#ifndef GOLD_GAINED_HINT_HPP #define GOLD_GAINED_HINT_HPP #include "Effect.hpp" #include "../Sprite.hpp" #include "../GameRenderer.hpp" class GoldGainedHint : public Effect { private: double x, y; int amount; const Sprite *gold_sprite; Font *font; public: GoldGainedHint(double x, double y, int amount, const Sprite *gold_sprite, Font *font); void update() override; void draw(const GameRenderer *renderer, double player_x, double player_y) const override; bool operator==(const GoldGainedHint &other) const = default; }; #endif