//Normally, you make sprites with <CTRL-r>.
//This shows how to build a sprite by hand.
//See $MA-X+PU,"::/Apps/GrModels",LM="Cd(\"::/Apps/GrModels\");Dir;View;\n"$.

class MySprite
{ // See Sprite Elem Types
CSpriteColor color;
CSpritePtPt line1;
CSpritePtPt line2;
CSpritePtPt line3;
CSpritePt fill;
CSpriteBase end;
};


U0 SpriteRawDemo()
{
MySprite s;

MemSet(&s,0,sizeof(s));
s.color.type=SPT_COLOR;
s.color.color=GREEN;
s.line1.type=SPT_LINE;
s.line1.x2=100; s.line1.y2=50;
s.line2.type=SPT_LINE;
s.line2.x2=50; s.line2.y2=100;
s.line3.type=SPT_LINE;
s.line3.x1=100; s.line3.y1=50;
s.line3.x2=50; s.line3.y2=100;
s.fill.type=SPT_FLOOD_FILL;
s.fill.x1=20; s.fill.y1=20;
s.end.type=SPT_END;

Sprite(&s);
"%h13c",'\n';
}

SpriteRawDemo;