<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="generator" content="TempleOS V5.03"> <meta name="viewport" content="width=device-width"> <link rel="stylesheet" href="/style/templeos.css"> <script src="/script/templeos.js"></script> <style type="text/css"> .cF0{color:#000000;background-color:#ffffff;} .cF1{color:#0000aa;background-color:#ffffff;} .cF2{color:#00aa00;background-color:#ffffff;} .cF3{color:#00aaaa;background-color:#ffffff;} .cF4{color:#aa0000;background-color:#ffffff;} .cF5{color:#aa00aa;background-color:#ffffff;} .cF6{color:#aa5500;background-color:#ffffff;} .cF7{color:#aaaaaa;background-color:#ffffff;} .cF8{color:#555555;background-color:#ffffff;} .cF9{color:#5555ff;background-color:#ffffff;} .cFA{color:#55ff55;background-color:#ffffff;} .cFB{color:#55ffff;background-color:#ffffff;} .cFC{color:#ff5555;background-color:#ffffff;} .cFD{color:#ff55ff;background-color:#ffffff;} .cFE{color:#ffff55;background-color:#ffffff;} .cFF{color:#ffffff;background-color:#ffffff;} </style> </head> <body> <pre id="content"> <a name="l1"></a><span class=cF2>//Normally, you make sprites with <CTRL-r>.</span><span class=cF0> <a name="l2"></a></span><span class=cF2>//This shows how to build a sprite by hand.</span><span class=cF0> <a name="l3"></a></span><span class=cF2>//See </span><span class=cF9><u>::/Apps/GrModels</u></span><span class=cF2>.</span><span class=cF0> <a name="l4"></a> <a name="l5"></a></span><span class=cF1>class</span><span class=cF0> MySprite <a name="l6"></a>{ </span><span class=cF2>// See </span><a href="/Wb/Adam/Gr/Gr.HH.HTML#l130"><span class=cF4>Sprite Elem Types</span></a><span class=cF0> <a name="l7"></a> </span><span class=cF9>CSpriteColor</span><span class=cF0> color; <a name="l8"></a> </span><span class=cF9>CSpritePtPt</span><span class=cF0> line1; <a name="l9"></a> </span><span class=cF9>CSpritePtPt</span><span class=cF0> line2; <a name="l10"></a> </span><span class=cF9>CSpritePtPt</span><span class=cF0> line3; <a name="l11"></a> </span><span class=cF9>CSpritePt</span><span class=cF0> fill; <a name="l12"></a> </span><span class=cF9>CSpriteBase</span><span class=cF0> </span><span class=cF1>end</span><span class=cF0>; <a name="l13"></a>}; <a name="l14"></a> <a name="l15"></a> <a name="l16"></a></span><span class=cF1>U0</span><span class=cF0> SpriteRawDemo() <a name="l17"></a>{ <a name="l18"></a> MySprite s; <a name="l19"></a> <a name="l20"></a> </span><span class=cF5>MemSet</span><span class=cF0>(&s,0,</span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF0>s</span><span class=cF7>)</span><span class=cF0>); <a name="l21"></a> s.color.type=</span><span class=cF3>SPT_COLOR</span><span class=cF0>; <a name="l22"></a> s.color.color=</span><span class=cF3>GREEN</span><span class=cF0>; <a name="l23"></a> s.line1.type=</span><span class=cF3>SPT_LINE</span><span class=cF0>; <a name="l24"></a> s.line1.x2=100; s.line1.y2=50; <a name="l25"></a> s.line2.type=</span><span class=cF3>SPT_LINE</span><span class=cF0>; <a name="l26"></a> s.line2.x2=50; s.line2.y2=100; <a name="l27"></a> s.line3.type=</span><span class=cF3>SPT_LINE</span><span class=cF0>; <a name="l28"></a> s.line3.x1=100; s.line3.y1=50; <a name="l29"></a> s.line3.x2=50; s.line3.y2=100; <a name="l30"></a> s.fill.type=</span><span class=cF3>SPT_FLOOD_FILL</span><span class=cF0>; <a name="l31"></a> s.fill.x1=20; s.fill.y1=20; <a name="l32"></a> s.</span><span class=cF1>end</span><span class=cF0>.type=</span><span class=cF3>SPT_END</span><span class=cF0>; <a name="l33"></a> <a name="l34"></a> </span><span class=cF5>Sprite</span><span class=cF0>(&s); <a name="l35"></a> </span><span class=cF6>"%h13c"</span><span class=cF0>,</span><span class=cF6>'\n'</span><span class=cF0>; <a name="l36"></a>} <a name="l37"></a> <a name="l38"></a>SpriteRawDemo; </span></pre></body> </html>