x,&y,&z); p0a.x=x; p0a.y=y; p0a.z=z; MeshP0Capture(&e); moving=TRUE; } } break; case 'M': if (!adjusting_z && !moving) { if (!MeshSelCnt(&e) && (tmpv=MeshVertexFindScrPt(&e,arg1,arg2))) { tmpv->flags|=VF_SEL; e.ms_z=RoundI64(tmpv->p.z,e.cur_snap); } if (MeshSelCnt(&e)) { MeshCursorW(&e,Fs,&x,&y,&z); p0a.x=x; p0a.y=y; p0a.z=z; MeshP0Capture(&e); moving=TRUE; p0b.x=ms.presnap.x; p0b.y=ms.presnap.y; p0b.z=e.ms_z; adjusting_z=TRUE; Snd(ClampI64(Freq2Ona(3*e.ms_z+1500),0,I8_MAX)); } } break; } break; case MSG_MS_L_UP: switch (e.ed_mode) { case 'n': case 'f': case 'p': case 'v': Noise(25,86,110); MeshCursorW(&e,Fs,&x,&y,&z); e.cur_vertex=MeshVertexNew(&e,x,y,z); break; case 'm': case 'M': if (moving) { if (adjusting_z) { e.ms_z=RoundI64(Sign(p0b.y-ms.presnap.y) *Sqrt(Sqr(p0b.x-ms.presnap.x)+Sqr(p0b.y-ms.presnap.y)) +p0b.z,e.cur_snap); Snd; adjusting_z=FALSE; MeshCursorW(&e,Fs,&x,&y,&z); MeshP0Offset(&e,0,0,z-p0a.z); } else { MeshCursorW(&e,Fs,&x,&y,&z); MeshP0Offset(&e,x-p0a.x,y-p0a.y,z-p0a.z); } MeshTriSelAll(&e,FALSE); MeshVertexSelAll(&e,FALSE); moving=FALSE; } break; case 't': if (tmpv=MeshVertexFindScrPt(&e,arg1,arg2)) { for (i=0;iflags|=VF_SEL; if (make_tri_vertex_num==3) { e.cur_tri=MeshTriNew(&e,e.cur_color,va[0],va[1],va[2]); for (i=0;iflags&=~VF_SEL; make_tri_vertex_num=0; } } } break; } break; case MSG_MS_R_DOWN: if (!adjusting_z && e.ed_mode!='M' && (e.chain_pred==e.vertex_head.last || e.ed_mode!='n' && e.ed_mode!='f' && e.ed_mode!='p')) { if (moving) { MeshCursorW(&e,Fs,&x,&y,&z); MeshP0Offset(&e,x-p0a.x,y-p0a.y,z-p0a.z); p0a.x=x; p0a.y=y; p0a.z=z; MeshP0Capture(&e); } p0b.x=ms.presnap.x; p0b.y=ms.presnap.y; p0b.z=e.ms_z; adjusting_z=TRUE; Snd(ClampI64(Freq2Ona(3*e.ms_z+1500),0,I8_MAX)); } break; case MSG_MS_R_UP: if (adjusting_z) { e.ms_z=RoundI64(Sign(p0b.y-ms.presnap.y) *Sqrt(Sqr(p0b.x-ms.presnap.x)+Sqr(p0b.y-ms.presnap.y)) +p0b.z,e.cur_snap); Snd; adjusting_z=FALSE; if (moving) { MeshCursorW(&e,Fs,&x,&y,&z); MeshP0Offset(&e,0,0,z-p0a.z); p0a.x=x; p0a.y=y; p0a.z=z; MeshP0Capture(&e); } } else if (e.ed_mode=='n') { if (e.chain_pred && e.chain_pred!=e.vertex_head.last) MeshPolygon(&e,e.chain_pred->next,e.vertex_head.last,FALSE); arg1=e.ed_mode; goto me_chain; } else if (e.ed_mode=='f') { if (e.chain_pred && e.chain_pred!=e.vertex_head.last) MeshFence(&e); arg1=e.ed_mode; goto me_chain; } else if (e.ed_mode=='p') { if (e.chain_pred && e.chain_pred!=e.vertex_head.last) MeshPrism(&e); arg1=e.ed_mode; goto me_chain; } break; case MSG_MS_MOVE: if (adjusting_z) { e.ms_z=RoundI64(Sign(p0b.y-ms.presnap.y) *Sqrt(Sqr(p0b.x-ms.presnap.x)+Sqr(p0b.y-ms.presnap.y)) +p0b.z,e.cur_snap); Snd(ClampI64(Freq2Ona(3*e.ms_z+1500),0,I8_MAX)); } if (moving) { MeshCursorW(&e,Fs,&x,&y,&z); if (adjusting_z) MeshP0Offset(&e,0,0,z-p0a.z); else MeshP0Offset(&e,x-p0a.x,y-p0a.y,z-p0a.z); p0a.x=x; p0a.y=y; p0a.z=z; MeshP0Capture(&e); } break; } } me_done: } catch Fs->catch_except=TRUE; SettingsPop; MenuPop; if (save_and_exit) head=MeshSave(&e,_size); else head=NULL; MeshCleanUp(&e); FramePtrDel("CMeshFrame"); if (old_s) { MemCpy(c->state,old_s,sizeof(CViewAngles)); Free(old_s); } else ViewAnglesDel; return head; }