                                 Sprite Main Menu Help

    Order of elements matters.  They are executed in the order they appear in the
    side-bar.  You can set the insert point for new elements by click the element in
    the side-bar and making it RED.

    After you create a 3D Mesh, you can edit it by seling it in the side-bar so it
    is colored RED.  Then, click EDIT-3D-MESH.  A shiftable 3D mesh has a 2D offset
    to position the origin.  You can convert between shiftable and non-shiftable by
    editing it with the other command.

    You can convert all elements to a BitMap if END is RED in the side-bar and you
    CONVERT-TO-BITMAP.  Later, you can edit that bitmap by seling it in the side bar
    so it is colored RED and clicking EDIT-BITMAP.

    If you have a 3D icon, you might want to place a background-colored rectangle
    under the 3D icon, so it hovers above.  Use TRANSFORM-OFF and TRANSFORM-ON.  You
    will also need to set the Z offset of the icon.  Go to the Edit menu and sel
    EDIT-AS-TEXT and change the third INT to Z offset.  Good luck.

    While inserting vector elements, you can usually press 'c' to eye-dropper the
    color under the mouse.  Press 't' for transparent.