#ifndef ZOMBO_HPP #define ZOMBO_HPP #include "Sprite.hpp" #include "GameRenderer.hpp" class Zombo { public: double x; double y; int hp = 3; static constexpr double speed = 0.5; Zombo(const GameRenderer *renderer, const Sprite &sprite, double player_x, double player_y); void update(double player_x, double player_y); void draw(const GameRenderer *renderer, const Sprite &sprite, double player_x, double player_y) const; bool operator==(const Zombo &other) const = default; }; #endif